
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2376 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我污痕圣杯的结局过完了, 来点观后感: 先说分支的部分. 南之角那里, 我选择与Sir加拉哈德合作, 砍了队长和独眼的叛军, 让费尔戈斯当队长. 这主要是队长对Sir Sewal的态度不对, 他只是在利用休尔来达成他反叛的政治目的, 而且卡美洛人和部落人存在的文明冲突问题他并没有思考. 加上我当时其实更愿意相信Sir加拉哈德还是我所熟知的纯洁骑士, 只是手段看起来…可能有点像弗拉德三世. 然后在莫瑞甘诸子那里, 我选择了Self, 这是为了避免War. 虽然我对Self的暗杀渗透也没什么好感, 他们有点像共匪, 但是另外两个联想让我有了点好感, 一个是他们构成「家人」的组织形式有点像我喜欢的Arlecchino的壁炉之家; 一个是我喜欢乌鸦, 这主要是因为Swain. 所以我会想象, 如果我在莫瑞甘那里有席位的话, 我能把Self往更良性的方向引导. 而且在结尾处, 如果不把亚瑟灵魂给Self, 会说我解散了莫瑞甘诸子, 所以他们不会对阿瓦隆的未来造成太大影响. 我把昆纳赫特的巨神柱点燃留下来了, 这是为了即时保护当地人民. 之所以不给指挥官丹荷姆, 是因为探索地图可以知道通往卡美洛的南城门被巨石封锁了, 那些驻守士兵认为可能是德鲁伊刻意不让他们通过, 所以如果丹荷姆回不去的话, 把点燃巨神柱的道具给他没意义; 加上无论我给不给他, 伊文勋爵都会带队去找圣杯拖延時间, 所以我不如点燃巨神柱合理利用这段時间. 然后在部落那里, 铁匠我选了斯特隆纳当领袖(这地方没什么讲究, 选择达凡也行); 猎人部落我选择了雄鹿天父的神官来领导; 狂战士部落我让酋长不要再选举神官; 邱徳部落我让那位支持亚瑟与巨人的16岁酋长不要进入大梦而是处理现世的事务; 我让巨人压制部落向卡美洛开战的冲动. 这里得提提猎人部落, 根据剧情, 雄鹿天父对付不了冥尘, 但祂确实是个为人民着想的有更高本体论阶次的神明, 所以我选择留下祂; 但结局并不完全如我所愿, 在祭司格林娜的领导下, 这个部落越发封闭, 还崇拜血祭. 然后狂战士部落, 他们的狂怒与其说是女神的功劳, 本质上是他们喝了冥尘, 所以我选了更合理的方式, 让炼金术士给他们调配更不伤身体的药剂, 不要继续吸毒, 哪怕他们部落的名望衰落. 然后是铁匠部落那里要不要释放他们囚禁起来的先民的问题, 我选择释放且不提要求, 虽然他们后来失去了理智还是被杀了, 但当初囚禁他们本就是部落的流氓行径. 最后是巨人问题, 让巨人来镇压部落看起来是残暴的, 但结局却是好的, 片尾幻灯片提到部落的新世代学会了与其他民族在卡美洛的旗帜下共存, 人们不再把部落视为蛮族, 然后部落人备受尊敬, 被称为阿瓦隆的未来. 然后是有一只在阿瓦隆潜伏了600年的鸡, 我让它飞回先民那里了. 亚瑟当时骂我不该放走间谍, 但结尾说先民看到它毫发无损, 觉得看到了与卡美洛和解的希望, 我认为这是好的结局. 最后说我对主要结局的选择. 这里面最让我满意的应该是在完全复活亚瑟和用生命纺锤完全解决流血之心之间选. 先说后者, 红死病问题解决, 冥尘不再狂暴, 意味着阿瓦隆可以利用冥尘开启一场工业革命, 这是好的; 但代价是亚瑟的离去. 由于我有一定的圆桌骑士情结, 我其实不愿意亚瑟离去. 而且这个结局没说我后来做了什么, 理论上我在失去了亚瑟力量后也能做很多事情, 我的功绩与能力足以当阿瓦隆摄政王. 然后是完全复活亚瑟这个, 这让我不满的是幻灯片说我的旅程宣告结束. 这不意味着我死了, 虽然幻灯片里画得我的心好像被挖掉了, 但后面说了我安享晚年. 虽然我不知道我到底献出了什么东西, 但这意味着我并没有跟着亚瑟一起进入宫廷治理阿瓦隆. 而且我认为这个结局的可能性并不一定就无法发展为解决红死病与冥尘问题, 通过对冥尘的研究, 应当有办法让完全复活的亚瑟与苍白夫人见面并和解. 所以这两种结局我感觉都是柏拉图式的, 认为生活一定会有个结局, 灵魂应当得到安息. 但我觉得这其实是高开低走. 就像卡拉达克的问题, 他认为亚瑟是凡人, 凡人不能扭曲自然法则, 亚瑟死了之后这个世界会怎样他不在乎. 但实际上我看到的是, 冥尘的本体论阶次远高于凡人的符号秩序与物质世界, 先民用冥尘将意志具象化, 这是一种上限很高的观念论操作, 如果不合理利用冥尘那就跌到了唯物论. 所以让有冥尘的阿瓦隆世界, 与现实世界共享一个生死有序、入土为安的意识形态, 我认为是不合理的, 阿瓦隆已经有了超越现实世界的某种本体论进阶. 这两个结局对我来说选哪个都行, 但我两个都有点不买账. 然后我还想说说梅林和妮妙. 先说妮妙, 就是萨拉斯这个支线, 梅林把他们击沉了但同时用魔法帮他们稳定了一个水下世界. 他们在这个世界中和其他鱼类一起, 那些鱼类在妮妙的影响下获得了理智, 他们在逐渐进步. 这里的结局会让我选择是要摧毁萨拉斯解锁被梅林封锁的海域, 还是要留下塞拉斯但代价是亚瑟无法出海. 我选择了不摧毁萨拉斯. 这个地方无疑是梅林留下的一片遗世独立的理想乡, 在fgo中, 这相当于另一座阿瓦隆. 如果摧毁, 那么那些鱼类会失去理智回归本能, 我觉得这是个没意义的结局, 而且亚瑟那边如果能解决红死病与冥尘问题其实就没必要出海了, 等他们的法术超越梅林后再出海也不迟. 然后就是梅林, 我去过了他的被冥尘污染的墓地, 他控诉亚瑟当初因为人性的迟疑而错失了变成先民彻底解决问题的机会, 他提到连苍白夫人的问题都可以解决. 这个剧情没有细说, 但姑且当冥尘的预期是对的吧. 这里有意思的是, 这段剧情是在把亚瑟架在火上烤, 这反而显得Sir卡拉达克对亚瑟是个手段肮脏的暴君的观点是有问题的. 正是亚瑟人性的纠结与对决断的迟疑, 才让亚瑟的手段肮脏具有减轻罪责的可能性. 这其实就像左派的状态, 不能甘之如饴地去作恶, 而必须不停通过让自己拥有负罪感, 来让一些必要的事情不被描述为正当但又能够完成. 换言之, 写亚瑟始终处在自责的状态, 其实恰是在说亚瑟对部落人与巨人的做法不是希特勒. 我认为这是过度解读的部分, 主线的基调是把阿瓦隆塑造成腐败的形象, 但梅林这里反倒是在说亚瑟本身并不腐败, 因而这里并不是主线希望玩家所站在的位置, 被先民意志的冥尘污染的梅林说出这番话, 反过来理解就是虽然亚瑟失败了但梅林依然认可亚瑟, 只是希望亚瑟以后复活别再那么优柔寡断, 但冥尘把这一意志扭曲成了亚瑟一定不能再拥有导致他优柔寡断的人性. 说到梅林被污染, 在骑士墓中初代Sir加拉哈德也是被冥尘唤醒的, 他对亚瑟出口成脏. 亚瑟觉得这就是加拉哈德本来的性格, 并不像宣传得那么无欲无求, 而其实更接近那个把叛军烤成串的现任加拉哈德. 但主角却可以选择回亚瑟说, 这是冥尘, 不是他本人, 在梅林那也说了. 相比之下, 南之角的Sir兰斯洛特是整部作品中能见到的最有骑士精神的一位骑士, 在fgo中加拉哈德恨他, 在这里反而显得兰斯洛特才是更高洁的那个, 亚瑟也原谅他了. 最后说说我的构建: 我是法师, 带了用死灵术召唤的五位骑士(圆桌骑士情结), 一个回血法术「神圣恩典」, 但主力是1.8倍法强的坩埚魔杖+雷法「穿云破雨」. 选择雷法而不是dot主要是因为索敌方便, 这也意味着梅林墓给的dot装备我用不上. 装备方面带的是萨格拉莫王冠、萨拉斯那个绯红深渊长袍和灾厄圣仪手套、加暴击的大德鲁伊马裤与乌鸦靴子、背部是幽冥花棘刺、无尽研究吊坠、危险魔珠、减召唤物占用法力的弱化咒法戒指(这个其实不必要), 然后都幻化成了好看的样子. 加点方面灵性、机敏、红死病, 灵性. 一周目的面板是1500%法强、70%暴率和323%暴伤.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.5M | 26K | 55% | $49.99 | |
| $41.1M | 74.6K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 | |
| $40.3M | 127.2K | 95% | $19.99 | |
| $39.9M | 38.5K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.2K | 766 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.4M | 106.8K | 81% | $59.99 | |
| $1.3M | 2.9K | 81% | $29.99 | |
| $1.1M | 3.5K | 57% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game back in June 2023, during its early access. It was messy, it had plenty of issues and glitches, and much of the first area and its plotlines felt hastily slapped together. It also had so much identity and detail in areas I had thought would be left barren and lifeless like so many other open world games. Now that I've returned to it back in July of 2026, I can say I'm so glad I had bought this game. It's identity and visual language has been fleshed out in a way where every new area or dungeon I walk into feels like a new envisionment of previous places I had been, so much has changed and and been refined, it fills me with genuine wonder and excitement I haven't felt in an open world game for years. It feels great to explore and do quests, especially the ones I've found during the wyrdness in the night. I wasn't sure how I felt about the changes to the beginning with the 3 guiding characters being reduced to 2, with 1 of them being wholly different, but I think - so far - it was the better choice and has led to the narrative making much more sense, even if it did remove an early insight to the factions they helped represent to the player. Overall, very pleased with the game and happy to see the progress and continued support over the years.
avowed 2
Worst combat in a gave ever, for the love of god make it less awful
sick
tres bon jeu
7/10
Почему-то были завышенные ожидания от этой игры. Купил её по фулл прайсу, и буквально в первые часы немного приземлился в плане ожиданий. Анимации довольно топорные, про мимику лица в диалогах я вообще молчу - её там нет. Как и сами диалоги иногда очень тупые и коридорные. Так например, на берегу у моря встретил какого-то бича, и тот поворчал, что хотел уединиться, но готов ответить на наши вопросы и попросил еды. И в выборе диалога можно было только переспросить "Еды?" - Нет, ♥♥♥♥♥ воды. Тут гг делают каким-то затупком в этом плане. Без комментариев кароче. О, там же на пляже, пока играл встречал соответствующих мобов - утопцев, трупоедов (трупы тоже были), даже красношапок (не шарю за них, но в целом не выбивались с локации). А потом увидел огра. Он стоял и лупил вдаль моря. Просто так, огромная туша с огромной дубиной. Рядом ни пещер, ни какой то обстановки, что объяснила бы его местоположение тут. Более того - совсем рядом стоит рыбацкая деревня с нпс. Там же на пляже - нашел заброшенную шахту, и клянусь... Сразу же словил флешбек с елден ринга, с кучей однотипных данжей. Проходные мобы на локе, а в конце моб посильнее. Залутался мусором и пошёл дальше. В целом вся схема. Ну а когда добрался до замка, там что-то вообще всё серо выглядело. Буквально 10 человек на весь замок (не считая крепости), включая гарнизон (я насчитал 6 стражников) и торговцев. Всё. Звуков жизни какой-то в замке тоже нет. Вопросы к левел дизайну вообщем есть. Также механики. К примеру стелс. Да он есть. И он тут не нужен. Вообще. Здесь он не даёт каких то преимуществ серьёзных, а ситуаций, когда вы действительно сможете к кому-то подкрасться - крайне мало. Да и гораздо быстре будет всех перерубить в открытую (а если вы этого не сможете сделать в открытую, то стелсом и подавно не получиться, ибо ощутимой прибавке к урону нет от удара). Самое раздражающее для меня - тупейшие выборы в диалогах, будто играешь за слабоумного. Но в целом, игра выглядит красиво, боёвка хоть и простенькая, но мне понравилась в целом. Есть множество и интересных моментов второстепенных, условно нашёл записку - а рядом труп, что наверняка и писал эту записку, предметы о которых говорилось в записке и т.п. Из таких мелочей и подогревается интерес к игре. Попробовать стоит, но не возлагайте слишком много на эту игру)
Cuando creiasque el combate de Skyrim era la basura mayor en un videojuego, llega este y pone el liston mas bajo todavia! Bravo, jajajajajajaj
So far game has been great except you get stuck at the chapel portal. It loads to a black screen on the steamdeck.
Active players
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Where this game's players are, estimated from review languages.
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