
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2374 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a great game. I really enjoyed the portrayal of Arthur, and the interactions you can have with him. It's a more traditional RPG though, so if you don't have a voice in your head, you might not enjoy it the same way. There's lots of potential for builds. The world is well-realized, even if there are places that feel underutilized. A lot of the decisions I made didn't have a VISUAL effect, but had an implied SOCIAL effect on the areas in question and that made it feel more tangible somehow, if that makes sense. I do wish there was more I could have done for the communities in the game, but ultimately it wasn't a bad experience at all. I enjoyed being a mage, and probably would have enjoyed it a lot MORE if I hadn't bothered with Sanctuary of Saras, which I genuinely regret spending 30 of my 90 hours on. I was sure I was in for a more nuanced Cthulu-style mythos than what I got. Because what we got was "Water Cooler Cthulu." The guy should have just been named 'Jeff'. It would have suited him better. Honestly, I was so tired out from Saras by the time I finished it that I hurried through the end of the game and only somewhat regret it. Despite my misgivings, I'll probably play it through again. I do think there needs to be more magical interaction, and maybe interaction in general, with the world if they do a sequel. I feel like we're really not tapping into magic and interactivity as much as we could be with the tech that we have noawadays, but I digress. A solid, enjoyable story. Good characterization. Fantastic potential endings (I played back a few of them. Some made sense, some didn't, but that was because of my character's personal journey. I loved the first ending I got). All-in-all, would recommend. Just... if you go into Saras, maybe either wait until the end of the game, or simply avoid it if you start to feel bored. It'll ruin the experience if you don't leave when you're not having a good time, and might even sour your taste for the rest of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 29.9K | 47% | $69.99 | |
| $40.5M | 26K | 55% | $49.99 | |
| $40.4M | 54.6K | 87% | $29.99 | |
| $40.9M | 33.7K | 72% | $59.99 | |
| $41.1M | 74.6K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $588.2K | 766 | 65% | $39.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $149.4M | 106.8K | 81% | $59.99 | |
| $1.3M | 2.9K | 81% | $29.99 | |
| $1.1M | 3.5K | 57% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo incrível, já estou com 10 horas de jogo e fiz apenas 2 ou 3 missões principais. Recomendo!
This is imperfect, but fantastic! I'm taking a break before I challenge the DLC, but felt compelled to write something positive, given how much I thoroughly enjoyed this game. The combat (magic was my chosen path) is very fun with a ton of variety, whether weapons or spells. The progression upgrades are satisfying, and the ease of respecing is always a plus. The Arthurian story is interesting, and having choice throughout the main missions as to how things get wrapped up is gratifying. I'm not sure if I like this as much as Skyrim, because I played the latter a decade ago...but I'm leaning towards this. *shrugs*
"It's like Skyrim but better" is really a very accurate way of describing this game. The writing is good, the music is amazing (especially the main theme, it goes really hard). The world is filled with mini-dungeons and stuff to find. Maybe it even feels like too much sometimes, I've stumbled upon armour sets in a random crates in random camps. My biggest gripe with the game is the horrible difficulty balancing. The game gets way too easy, way too quickly, even on maximum difficulty. The only time the game is challenging is at the beginning, and then follows with very tiny, super brief difficulty spikes when you enter next acts. Doesn't help that the enemy AI is kinda bad. The dodge move is so OP that you almost never have an excuse of taking any damage from your enemies. There is a lot of gear, with different, sometimes unique properties. This is a great thing, as it enables lots of different builds and gives the game replayability value. RPG elements are good, there are very often multiple ways of going about your quests, especially main story quests. Overall it's a good game, very enjoyable experience, I'll definitely be coming back to it in the future for more playthroughs.
Very fun game, love the story, and there is plenty to loot :D
Me gusto aunque esta algo mal optimizado en la GPU de mi Lap, aun no me acostumbro a la jugabilidad algo lenta.
dont play veteran if you want to have body autonomy.
peak
丰富的支线,极高的自由度
The game is very fun, I'm going to recommend it cuz it truly is an amazing game. I am a bit disappointed that there is only 1 romance companion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.