
Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 42.43/day in the week to Jul 21 → 59.8/day in the week after.
About

Step into the world of Tainted Grail: The Fall of Avalon, a mature, first-person perspective open-world RPG that immerses you in a dark fantasy realm inspired by Arthurian legends.
Uncover a complex and branching main storyline that lets you shape the legacy of King Arthur’s reign, 600 years after his fall amidst unending strife.
This game is a love letter to open-world FPP RPGs.

Massive gameplay experience: Dive into 50-70 hours of rich content spanning three expansive zones.
Branching narrative: Engage with a complex main story and hundreds of side quests featuring remarkable, voiced characters.
Limitless playstyles: Customize your gameplay with countless builds—mix attributes, skills, and gear to create your favorite setup.

Every corner of Avalon is packed with discoveries—hidden items, story secrets, unique enemies, dungeons, quests, and fascinating NPCs. Freely explore at your own pace and forge your path in a truly open world.

Switch seamlessly between melee weapons, shields, bows, magic, throwables, mixtures, and more. Dodge, parry, and block to protect yourself from danger. Experiment to develop your ultimate combat style against a wide variety of challenging enemies.

With all the stats, perks, equipment, and crafting, you can shape your playstyle exactly how you wish.
Want to be a crazy alchemist-berserker punching enemies to death? Sure.
A mystical blacksmith-mage summoning undead hordes? We’ve got you covered.
A stealthy archer lurking in the shadows? Say less—this is the game for stealth archer enthusiasts.

Experience three distinct zones, each packed with quests, NPCs, items, and more:
Misty Horns of the South
Sunlit Cuanacht Village
Frozen peaks of the Forlorn Swords

Avalon is alive with various supporting activities that enrich your journey. Participate in sketchbook journaling, fishing, farming, blacksmithing, alchemy, cooking, mining, managing your house, and more.

At night, the Wyrdness—a chaotic primordial force—descends upon the land, altering reality and introducing survival challenges. Your foes become even fiercer, leaving no place for mistakes or hesitation. Kill or be killed.

Confront morally ambiguous choices that will test your character and shape Avalon’s future. Follow the dark legacy of King Arthur Pendragon while engaging with over 250 NPCs and tackling 200+ side quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yes
Ведьмак на минималках. Ни одного диалога не смог до конца прослушать, ни одной записки не прочитал, боевка в говне, графон в говне, не знаю чего я ждал
ダークファンタジーを期待していた自分にはデザインがいまいちであまり合いませんでした。 街や要塞がキャンプのように簡素かと思えば突然ものすごく大きい石像があったり、 ギーガーのような精緻なスタイルの建造物が出てきたかと思えばその奥にある祭壇は動物の骨で作られた民族的なものだったりと、統一感がなくて入り込めません。 敵もどこかでみたことあるようなデザインばかりで、戦っていてわくわくするようなかっこよさやダークさが感じられませんでした。 またお使いクエストがとても多いのですが、クエストが終わっても「え、終わり?ふーん…」 くらいにしか思わないものが多いです。何か考えさせられたり、余韻が残ったりというものがありません。 もう少しプレイすれば面白くなるのかもしれませんが、14時間やって単調さが苦痛になり断念しました。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Traditional Chinese, Simplified Chinese, Italian, Spanish - Spain, Czech, Japanese, Portuguese - Brazil, Russian*languages with full audio support
| $44.99 |
| 613ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm currently playing it and it's addictive. It's a mix between Skyrim and Elden Ring, but with a unique old-school RPG feel, similar to Gothic.
Grafisch Ok, Musik Top, Story interessant... Aber leider will der Funke hier nicht zünden. Die Titelmusik erinnert an das epische Video für Senua 2 - richtig gut gemacht. Der Prolog ist noch recht interessant und man bekommt Unmengen an Informationen zur Lore. Aber schon im 1. Akt geht die Lust aufs Erkunden und Looten verloren. Ich habe verschiedene Ansätze ausprobiert: Magier, Dieb, Nahkämpfer mit 1-Hand- & 2-Hand-Waffen und keine dieser Möglichkeiten lässt mich die Lust am Zocken behalten. Die Umgebung sieht gut aus und macht auch schon irgendwie Lust sie zu erkunden, aber wenn da die Ausdauer nicht wäre... Ja die Ausdauer, eine Systematik/Mechanik der es eindeutig an Logik und guter Programmierung fehlt. Während man ohne Ausdauer zu verlieren unendlich sprinten kann (wozu man dann noch normal laufen soll erschließt sich mir nicht), so sind Nahkampf, Blocken und Schießen auf Ausdauer angewiesen - und das nicht zu knapp. Gegen mehrere Gegner verliert man schnell, da man keine Ausdauer mehr hat und somit weder Blocken geschweige denn Angreifen kann - man kann da stehen und sich verkloppen lassen... Gleiches gilt für das "Gewichtssystem". Ich kann Erze, Materialien, Kleidung, Waffen und Rüstungen ohne Ende sammeln ohne das das Limit erreicht wird. Aber bekleide ich meinen Charakter mit einer guten Rüstung kann ich nur noch schleichend gehen und werde dabei noch von einer Schnecke überholt... Pro Levelaufstieg erhält man 1 Attributspunkt und 1 Fertigkeitspunkt. Leider startet man mit allen Attributen auf Stufe 1. Und wenn dann sowohl Waffen als auch Rüstungen Werte erfordern wie z.B. 5 Stärke + 7 Vitalität, dann ist man schnell aufgeschmissen. Da hätte man gleich einen Levelblock programmieren können. Warum ich diese Ausrüstung dann trotzdem nutzen kann macht genauso wenig Sinn. Aber man kann ja Ausrüstung durch Relikte verbessern - kostet halt nur Gold. Nur leider wächst das nicht auf den Bäumen und gerade am Anfang mal eben bis zu 1000 Gold investieren die man entweder nicht hat oder gerade so mühselig zusammen gekratzt hat erscheint mir nicht wirklich logisch oder durchdacht. Aber das lächerlichste was ich sehen durfte war der gezauberte Feuerball. Wenn er trifft macht er gut Schaden, keine Frage - aber die "Flugkurve" die er beschreibt ist traurig. Sieht aus als hätte man versucht einen viel zu schweren Gegenstand zu werfen. Wie ich es schon bei vielen Spielen angemerkt habe: Es wird einfach viel zu viel implementiert, was dazu führt das nichts sich wirklich gut anfühlt. Alles fühlt sich unausgegoren, schlecht durchdacht oder einfach stupide programmiert an. Wozu brauche ich bestimmte Werte um Ausrüstung (effizient) nutzen zu können? Ich hoffe das hier noch mal nachgebessert wird. Sollte dem so sein schaue ich es mir gern nochmal an, aber Stand Jetzt reizt es nicht wirklich...
игра для тех, кто устал в сотый раз перепроходить скайрим, стоит потраченных усилий и времени
IT's good , it's fun. But get ready to get kicked in the balls a lot
Шикарная графика сразу видно какие студии рисовали и создавали клёвую атмосферу. Отдельная благодарность сюжету и поворотам. Полюбил <3
Good game, darker Skyrim. Has some jank, mods help, but overall fun. If it goes on sale it's worth, don't recommend paying full price.
Overall, it can be described as a fun game; if I had to give it a rating, it wouldn't be higher than a 7/10. The combat system is interesting and fun, the story is a bit lame in places, but overall, it's interesting. Some environments and dungeons are extremely inspired and beautiful in terms of aesthetics and exploration, but; There's heavy use of AI for cutscenes, spell icons, murals, and in some cases, dialogue that clearly seems to have been created with ChatGPT. There's also the problem that even though I played on the highest difficulty before survival mode, from mid-Act 2 onward, one-shots killed all the enemies in one hit and nothing could touch me in the slightest. This was mostly due to the DLC I played after finishing Act 2, as recommended by the game, which ruined the difficulty of Act 3. All in all, I can say that exploring and doing the quests in the game was fun. This game has several surprises, but it's not exceptional; it's a great experience, but nothing more. It must also be said that given the difficulty issues and the NG+, continuing with an already high-level character doesn't seem very appealing. While it's a welcome choice, it would only worsen the game's balance. Although there are multiple endings for some quests, I recommend starting over with a new character if you want a challenge rather than doing NG+. Finally, extra content is added for free every so often, such as additional quests or like the challenge mode which I find interesting, solving the balancing problem.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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