
Guide Tahira, the 20-year old princess of Avestan, through the most challenging night of her life in this epic tactical turn-based adventure. You must fight to save your people from the genocidal Astral Empire on a world fallen into a medieval dark age after the collapse of a spacefaring civilisation.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你和我一样喜欢策略和思考,那么你很难找到比这更好的游戏了 选的难3,打得非常刺激,剧情也很棒 打架人多,大气,而且没有练级,靠的就是头脑,打了几关,新元素层出不穷 更新:调低难度是不可能调低难度的,这辈子都不可能调低难度的,往上怼又被锤爆,一夜回到解放前,虐的一比 更新2:打第二遍就过了,其实静下心琢磨琢磨还是没什么难度的,流程有点短,包括教学关居然tm只有7关……20个小时准备打最终战了。虽然说一关有好几个场景还挺长的,这也就是为什么上次脑抽挂掉会很气,我说过剧情很好没错,不过注意了,如果要用电影来对比的话这就是霍比特人,故事是没讲完的,还要等续作呀(然而续作还没个预告什么的呢
i was unable to progress very far due to game breaking bug 'repeated crashes in an early battle'.this is unfortunate since i did enjoy the game untill that point,i experienced crashes throughout the game but was willing to over look it untill i could not continue. furthermore i reported the bug and still have recieved no response now more than a week later.
It's a pretty nice game, despite the mixed rating it has at the time I write this, so I kept looking for flaws in the game, but did not find much that was bad. The rotoscoped animation is well done, as is the soundtrack and story; visuals are old-school 2D and I encountered no bugs. (I have not played the Banner Saga, which I see this title is getting compared to.) The story takes place mostly in one night with several battles and the final one the next day; the "levels" are at each location the characters flee to or make a stand at, while being pursued by the enemy. At the beginning and between combat levels, there is a little bit of in-game narrative exposition. Combat levels are split in different "stages", which are battles in the game. The combat is not that different from other turn-based games and the battles present different configurations to deal with, so I did not find it any more repetitive than other turn-based games, but YMMV. It has an autosave feature (no manual save and reload), but gameplay restarts at the beginning of each stage if you encounter a game over situation -- maybe why it might appear repetitive, from a certain point of view, but it encouraged me to try different approaches. Battles build on one another in each "level", so losing units (or too much health) in the early battles makes the following ones much harder. I tend to restart from scratch in those situations anyway, so it did not change much for me. It has adjustable difficulty settings that can be changed after starting a game. The only possible negative I can see is that the game is a bit short (so the story is not as developed as one would hope and has a cliff-hanger ending) and might feel a tad overpriced. So, maybe get it on a sale (which is what I did). Still, it's better than what the mixed rating would suggest. I'd look forward to a sequel, although I think it's unlikely there will be one, given when this was released. Thank you random Internet stranger who recommended this on the forums of another game with similar mechanics. :)
A very lovely clone of Banner Saga. There are a lot of games using this engine/gameplay (Bedlam, Ash of Gods) but I just can't have enough of that gameplay. Pity that we now know for sure that a sequel will never be released - as far as I understand devs couldn't sale enough copies to justify it's a development.
5/10 ★ เป็นอะไรที่ยากจะให้คะแนนว่าแนะนำไม่แนะนำเหมือนกัน ส่วนตัวผิดหวัง แต่ก็เล่นจนจบ เก็บแอคชีพเม้นท์จนเกือบครบ ก็มีความสนุกอยู่บ้าง แต่.... ความผิดหวังก็ยังเยอะอยู่ ► สำหรับคนที่อยากซื้อเพราะหวังเนื้อเรื่อง ◄ ขอให้ข้ามไปได้เลย เนื้อเรื่องน่าเบื่อ ตัวละครน่าเบื่อ และไดอาล็อค Cringe มากจ้า เหมือนเด็กหัดเขียน VN (จริงๆช่วงแรกเกริ่นมา ตัวนางเอกเป็นเจ้าหญิงที่หนีออกจากบ้าน ไม่เห็นด้วยกับพ่อที่เป็นกษัตริย์ เราว่าปูเรื่องได้น่าสนใจอยู่นะ แต่หลังจากนั้น.... ฮืมมม ถ้าเป็นหนัง ก็มะเขือเน่าแน่ๆ) **แนะนำให้เล่น The Banner Saga (ที่เกมนี้ได้แรงบันดาลใจมา) จะดีกว่า ถ้าชอบเกมแนวเทิร์นเบสวางแผน และต้องการเนื้อเรื่องไปด้วย ► สำหรับคนหวังเกมเพลย์ ◄ เราว่า...มันยาก ท้าทาย แต่...ไม่สนุก? (อันนี้พูดถึงความยากระดับ Princess ขึ้นไปนะ) คือถ้าหวังเกมเพลย์ที่หลากหลาย แปลกใหม่ มันไม่ตอบโจทย์ แต่ถ้าหวังความท้าทาย เราว่าค่อนข้างทำมาดีนะ 55 หลายด่านเหมือนโดน AI โกงอ่ะ // ถ้าไม่เชื่อในความยาก ลองส่องหน้าแอคชีพเม้นท์โลกดูค่ะ 55 หลังจาก 4 แอคชีพเม้นท์แรกไป แทบจะไม่มีใครได้ทั้งนั้น 55 สรุป เราผิดหวังและคิดว่าไม่คุ้มเงิน (ถ้าลดเหลือสัก 100 บาทก็พอโอเค) ผิดหวังที่เนื้อเรื่องมากที่สุด เกมเพลย์ยังพอถูไถนะ
Tahira: Echoes of the Astral Empire is an interesting game. A tactical strategy game with the story of an RPG and a unique artstyle, it's a game that clearly aimed a little bit higher than it could deliver. Not that there isn't quality in what's there, however; overall, it actually plays very well, with fun abilities and above all great encounter design. The game has a tendency to always give you a new problem to chew on, and that makes it fill out its 10 hour run time nicely. So, with all of that, what's the problem? Why is it so unknown and (at time of writing) badly reviewed? Well, there is one big and one small reason, I think. Let's start with the small one: The non-combat sequences. While the story sequences are quite good, the moments where you're running around talking to people is too bare and empty. The game clearly takes inspiration from Banner Saga in its combat (which I'm fine with, it's a good system) and I wish they would have snatched its approach to dialogue as well. Having an entire WASD-based movement system in a mouse-driven tactics game, just to walk up to people and press Space for at most a handful of lines is pretty poor. I can't help but feel like the effort would have been better spent elsewhere. Now for the big one: the ending. I actually liked Tahiras story a lot, even for what's there. I was a fan of an author named David Gemmel when I grew up, and Tahira reminded me a lot of his writing. There is something down-to-earth to it, a real sense of characters getting swept up in the flood of history, just trying to stay afloat and do the next right thing. On top of that, it's hyper-focused on one specific trek, one fortress being defended, and I think that's pretty cool. If the game had an ending that wrapped up the story in some sense, even if only through a few lines of text, I would've been happy with this story. As it is, sadly, they went with a cliffhanger. The game just suddenly... stops. In the middle of the climax, to boot. It's as if you passed out right as you hit a homerun, never seeing the ball actually hit the stands. So, you're left with the inevitable feeling of, "That's it?". Which is never a good feeling to end a story with. With that said, I still think Tahira has a lot of good qualities to it. I'm sad that it didn't sell better, as we'll probably never get a sequel, but what is there can still very much be enjoyed. If you've played Banner Saga and want some more, then just turn off the tutorial and go for it, I say. For the rest, it's still a pretty solid game. If you go into it with open eyes, ready for the disappointing ending, then I think you might find something good here.
Oyun hakkında görüşüm açık ve net. Sıra tabanlı RYO'lara pek ilgim yok fakat Tahira başka ciddi anlamda sizi içine çeken bir şey var. Hikayesi ise daha bir başka. Hem biz severiz kahramanları!
Booted up the game to be warned that I had less that 4Gbs of ram. I have 4Gb's of ram, but its a 32bit system. Please let people know your game does not work properly on 32bit systems. Refunded.
I enjoyed the game. The concept, the characters, and even what was available of the lore was intriguing. I only regret that the usual constraints of indie development have robbed us of more. Will hope that more comes of this sometime.
Overall it's fine and impressive for how small the dev team is, but that does not change the fact that Tahira severely lacks something motivating me to play it. The story has a nice atmosphere and premise but is held back by cringey attempts at humor that feel out of place. The setting is a little off since it uses real place names with seemingly little connection to them. Music and sound are the strongest suits of the artistic side of things. The combat is overall good but is similar enough to Banner Saga's that it makes me miss things Banner Saga has and Tahira doesn't, such as agency over attacking health versus armour. The combat does have interesting innovations, but nothing I can say I miss. From what I can tell, difficulty is primarily just the number of units the game throws at you. There could also be better instructions for what your objectives are. A strong suit of the combat is it has a much larger scale than other tactics games. The devs were so close to making an amazing game, it honestly hurts to give Tahira a negative review. While I can point to good things, there's just nothing compelling enough to make me think my money was well spent. Tahira is a gamble which didn't pay off for me but did for others.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Party Maker | $50.8K | 109 | 62% | $14.99 |
| Nancy Drew®: Secret of the Old Clock | $50.8K | 257 | 90% | $9.99 |
| Super Cabbage Kabumi | $50.8K | 122 | 67% | $14.99 |
| Inkborn | $50.8K | 86 | 80% | $19.99 |
| Moon VR Video Player | $50.8K | 289 | 66% | $9.99 |
| Survivor Girls Sanctuary | $50.8K | 186 | 65% | $9.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Mewgenics | $56.1M | 51.7K | 90% | $29.99 |