
Guide Tahira, the 20-year old princess of Avestan, through the most challenging night of her life in this epic tactical turn-based adventure. You must fight to save your people from the genocidal Astral Empire on a world fallen into a medieval dark age after the collapse of a spacefaring civilisation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 115reviews | 77% | — | $47.8K |
| $14.99 | 72ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tahira: Echoes of the Astral Empire is an interesting game. A tactical strategy game with the story of an RPG and a unique artstyle, it's a game that clearly aimed a little bit higher than it could deliver. Not that there isn't quality in what's there, however; overall, it actually plays very well, with fun abilities and above all great encounter design. The game has a tendency to always give you a new problem to chew on, and that makes it fill out its 10 hour run time nicely. So, with all of that, what's the problem? Why is it so unknown and (at time of writing) badly reviewed? Well, there is one big and one small reason, I think. Let's start with the small one: The non-combat sequences. While the story sequences are quite good, the moments where you're running around talking to people is too bare and empty. The game clearly takes inspiration from Banner Saga in its combat (which I'm fine with, it's a good system) and I wish they would have snatched its approach to dialogue as well. Having an entire WASD-based movement system in a mouse-driven tactics game, just to walk up to people and press Space for at most a handful of lines is pretty poor. I can't help but feel like the effort would have been better spent elsewhere. Now for the big one: the ending. I actually liked Tahiras story a lot, even for what's there. I was a fan of an author named David Gemmel when I grew up, and Tahira reminded me a lot of his writing. There is something down-to-earth to it, a real sense of characters getting swept up in the flood of history, just trying to stay afloat and do the next right thing. On top of that, it's hyper-focused on one specific trek, one fortress being defended, and I think that's pretty cool. If the game had an ending that wrapped up the story in some sense, even if only through a few lines of text, I would've been happy with this story. As it is, sadly, they went with a cliffhanger. The game just suddenly... stops. In the middle of the climax, to boot. It's as if you passed out right as you hit a homerun, never seeing the ball actually hit the stands. So, you're left with the inevitable feeling of, "That's it?". Which is never a good feeling to end a story with. With that said, I still think Tahira has a lot of good qualities to it. I'm sad that it didn't sell better, as we'll probably never get a sequel, but what is there can still very much be enjoyed. If you've played Banner Saga and want some more, then just turn off the tutorial and go for it, I say. For the rest, it's still a pretty solid game. If you go into it with open eyes, ready for the disappointing ending, then I think you might find something good here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very lovely clone of Banner Saga. There are a lot of games using this engine/gameplay (Bedlam, Ash of Gods) but I just can't have enough of that gameplay. Pity that we now know for sure that a sequel will never be released - as far as I understand devs couldn't sale enough copies to justify it's a development.
如果你和我一样喜欢策略和思考,那么你很难找到比这更好的游戏了 选的难3,打得非常刺激,剧情也很棒 打架人多,大气,而且没有练级,靠的就是头脑,打了几关,新元素层出不穷 更新:调低难度是不可能调低难度的,这辈子都不可能调低难度的,往上怼又被锤爆,一夜回到解放前,虐的一比 更新2:打第二遍就过了,其实静下心琢磨琢磨还是没什么难度的,流程有点短,包括教学关居然tm只有7关……20个小时准备打最终战了。虽然说一关有好几个场景还挺长的,这也就是为什么上次脑抽挂掉会很气,我说过剧情很好没错,不过注意了,如果要用电影来对比的话这就是霍比特人,故事是没讲完的,还要等续作呀(然而续作还没个预告什么的呢
It's a pretty nice game, despite the mixed rating it has at the time I write this, so I kept looking for flaws in the game, but did not find much that was bad. The rotoscoped animation is well done, as is the soundtrack and story; visuals are old-school 2D and I encountered no bugs. (I have not played the Banner Saga, which I see this title is getting compared to.) The story takes place mostly in one night with several battles and the final one the next day; the "levels" are at each location the characters flee to or make a stand at, while being pursued by the enemy. At the beginning and between combat levels, there is a little bit of in-game narrative exposition. Combat levels are split in different "stages", which are battles in the game. The combat is not that different from other turn-based games and the battles present different configurations to deal with, so I did not find it any more repetitive than other turn-based games, but YMMV. It has an autosave feature (no manual save and reload), but gameplay restarts at the beginning of each stage if you encounter a game over situation -- maybe why it might appear repetitive, from a certain point of view, but it encouraged me to try different approaches. Battles build on one another in each "level", so losing units (or too much health) in the early battles makes the following ones much harder. I tend to restart from scratch in those situations anyway, so it did not change much for me. It has adjustable difficulty settings that can be changed after starting a game. The only possible negative I can see is that the game is a bit short (so the story is not as developed as one would hope and has a cliff-hanger ending) and might feel a tad overpriced. So, maybe get it on a sale (which is what I did). Still, it's better than what the mixed rating would suggest. I'd look forward to a sequel, although I think it's unlikely there will be one, given when this was released. Thank you random Internet stranger who recommended this on the forums of another game with similar mechanics. :)
i was unable to progress very far due to game breaking bug 'repeated crashes in an early battle'.this is unfortunate since i did enjoy the game untill that point,i experienced crashes throughout the game but was willing to over look it untill i could not continue. furthermore i reported the bug and still have recieved no response now more than a week later.
5/10 ★ เป็นอะไรที่ยากจะให้คะแนนว่าแนะนำไม่แนะนำเหมือนกัน ส่วนตัวผิดหวัง แต่ก็เล่นจนจบ เก็บแอคชีพเม้นท์จนเกือบครบ ก็มีความสนุกอยู่บ้าง แต่.... ความผิดหวังก็ยังเยอะอยู่ ► สำหรับคนที่อยากซื้อเพราะหวังเนื้อเรื่อง ◄ ขอให้ข้ามไปได้เลย เนื้อเรื่องน่าเบื่อ ตัวละครน่าเบื่อ และไดอาล็อค Cringe มากจ้า เหมือนเด็กหัดเขียน VN (จริงๆช่วงแรกเกริ่นมา ตัวนางเอกเป็นเจ้าหญิงที่หนีออกจากบ้าน ไม่เห็นด้วยกับพ่อที่เป็นกษัตริย์ เราว่าปูเรื่องได้น่าสนใจอยู่นะ แต่หลังจากนั้น.... ฮืมมม ถ้าเป็นหนัง ก็มะเขือเน่าแน่ๆ) **แนะนำให้เล่น The Banner Saga (ที่เกมนี้ได้แรงบันดาลใจมา) จะดีกว่า ถ้าชอบเกมแนวเทิร์นเบสวางแผน และต้องการเนื้อเรื่องไปด้วย ► สำหรับคนหวังเกมเพลย์ ◄ เราว่า...มันยาก ท้าทาย แต่...ไม่สนุก? (อันนี้พูดถึงความยากระดับ Princess ขึ้นไปนะ) คือถ้าหวังเกมเพลย์ที่หลากหลาย แปลกใหม่ มันไม่ตอบโจทย์ แต่ถ้าหวังความท้าทาย เราว่าค่อนข้างทำมาดีนะ 55 หลายด่านเหมือนโดน AI โกงอ่ะ // ถ้าไม่เชื่อในความยาก ลองส่องหน้าแอคชีพเม้นท์โลกดูค่ะ 55 หลังจาก 4 แอคชีพเม้นท์แรกไป แทบจะไม่มีใครได้ทั้งนั้น 55 สรุป เราผิดหวังและคิดว่าไม่คุ้มเงิน (ถ้าลดเหลือสัก 100 บาทก็พอโอเค) ผิดหวังที่เนื้อเรื่องมากที่สุด เกมเพลย์ยังพอถูไถนะ
Be prepared for a Sopranos ending. That said, this is a cool game, even if it's only act 1 of a longer story. Tahira runs on the Banner Saga engine, but with some mechanical tweaks to make combat less of a pain. Your armor is now just an adjunct to your HP track, but you can restore a portion of it by spending an action and a will point. This means that as your units run out of gas, you just cycle them into the back ranks, have them rest a bit, and you can keep going. Which means, in turn, that Tahira can do bigger battles than Banner Saga, because in Tahira you're equal to the task. And Tahira does a *good* job with its massive battles. Named units are rare and you get new soldiers between missions, so losing a dude doesn't mean it's time to savescum. In fact, Tahira incentivizes against that with a fairly aggressive autosave. Battles are long, take place over multiple consecutive maps, and involve frequent waves of enemies, so you'll feel like you're holding your own against an unstoppable tide. Game balance is also quite good, with normal being definitely challenging, and you'll have to get kind of creative with your units' abilities to hold out in some of the later maps. The plot and worldfeel are cool, although the overall focus is on small, emotional moments in contrast with the High Concept Scifi scope of the story. This can be hit or miss for some people, and I think is the source of a lot of the negative reviews. Ultimately, Tahira is worth picking up on sale, and I think it's definitely one of the better games I've played this year. If you need a satisfying ending, or if crunchy tactical Arabic-inspired scifi isn't your thing, I guess give it a miss, but I was surprised by how much I liked it.
I enjoyed the game. The concept, the characters, and even what was available of the lore was intriguing. I only regret that the usual constraints of indie development have robbed us of more. Will hope that more comes of this sometime.
Весьма неплохая по графике/сюжету/тактике "баннерсагаобразная" игра. Хороший геймплей, интересное тактическое разнообразие. Мне лично очень зашла. Особенно в условиях того что аналогов - реально мало. По боевке нравится намного больше первой баннер-саги.
Booted up the game to be warned that I had less that 4Gbs of ram. I have 4Gb's of ram, but its a 32bit system. Please let people know your game does not work properly on 32bit systems. Refunded.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.5K | 44 | 93% | $18.99 | |
| $352 | 9 | 100% | $1.99 | |
| $348.6K | 6.2K | 94% | $2.24 | |
| $207.1K | 429 | 81% | $15.99 | |
| $173.8K | 966 | 91% | $6.99 | |
| $170.8K | 309 | 86% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.8K | 113 | 73% | $11.99 | |
| $47.8K | 259 | 72% | $6.99 | |
| $47.8K | 86 | 79% | $19.99 | |
| $47.7K | 1K | 82% | $1.99 | |
| $47.7K | 98 | 91% | $29.99 | |
| $47.7K | 119 | 92% | $19.99 |