
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.8Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Symphony of War: The Nephilim Saga to świetne taktyczne RPG, które łączy klasyczne turowe bitwy z niezwykle rozbudowanym systemem tworzenia i rozwijania własnych oddziałów. Największą zaletą gry jest to, że nie dowodzimy pojedynczymi żołnierzami, lecz całymi drużynami. Sami decydujemy o ich składzie, ustawieniu jednostek, klasach, wyposażeniu i roli na polu bitwy. Możemy tworzyć ciężką piechotę, oddziały kawalerii, łuczników, magów czy bardziej wyspecjalizowane formacje, a eksperymentowanie z ich składem daje ogromną satysfakcję. System rozwoju jest bardzo rozbudowany. Jednostki zdobywają doświadczenie, awansują do nowych klas i otrzymują lepsze wyposażenie, dzięki czemu drużyna, która początkowo była przeciętną grupą rekrutów, z czasem może stać się elitarnym oddziałem zdolnym przełamywać całe linie przeciwnika. Same bitwy również zostały bardzo dobrze zaprojektowane. Znaczenie mają ukształtowanie terenu, morale, pogoda, odpowiednie ustawienie formacji i wykorzystywanie mocnych stron poszczególnych jednostek. Gra oferuje sporo głębi, ale jednocześnie stopniowo wprowadza kolejne mechaniki i nie przytłacza nimi od pierwszych minut. Do tego dochodzi długa kampania, sporo bohaterów, relacje pomiędzy postaciami i przyjemna pixelowa oprawa nawiązująca do klasycznych taktycznych RPG. Fabuła momentami korzysta ze znanych schematów fantasy i nie wszystkie dialogi są równie interesujące, ale dobrze spełnia swoją rolę jako tło dla kolejnych bitew. Największą frajdę daje jednak budowanie własnej armii. Ciągłe poprawianie składu oddziałów, zmienianie klas i obserwowanie, jak przygotowana przez nas formacja zaczyna dominować na polu bitwy, potrafi niesamowicie wciągnąć. Świetne połączenie taktycznego RPG z rozbudowanym zarządzaniem armią. Ogrom możliwości rozwoju, bardzo dobre bitwy i masa satysfakcji z tworzenia własnych oddziałów. Zdecydowanie polecam.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 946 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay is amazing. The customizability of your units is unparalleled in any other game. The depth and breath of the system is truely mesmerizing. Unfortunately the writing is really bad. The plot is straightforward and okay. The interpersonal relationships and characters are terrible. Ultimately, a good game, but you will be smashing the skip button through any dialogue.
I really like this. The story surprised me by how much I ended up enjoying it with some twists, the characters have me endeared too. The game is not complex for both getting into and on the higher end (not unless you grab the dlc but I decided not to). Its a good time for a play once and never touch again.
非常好玩的战棋回合制游戏,战斗方式感觉上和《火焰纹章》系列类似,虽然粗糙的画风可能有点劝退,但是可游玩性弥补了这一点。这游戏我觉得最值得欣赏的一点就是兵种的自由搭配,感觉和搭积木一样自由,有些看起来奇怪的阵容或许有意想不到的效果。剧情方面的话由于我很久之前通关的,基本上什么都不记得就不做评价了。
it's fun game, too bad we don't have a skirmish or an option to replay the previous chapter. DEAR DEVELOPER.... please add a skirmish or training gameplay, you don't have to give EXP or gold just let me test my new squad..
总结,玩法不错,像圣兽之王,剧情一坨。如果你想花小钱就能玩很长时间,这个游戏你不能错过 通关了,说实话有种解脱的感觉,后期真的拖沓。自从把 12 关的增兵解决掉,整个游戏就陷入无聊的 sl 通关中。这个游戏得看个人是否喜欢组队,和火纹是不一样的体验,倒是有些地图和系谱一样又臭又长。由于是组队,总是会偶尔翻车,不像圣兽之王有个即时的框架,这个游戏回合制导致玩起来非常耗时间,我后面几章都没刷竞技场了还是总共玩了 50 小时。最让我想吐槽的是剧情,涉嫌剧透。剧情一开始还好,主角还像是个正常人。自从主角死后变成圣灵,主角就变成了天命,但玩家又有不少信息不知道。我实在没搞懂为啥最后所有人都背叛主角,主角还认为自己没错。主角在为了救兄弟造成世界危机时是怎么还大义凌然演讲了一番。制作人真是写剧情写得颅内高潮,整个剧情宗教战争味真是大得受不了。能不能多写点邪教破坏的剧情,不然我都不知道主角教派和邪教又有啥区别,特别是戴安娜的行为。
不停的闪退不停的闪退,一分钟闪退三次,玩尼玛呢
I do recommend the game but I would probably never beat it to the end. For the most parts, I believe you can have 2 types of tactical games: ones with fewer squads that are more customized (equipment, classes, affinities, traits, ...) and the one with more squads and less customization. The Symphony of war starts as the former, making you command and customize a comfortable number of 6-9 squads. You can still remember the leaders, the units, have some specific plans and develop according to it. Once it's mid-game, it gets closer and closer to its upper limit, somewhere around 20 squads becomes a reality. In Fantasy General I could command as many troops more easily as they're all more or less the same and I don't need to care about the individual squad. Here we're basically playing an RPG-like game with 200-250 characters. Given that the inventory management (assigning artifacts, etc.) is inconvenient, preparations become a chore. I do still find this game good, it's just not for me, but you should probably give it a try to see for yourself. Just keep in mind the thing I said above. Playing with less squads will lead to missed deadlines and no S ranks - this is what these turn based games usually do, set a timer you can beat only with an army that is close to its limit (e.g. if the mission expects 15 squads, you will have troubles with 6). It would be a different story if you could do the mission in a slow guerilla way with just 6, but you will have to rush it. I played it on Warlord difficulty and it was easy until I started to notice that the deployments limits go further and further, but I was still using my comfortable 6-8 squads. I might try to run the game on Normal just to see if it's any better for this style of a play, but I assume it would be way to easy in the first half of the game (that wasn't hard on Warlord) and still too hard later as you just need many squads to capture the multiple objectives. I wonder which direction the second game would take. Even more squads? At this point the fan base may be large squads aligned, so I doubt the second game will be for me either. It's sad that it was the perfect game for me up until the squad scaling problem. I would be fine with a game that is balanced around the squad limit of 9 or so.
真的很令人上瘾的一款战棋。已严肃warlord难度通关 剧情方面虽然老套但也是个不错的故事,培养士兵并且将其转职然后组建各种阵容然后在实战中测试效果是本作核心乐趣来源之一。神器系统的加持也使得在面对后期同样阵容豪华的敌人部队时候能够做到以一敌三。 实际上即使是军阀难度中后期阵容成型后在实战中不犯大病的话也能做到一路平推。难点基本上在前期草根部队互殴时期。 "我的誓言现在只对你一个人"
short answer: decent game solid 9/10. Long answer: If you like fire emblem and okay with thinking a little bit more i would recommend it. I would recommend turning perma death off. I played with it and it made the whole experience kind of tedious cause i was focused on not letting people die i felt restricted in how i could build my squads. Story is decent general good verse evil with a couple twists. art is good not the best but its good enough that it doesnt take away from the experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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