
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
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About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 81 reviews with recorded playtime.
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
У захваті
Good game
Très bon jeu s'inspirant evidemment des Fire Emblem, avec une DA faisant passer aux jeux GBA, avec une certaines profondeurs tactique avec la confection de chacune des escouades de son armée. Une très bonne aventure !
FEのマップとシステムでオウガバトルをやるSRPG……と書くのが多分一番わかりやすい。 ただ、最近のFEなどと違ってキャラデザインは硬派というか全く媚びていないというか……人を選ぶと思う。 難易度変更が開始時しか出来ないので、最初の難易度選択は重要。 [b]……なのだが、バグで「設定」から設定を初期化すると何故か難易度も初期化され、「隊長」(ノーマル難易度)に変化する。そして戻せない。要注意。[/b] SRPGとしてはとても良く出来ており、普通に面白い。 ストーリーは……まぁ、FEに海外特有の説教色が混ざった感じと言えばいいだろうか。 日本人にはちょっと良くわからない感覚(と価値観)が所々にあると思う。 が、そもそも海外製なので、そこはそういうものだと把握するのが良い気がする。深く考えてはいけない。 なお、所々「翻訳漏れ」があり、その部分は英語で表示されてしまうのだが、前後の翻訳されている部分で内容は十分わかるので問題なし。 FEやオウガバトルの高難易度モードに慣れていれば、ついうっかり負けバトルで殲滅して、稀少な達成度の実績を取ってしまえるくらいの難易度。 なので、SRPG初心者にはまあまあ厳しめだと思うが、SRPG上級者にはそこまで難しくもないと思われる。 高難易度が厳しいのは序盤~中盤で、中盤以降は別にそうでもないあたりも、FEっぽい。 複数拠点を制圧しつつ、自拠点を防衛し、時にユニット(部隊)を入れ替える(割と気づかないが、出撃後も本拠地に入れば交代可能)のを繰り返していく、FEの中でも「聖戦の系譜」くらいしか見ないマップ構造。 当然、敵の動きも「聖戦の系譜」並なので、足並みを揃えないと敵集団の猛攻を受ける事に。 無論、「聖戦の系譜」の様に強ユニット(強部隊)があればなぎ倒せるのだが…… 部隊制なので、単独ユニット型のSRPGとは少し戦い方を変えないと苦戦する可能性がある。 例えば、殲滅し損ねた部隊は残り人数が1人や2人ならそのターンは放置で良く、着実に「敵の部隊数」を減らすよりも、複数の部隊を攻撃して「全体の敵兵数」を減らす方が最終的な被害が少なくなる。 なにしろ、部隊の残存人数が攻撃力に直結するのだから。 8人いる部隊からは8人分の攻撃を敵フェイズに受けるが、2人しかいない部隊からは2人分、つまり「8人の部隊に比べて1/4以下のダメージしか受けない」わけで、これによって味方部隊も被害最小で反撃が可能なので、概ね反撃で壊滅させられる。つまり、わざわざ自フェイズにトドメを刺す必要性はないという事。 殺さず捕虜にする「降伏」をメインにするなら、自フェイズに追撃する(降伏させる)必要があるが…… 無理に降伏させるのを狙い、敵兵数が残ったままにして敵フェイズで大ダメージを受けたのでは元も子もないというもの。 とまあ、そのように色々な部分で普通のFE系SRPGとは違うという点を念頭に置いておくと困惑したり、なんか違う……とならずに済むのではないだろうか。
It's very fun and challenging so far...
Стилістика тупа топ, та і затравочка нот бед, хоча і скатується все після 12 глави, за 3 копійки під час розпродажу раджу.
Fun game. I enjoyed the squad management and playing with different setups. Fun little turn based tactical game. Nothing fancy graphic wise, but the story was decent, though a bit cheezy.
入坑时间2小时。只要玩过前三章节,熟悉了玩法后就上瘾了。总体来说是《火焰纹章》和《圣兽之王》的结合体,喜欢这类的玩家肯定会喜欢这个游戏。
Slow at first but actually alot of fun as you progress and build op groups!
说是火纹代餐,游戏深度上比火纹最新两代好多了,剧情一样屎,就是关卡设计没火纹engage强,更不要说跟if这种比了,但是还是很好玩,希望制作组有钱了以后好好折腾关卡,这种自己设计队伍的战棋真挺有意思的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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