
The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 27 → 7.14/day in the week after.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 13.7Kreviews | 96% | — | $6.2M |
| $29.99 | 5.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H1]The golden rule is simple. Figuring out how to break it (or not) is a tad bit more complicated...[/H1] For those that read my reviews religiously, you know two things by now: 1) it's been a while since I appeared on your feed (sorry about that), and 2) I usually review games immediately upon completion. Well, for this one, I couldn't. This game is, in my opinion, a masterpiece, and no words of mine will do it justice enough, but I'll try. And if even one of you guys gives it a go, then my role here is fulfilled. But enough yapping (let's keep that for stream lol). You wake up confused by a river, where a nice lady asks you to check for her friend in some ruins before she brings both of you back to civilization in her boat. Once inside, you find (intro spoiler) [spoiler]dozens of golden statues, an abandoned settlement, and eventually the man you're looking for, also transformed into a gold statue and hanging from a rope with a message carved into the stone beneath him.[/spoiler] From there, you get sucked into an adventure that sends you very, very far from home, and you'll need to crack down on a ridiculous number of mysteries to find your way back (preferably alive and moving 😉). I can't really say much more without giving away too many clues, but trust me when I say that the less you know going in, the better. The storytelling here is absolutely genius. It's intricate, deep and profound, with a ridiculous number of side-quests and characters who all have distinct personalities and are worth talking to. There are 4 different endings depending on your actions, and the game constantly forces you to think outside the box to reach them. I LOVE a game that makes you work for its answers. The historical and mythological elements are also surprisingly accurate, with only a few rough or out-of-place bits. Exploration is a huge part of the experience too: the game doesn't hold your hand, yet it gives you enough information to know when certain questions can be asked to NPCs later, which is a godsend for overthinkers and completionists. There are also so many thoughtful touches here. You can play as a man or woman (with specific interactions for each), there are tons of achievements (20/40 after 2 endings, and I'll absolutely go back for more), and there's even (big spoiler) [SPOILER]an epilogue where you can see everyone you saved in the final ending and get proper closure[/spoiler]. The visuals and overall atmosphere are magnificent, the music is nice, and, most importantly, the game gives you the OPTION to play or skip the action segment before a scarier sequence. That's the first time I've ever seen a game do this, and it's fantastic for couch gamers or anyone who simply doesn't want that kind of gameplay. I chose the action route and, honestly, it wasn't even that bad, but the possibility in and of itself is awesome. On the downsides, I encountered two bugs, both of which required a restart, but neither cost me much progress or affected my enjoyment. There are also a few other things: historical accuracy means misogyny and homophobia are brushed against here and there, although those elements can be avoided and aren't particularly intense (I mention it more as a warning for those sensitive to these topics than an issue, since history accuracy is a big plus for me). Replayability is naturally limited once you know the truth, the big reveal at the end may disappoint some players, and there is one technical detail that makes absolutely no sense to me: (big technical spoiler) [spoiler]stolen money disappears between loops, but money obtained fairly doesn't, even if you spend it[/spoiler]. Make it make sense. Still, this is an incredible narrative adventure at a VERY affordable price, especially when it regularly hits 75% off. At that price, it's honestly ridiculous how much game you're getting. From the couch potato to the casual puzzle enjoyer, there's something here for everyone. If I could make everyone play one game out of everything I've completed so far, I think it'd be this one. Give it a go. What are you waiting for? [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]! For a smol bat streamer with a side of ADHD yapping, look up [url=https://www.twitch.tv/eleanoramanticore/about][b]here[/b][/url]![/quote]
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623.75/day in the week to Jul 15 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.9Kratings |
| 92% |
| — |
| not modelled |
| $24.99 | 226ratings | 88% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't want to go into too much detail here, because a lot of what makes this game interesting borders on spoilers. What I can say is that it is a fairly enjoyable exploration and investigation game where you are free to approach the central mystery in your own way. A solid 7/10 for me, maybe even slightly better. I have seen a lot of people compare this to Outer Wilds, which honestly feels both overly complimentary to this game and unfair to Outer Wilds, which is a vastly better experience in almost every way. My biggest issue is the progression. I never really felt like I was discovering things for myself, despite actively exploring and speaking to everyone I could find. It barely mattered, because every conversation immediately dumped huge quest logs and objective markers onto my screen telling me exactly where to go and what to do next. There is almost no room for genuine deduction or discovery, and there's no benefit to remembering who people are, and what their problems may be. The game never seems to trust the player enough to figure things out naturally, so nothing really feels organic. Which is particularly annoying when I know I could have solved a significant amount of the puzzles/story on my own. Exploration itself can also be frustrating. Movement feels clunky, and the moment you try to stray even slightly off the intended path, you run into invisible walls and other annoying restrictions constantly pushing you back into line. Fortunately, despite being far too hand holdy for my taste, the premise is strong enough to carry the experience. It is genuinely a brilliant setup for a story. Across my six hour playthrough, there were multiple moments where I was surprised by the direction things were heading, and the game manages to maintain that sense of intrigue right through to the finale.
The Forgotten City was a great Skyrim mod but an even more amazing game on its own here! Made by Australian Indie devs, this game once again proves how the modding community releases bangers. Warcraft 3 gave us "DOTA", Half-Life gave us "Garry's Mod" and "Black Mesa", oh and we can't forget "PUBG". While this game is a complete full-scale remake of the original 2015 mod, one can still feel the Skyrim DNA. The character models are great and very expressive. This goes well with the superb voice acting. The writing is the MVP of this game and what makes this game an instant classic! The timeloop mechanic was implemented competently and the various new dialogue options have been voiced as well. Cheers for commitment and effort! The devs said they completely moved on from mods to full time game development and expressed the desire to create AA games, but in all these years there have been no new projects... Hopefully they are working on something, because I'd play it. This game is a visually stunning, philosophical, mystery masterpiece. Most definitely in my top!
[h2]Многие должны страдать за грехи одного.[/h2] [b]Продолжая свою древнеримскую тему решила приобщиться к этому великолепному детективу выросшему из мода для Skyrim в полноценную игру, созданную австралийской командой из трёх человек. [b] [i]По сюжету наш герой попадает в загадочный древний город, скованный золотым правилом: грех одного погубит всех. Но никто не знает ни происхождения правила, ни истории самого города, и люди лишь стараются выжить балансируя на острие ножа, потому что человеческая сущность дуальна, а от зла, как и от добра никто не застрахован.[/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3672081842 Наше основное оружие в игре — это уши и язык, с помощью которых мы узнаём граждан и всю их подноготную. Немного сражаться всё же придётся, игра сама предупреждает, когда начнётся задание требующее минимальных навыков боя. Помимо необычного и интересного нарратива к достоинствам игры я бы отнесла редкий древнеримский сеттинг и философский подтекст всего происходящего. Что есть грех для одного, для другого обычное дело, а благодеяние субъективно и, как правило, имеет последствия. https://steamcommunity.com/sharedfiles/filedetails/?id=3669188436 Окунуться в яркую историю связанную с временной петлёй, поболтать на форуме, полюбоваться храмом и служащей в нём весталкой, насладиться атмосферой древнего прекрасного — всё это можно успеть часов за 6-7 параллельно получив все концовки, потому что разветвление позволяет начинать с сохранений ближе к концу. [b]The Forgotten City яркий пример, что для качества не требуются тысячи менеджеров и сотни офисов, а достаточно души и идеи. [/b]
Honestly I didn’t hate the game, though I don’t think I’ll replay it. I’ve got two of the endings including the canon ending. As a completionist I want to get all four. But I don’t think I can because of one glaring issue. I debated leaving this review cause overall this game is quite well done and nicely put together, but one of the main genres of the game is philosophical (which is why I bought the game in the first place) which it fails at being repeatedly. Philosophical games out of all games should allow you to explore the depth and nuance of its topic. The Forgotten City did neither of these. Any topic it touched was only explored at the most basic level and everything was treated as black and white. But if it were just that I might find it in my heart to forgive this game. But no, the greatest failure this game made was preaching to you instead of being a discussion. Any game in this genre should allow you to fully (or at least partially) engage with either side even when there is a clearly “better” choice. This problem became most apparent to me when an npc asked me to engage in a debate with him. It became clear very quickly that the devs had a specific conclusion they wanted you to come to, and the npc would argue this point with no chance of you affecting his opinion even remotely. You either agreed with him or be forced to talk yourself into contradictions, at which point he throw little gotchas at you with only leaving with the option to agree with him, revisit other opinions, or ignore what he said and double down without rebuttal. I understand that they can’t write in every possible argument, but they don’t allow you to defend your forcing you to agree this his incredibly black and white thinking. And honestly that might be one of the better examples since it actually allows you to state other opinions. This wasn’t as much of a problem at the beginning, though it was still a problem, near the end of the game you were essentially given multiple different ways to say the same thing with agency you either fail or secede in the pre decided decision. This was the climax where other game of this genre would allow you to choose between the varying philosophies that had been explored in the game, even ones that clearly have a preferred and biased choice let you pick the “bad” option. This game would have done better if it weren’t philosophical and instead focused more on story. Seeing as that is why I bought the game I just can’t justify giving it a good review. So if that’s what brought you to this game, DON’T BUY IT!!!
This game, my gosh THIS GAME has got to be in my top 10 favorite games ever. I was very unsure of it at the start, then I was hooked. Truly, the immersion this story takes you, the voice acting, the LORE made me come back wishing for more each time. Few games stick with me as much as this one did. I highly recommend for those who love detailed world exploration, deep lore, and a game where your choices truly matter. If you're not one for dialogue or deep exploration, I would not recommend this game as it depends on those factors. However, it must not be understated how wonderful this game is - kudos to the creators! Thank you for making one of my new favorite games <3
Updating my review after fully finishing the game. First, it's not a long game. So keep that in mind. It took me around 10 hours to complete the main quests, side quests, and get all the endings. That being said, I highly recommend picking this game up at a price that feels comfortable to you given the run time. I got it on sale for $7 and it was more than worth it. I can see why this game is recommended to those who enjoyed Outer Wilds. It's much lighter on the puzzle elements, but the characters are interconnected in really interesting ways which were fun to uncover. There were some great tidbits of humor sprinkled in there as well. It's obvious the developers put a lot of love and attention-to-detail into the game, and it was fun to explore and discover its secrets.
Best Skyrim mod ever
This was standard fetch quest slop. Bizarre how good the reviews are. There wasn’t much of a mystery to solve. The quest log holds your hand through the entire game, and when you get to one of the non-canon endings there’s a “hint” telling you what to change in your next run. There were also hints in-game that appeared when I had explicitly turned hints off. The moral dilemmas are all “don’t do anything” which typically ends your run or “do the thing” which progresses the story. At least half of the “don’t do anything” choices lead to dialog that forces you into “do the thing.” Not really a dilemma lol, unless you really like skipping dialog over and over. The devs have abandoned it and are just collecting money on the backs of frankly undeserved award nominations and an anomalous flood of pandemic-era reviews. The last patch was in 2021 and there has been a steady stream of bug reports and issues since then on the discussion boards. The last reply by a dev in the discussion forums was 2024. None of their replies between 2021 to 2024 address any of the users that reported bugs or that requested much needed quality of life updates. They’ve got no problem making 4-5 posts a year announcing sales though! If you like - Fetch quest slop! - Dated abandonware! - “Mystery” games that aren’t mysterious! - “Time travel” that is actually just a thinly disguised rogue-lite structure because the game has a mechanic where you can insta-complete any quest you finished in previous loops! - The most vanilla dialog possible! - Almost no environmental interactions! - Like 9 loose pieces of paper that explain everything if you haven’t been able to solve the “mystery!” Then this is the game for you!
I think it is apt that this game comes from a development studio called "Modern Storyteller." It is certainly a modern retelling of ancient Rome for the "modern audience," full of trite like how hard and unfair it was to be a woman of this time period despite how males were forced into military and killed in battle before they were even 12 years old, and some weird inclusion of homosexuality where one NPC is a bully to a gay guy because he himself is insecure about his own sexuality. In ancient Rome. Where, during the era this game takes place in, homosexual relations were not entirely discouraged because Rome had not really adopted to Christian teachings yet. And regarding Christian teachings, the game often speaks negatively about that religion, which is perhaps accurate given Rome's opinions on Christians at the time, but we can't trust that the developers didn't just use that as an excuse to demonize the religion while pretending that the other cultures and religions that the game aims to portray are way more tolerable or kind. As you play through the game, you'll notice it's essentially a pyramid chart in how the map was designed, where you travel downward, quite literally, from the top layer of Rome and its mythology. Christian warriors are assaulting the region, and in a way, it's an interesting design choice for the message of how culture subsumes one another until one is prominently at the top of that pyramid, having pushed everything else downward. Beneath the Roman soil exists the bottom part of a larger iceberg of religions and cultures which is perhaps meant to imply that Rome is now the superior ideology that conquered the others until Christianity arrived to slowly begin inking into society to now do the same to Rome where their theistic belief system begins to slowly erode. Where the game had some real potential for good storytelling, though, quickly becomes even sillier beyond some of the overdone woke tropes it incorporates as explained above. The game requires you to resolve a few different mysteries through exploiting a time loop system akin to that of other games like [i]The Outer Wilds[/i]. One major mystery is regarding the "golden rule" of the town, which is essentially the ten commandments of common sense and human decency condensed into one singular law, where violating this law is punishable by death. Not just for yourself or the law breaker, but also for every other person in the town, and so you have a town of people who are too scared to do anything that might cause their untimely death. This could have been a clever meta-commentary on the human inevitability towards imperfection, but the game executes upon it terribly, as it's all a farce and a very lame science fantasy trope towards the end. It ultimately concludes the game as an allegory for domestic abuse and suppression and the mystery's resolution is anti-climactic and boring in how it is handled. This isn't the only red herring of the game, though, and a major question is left unanswered. The game's tutorial sequence has your character waking up alongside of a river, Tibet of Italy, as a strange woman stalks over you and introduces herself as Karen. It prompts the game's 'character customization' screen which is just basic gender select between "body types" on a coin that is in your pocket where both male and female portraits look very manly, anyway, that the representation doesn't matter as you look like a man regardless. That's right: ancient society referred to men and women by "body type 1 & 2" or "A & B" is basically what this game wants to claim. The credit sequence to the game states they hired a consulting agency to help with ancient history but clearly these consultants didn't inform them that people were referred to as "male" or "female" for thousands of years before we started coddling mentally ill people. But I digress, after exhausting the dialogue options where there are some odd inconsistencies in her responses depending on which background you choose for your character, you have to agree to go chasing after some dude who was interested in searching for Roman artifacts (why do you care?) where you, also conveniently, washed up fifty feet from an undiscovered cave in the 21st century with Roman architecture inside . . . with a trapdoor that leads down what is essentially a long water slide. From here, I immediately deduced the true identity of Karen, her relation to the river you wake up nearby, the amnesia of your character, the coin you had in your pocket . . . it's very obvious and predictable symbolism given that Roman mythology does shares heavily with Greek mythology. And you know it's the 21st century because of the bad dialogue (even when exploring their depiction of ancient Rome, it's very modernized) but also because the developers couldn't help but to insert lame fourth-wall breaking humor about the name, Karen, where she admits to being ashamed by it because of the meme associated with the name. There's obviously mythological and powerful entities in existence here but they don't exercise any mythical ability nor intervene in the events of the game and you never find out whether or not Karen is in cahoots, her identity also being revealed by an NPC you can interact with in the ancient Roman town. The game later on tries to be more self-aware but is just virtue signaling and snide as it tries to make a joke about how republicans handled the COVID-19 pandemic when you're talking to an NPC. As if barring all children from going outside, making friends, and attending school didn't shunt their mental growth, education, and communication skills when we look at how the other political party decided to handle it. The game tries to go for mystique and moral ambiguity, but hardly ever discusses the complexities of morality, and much of its initial mystique was ruined far too early, either with astute observations or with certain dialogue options that were available too early, or just by choosing the 'soldier' background and immediately shooting the first NPC you see, and then shooting the next NPC who you see running towards you where the game ends and you've technically beaten it within five minutes. This is problematic, as making an ending so easily discoverable by having a "shoot first" playstyle means that you've discovered an integral NPC tied to the game's plot, although this is still canonically considered a 'bad ending,' but it ruins part of the mystery. You also conveniently arrive just in time during an election to vote for the town's next mayor or whatever the ancient Romans called it. Despite being the newest arrival to this town where people have seemingly lived for years longer than you, you get to vote day-one without needing to first become recognized as an official citizen, and none of the NPCs express any sort of issue with that which is highly unrealistic. There's just this rush that the game deploys to guiding players to its secret. You are excited to do some detective work until you talk to an NPC and they just outright admit, "oh, I found some ancient magical text that I somehow understood and so I performed a ritual." It's overall very anti-climactic and trips over itself as it tries to outdo the actual clever aspects of the game's story instead of simply just stopping there and filling in the rest. Not only this, but you meet many other NPCs within the first thirty minutes or so who all have a similar backstory to your own character once you ask about it. Some are happy to stay while others wish to leave but are trapped there like yourself, and I was happy to just be done with the game, mostly confused about how it is regarded as highly rated as it is. Kudos to the developers for turning a Skyrim mod into a standalone game, though. But much like the engine it was originally created on, animations and facial expressions are stiff, movement is stiff, and it still looks like and plays as a Skyrim mod.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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