
SWORDSHOT is a retro inspired casual sword shooter. BREAK THROUGH THE CYCLE of rotating enemy protectors. BE FAST, BE PATIENT, BE SMART and land the final blow.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]«SWORDSHOT»[/h1] [b][i]Однокнопочная ретро-шутер-аркада с элементами рогалика. Жмем кнопку атаки, чтобы расстреливать рандомных врагов, стараясь не задевать парящие вокруг объекты.[/i][/b] Геймплей: https://youtu.be/E_zZQmjt7gc Игра симпатичная и увлекательная. Состоит из кучи крохотных уровней. На каждом враг. Расстреливаем его и переходим на следующий этап. И так до тех пор, пока не истратим все жизни. «SWORDSHOT» подойдет как взрослым, так и детям. Механика простая, никаких знаний не требуется. Нужна только хорошая реакция и глазомер. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
Excellent coffee-break game! It's really fun, easy to understand and very addictive. + Thumbs Up for the nice pixelated graphic! :)
SWORDSHOT appears to be a 2D retro pixel bullet hell/shmup, but it isn't. It's a 2D retro pixel one-button QTE style game where you must shoot the object surrounded by orbiting retro pixel "defenders". If you hit a defender you take damage, if you hit the target, it takes damage. That's all there is to this. On the upside, this isn't just a garbage template/asset flip, and it even has 16:9 support. On the downside, they chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. The gameplay is really, really shallow. Like this might be a great game for you if you think Space Invaders is far too complicated and it gives you headaches when you have to struggle between moving left or right as well as shoot. Charging $5 for this is a bit optimistic, to say the least.
5 bucks for this is practically stealing. I've been following the development of this from as early as I think is possible and it is def worth your time.
+1 🎯
Small nice game! [b]! ! ! First of all, the power-ups panel opens when you click on the bubble in the bottom middle of the screen during battle.[/b] Firstly, I have not noticed it and I thought the game is insanely hardcore. But when I found power-ups the gameplay became pretty smooth. Still have infinity hardcore mode to feel the pain. It has pleasant art in Downwell style with nice animations, a pretty polished gameplay process, and some good soundtracks which will make you nod to the rhythm. The game is short, but it feels nice. I think it has just the right length with a smooth gameplay flow. P.s. I messaged the developer, and he is a nice guy who worked hard on this game and really put his love in it. I like developers been responsive. This one responded literally in 8 minutes!
challenging but rewarding shooter significant pixelart awesome gameplay love it
lovely game, very charming and cool concept! you can see a lot of passion have been put into this. however, i wish gameplay had more depth and variety in it. enemy encounters are very repetitive with mere sprite changes + randomized shield rotation/size speed to differentiate each other
If you want to beat this game, you need to become one with each boss. Meditate on it, then strike the final blow from your subconscious mind. I also loved the Lovecraftian setting, being some hours in I think those faces wanna tell me something XD You really cannot go wrong with this polished little gem!
Oynamaya başlaması kolay, ustalaşması çok zor bir oyun. Her savaşta size yardımcı olacak rastgele seçilmiş güç becerileri vardır. Elinizden gelenin en iyisini yapın.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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