
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Media
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you want a challenge or a great story, this game is not worth it. If you like beautiful pixel art and to explore a very detailed weird world, this is for you. Other comments already reflected that there seems to be a bigger story behind the game but it is not told very clearly. There is tons of fluff dialogue, like tons and tons. Thank goodness for the button that speeds up dialogues and cutscenes. A lot of weird design choices have been made. The whole game is a story on rails but there are hidden spots too. Sometimes you miss an ability to reach a hidden spot so then it is not really clear if it is a hidden spot or a part of the story you have not unlocked yet. Sam is not a super useful second character but then again I missed the two spots in the game (which are in the same area!) that give her extra abilities. I actually found the dungeons where these are but got stuck and thought I need an ability I don't have yet. But then I finished the area and once you do, there is no going back. Quite annoying. I did not get the DLC, but it seems to be a farming sim? I do not understand the design choices for this game. But it is very pretty art, so if that is enough for you, go for it.
When I was first reading reviews and deciding whether or not to buy this game, many people said the story was bad but the art/graphics were amazing. Here's an honest review from someone who's played the game in full: The game is told in 8 chapters, and the first 2 are setup/exposition. The exposition taking place underground feels like already treaded territory and seems like it doesn't add anything new to the apocalypse/sci-fi genre. During those chapters I was really temped to stop playing. But once I got past the underground and got to explore the rest of the game, I was really touched by the stories of the characters, the trials they went through, and the lengths they would go to protect the ones they loved. I was amazed by the attention to detail to the game mechanics, to the city setups, and to the bosses you'd fight, and how each boss had their own reasoning, real stakes, and a complex experience that made them do what they felt they had to do. I don't feel I need to talk much about the graphics/art because everyone in the reviews seems to be in agreement that they're incredible. But trust me, the writing improves over the course of the game. So if you're reading all this and are on the fence, I'd say give it a shot, make it past the underground and then decide for yourself.
It's very tough to give a simple yes/no review for this game, but ultimately I have to say I can't recommend it, even though it's very obvious that the devs put in a lot of effort and skill. Good points: - Art style + direction. The artistry is world-class; the cover art was enough to make me get the game in the first place. Every sprite for every character/item/etc. is appealing and lovingly-made, and the animations, too. The level backgrounds are very well-dressed; there's not a single area in the game that looks bland. - Level design. This point goes hand-in-hand with the first. Each level stays thematically-consistent while being visually-diverse across every section. You'll never feel that any level feels samey. I never felt lost at any point in the game, and whenever I wanted to backtrack, I knew exactly where to go, thanks to this. - Cooking. It's just fun to cook :) Every game should have cooking mechanics. Bad points: - The writing. To me, the game tries and fails to tell a more serious, complex story than it really can. I didn't really feel the weight of the stakes involved with the main plot, nor did I feel moved by the protagonists' motivations and their journey through the world. Also, the text in the transition screens between levels is confusing; I'm not sure if it's due to things being lost in translation? I-feel-bad-for-saying-they're-bad points: - The side game. The devs didn't just create a workable old-school JRPG in their own game (with its own separate save mechanics), but they also made a fully- (and as expected beautifully-) illustrated old-school "guide book" for it in-game, too. It's complete with everything you'd expect in one, from character profiles to explanation of mechanics. On top of this, they made a gachapon system where you can draw figurines for it. Which is why it pains me to say that I fully lost interest in it after an hour into playing it, on-and-off. I was way more interested in going through the main game, instead. I hope others actually enjoyed it. - The programming. The mechanics are neat and the devs have some neat ideas, but the mechanics can get a little janky. Also there's a recurring bug where the menu screen will pop up without pausing the game, without a consistent reason, either. It even happened to me once during a boss fight, so I ended up going through the fight with the menu open the whole time. Overall, I hope the devs continue to make games. I believe that if they improve their storytelling, they can make some really good games in the future.
如此精致的美术都提不起游玩兴趣。 一是操作很无语,找到东西不能快速回城还要慢腾腾走回去; 二是物品交互很少,做得很精致的物品大部分只是摆设,一开始喜欢东点西点,后面发现没啥互动就麻木了,基本忽略游戏环境,只过主要剧情了; 三是剧情设置有点太直白了,辛辛苦苦找到的材料说给就给了……主角正做着事儿呢,突然说哪里需要帮助得离开一下,我就知道这事儿得办砸……
画风看着还行,但战斗真的一泡屎,说是推荐手柄游玩,但没有自动瞄准非常不方便。战斗时通常俩人物一起上,但你需要用到第二个人物的能力还需要手动切换,你那b的两个角色都在场了,就不能副角色当僚机主动进攻辅助主角色吗?副角色没有辅助的功能他妈的怪物碰到副角色还会扣血,副角色没啥用,最有用的就是给敌人送伤害。玩着真是恶心!
总体来说不推荐,美术部分很nice,游玩过程越玩越烦躁,想着什么时候才能到结局,gameplay部分设计欠缺,无聊 剧情拖沓,但是看到结局又有点释然和感动,总到来说甚至不能说瑕不掩瑜,完全美术一枝独秀,其余拉胯
This game is SLOW. It has very nice aesthetics and a good soundtrack, but the pacing sucked all the fun out of it for me.
关卡无聊,设计煞笔,除了好看啥也不是
终于在断断续续中和约翰、珊一起结束了这一趟旅行和冒险。虽然途中我曾放弃过,但是最后我还是回来了。就像丹尼尔一样,回来了。 画风精美,游戏武器四种,炸弹三种,女儿法术两个,一老一少就这样将这个庞大的世界拯救。 但是总有一些地方感觉很难受,但是当我看到结局,看到游戏动画,看到dlc海鸥镇的开始,所罗门胖胖的但是贴心,就感觉这一切都是值得的。我不会再为剧情而苦恼伤心,因为接下来迎接我的就是海鸥镇忙碌的种田生活了!!哦耶!!!
游戏第七章简直折磨人,那个时间副本来回重置,一直让我重来是想干嘛,还设计那么多个,我耐心本来就不多当场都红温了,大夏天的你想让我送医就诊?真就纯恶心人呗,还有你那破炸弹,副本里用完了连个补充道具的东西都不舍得给还得原路从最里面返回到最外面去购买补充,还在往返路上强行塞几个要耗你道具的,那我道具用完了就活该一辈子待里面了咯?还有那个地图传送要不是看评论区,我都第八章了才知道有地图传送,真的服了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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