
Swords & Souls: Neverseen is a unique RPG where leveling up takes skill! Create, train and upgrade your character as you please, discover The Neverseen and its eccentric locals, and battle across the lands to foil an evil witch's plans!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.43/day in the week after.
About


Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 6.5Kreviews | 93% | — | $1.8M |
| $5.25−65% | 85ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it is a really fun game
В один момент ты просто должен играть в мини игры нон стоп, чтобы наконец убивать врагов. Прокачка уклонения как отдельный вид боли.
Имба
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 24 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Swords & Souls: Neverseen - Man, what a hidden gem. Honestly blew me away with the amount of depth the game has. You are a hero, you have 5 different aspects to level, you choose a flag on the world map, fight and progress. As you progress and finish these levels/flags/encounters, you get gear. You level your stats, combined with the gear makes you stronger. You build your house, it levels up your XP gain. You level up your training yard, it yields more stat gains. Do you even lift bro? All and all, from the different takes on the different training methods for sword, bow, magic, defense and dodge, you have challenges in each of them that level up in rank and difficulty as you improve your overall level. It's just so well thought out and clean. The animations are crisp, the gameplay is smooth, the enemies are diverse and the movesets are what make it stand out. Learn enough of the movesets and you can throw in a dodge at the very last moment to initiate a counter. You can do the same with the block, you have 5 different weapons to choose from. This game had it all, I honestly did not expect this type of depth from a game that looked like a decent idler/incremental game. It isn't just a game, it is a way of life. Made me honestly reflect on myself at one stage. Thinking through the training of the blocking, if things were this straight forward, why do I even get upset? Why do I get angry? Just block the ♥♥♥♥, it makes it easier. That way, you level up. Get those numbers up guys! Weird tangent done, highly recommend this game. What a terrific game and I can't wait to see more!
aaa
OPM
Убейте человека кто придумал квест на 30 подбрасываний монеток. Все оставшиеся ачивки на бесконечный режим душнина та еще
Создателям:|For makers: Я люблю эту игру. Играл ее когда мне было лет 8. Приходил со школы к маме на работу в колледж и играл в читальном зале. Музыка тут. Невероятная. Она мне дает просто максимальную ностальгию. Помню еще 2016 год.... барбарисную конфету сосал и играл в ваши создания. Я ее скачал и слушаю когда грустно. Дорогие SoulGame Studio - Спасибо. Я не могу описать словами насколько сильно на меня душевно повлияла игра. I love this game. I played it since i was 8 years old. Come to mama"s work in college and played in a reading room. Music here is something.... Beatiful. It brings me maximum nostalgia. Remember 2016 year. sucking Barberry caramel and played your creations. I download main theme song and listen sometimes when its sad around. Dear SoulGame Studio - Thank you. I cant explain by my words how much this game affected me mentally. Thank you Armor Games. Thank everyone who worked here and who played it. 100000000/10 РЕКОМЕНДУЮ RECOMMEND!
Классная и очень интересная игра. С одним минусом: Е6У4ЕЕ. ДОСТИЖЕНИЕ. С МОНЕТКОЙ!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $77.2K | 369 | 94% | $9.99 | |
| $19 | 1 | 100% | $0.99 | |
| $895.7K | 3.2K | 81% | $9.99 | |
| $6.3K | 66 | 77% | $4.99 | |
| $3.8K | 25 | 80% | $5.99 | |
| $668 | 18 | 78% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.6K | 91% | $29.99 | |
| $1.8M | 2.5K | 88% | $29.99 | |
| $1.8M | 8.9K | 96% | $9.99 | |
| $1.8M | 19.8K | 87% | $3.74 | |
| $1.8M | 3.8K | 97% | $18.99 | |
| $1.8M | 5.7K | 93% | $7.79 |