
Beat the Humans is the turn-based tactical strategy game. Here you lead an army of aliens against invaders from the human race. Collect your squad, protect planets, strengthen your army with equipment and look for allies if you want to survive and win.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Beat the Humans is the turn-based tactical role-playing game. Here you lead a squad of aliens against invaders from the human race. Your choices as well as the tactical and combat skills of your soldiers will determine whether the free races of the galaxy will be able to resist the superior force of the human army.
On the space map the squad under your command will have to thwart enemy attacks. The help of allies is also important! Capture and defend planets, rescue civilians or destroy monsters on abandoned asteroids. By engaging in combat, you take control of your squad directly. Use abilities, explosives, melee and ranged weapons and the destructive power of combat robots in turn-based combat to destroy the enemy.
Assemble and upgrade your squad from a customized set of generated heroes.
Fight in complex turn-based battles, combining skills and using the battlefield situation to your advantage.
Control the galactic system, taking advantage of enemy vulnerabilities in time.
Collect artifacts that give you an advantage in battle.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game should still be in early access. So little is explained, and I have no idea whats going on half the time. I tried to find an undo button, and it made a screen pop up that was to end the whole match. I tried to find a way to exit that screen. But nothing worked. So I just had to end the match. The tutorial, dosent even explain half of whats going on. There is no "hover," descriptor on anything, and there's no way to compare items to see if what you have in your inventory is better than whats equipped. Just tons of quality of life issues need serious work. I love the art style, and the game seemed like it could be fun. But who knows. I'm asking for a refund.
This is a very low thumb up. Shooting pixelated versions of Space Marines and other alien foes is fun as each weapon type has its own area of effect and friendly fire has to be considered along with cover. Units get experience slowly and have a fixed choice between two passive skills on level up along with a +1 to one stat. Gear is supposed to be divided into weapon slot, armor slot, utility slot and necklace slot but i've never seen any item fitting the last slot. Apart from the utility slot offering active skills (throwing grenades/teleporting/spawning a cover) all the remaining gear only offers +x to either damage/range/HP/armor. The result is that gameplay doesn't change much along the campaign. Battle maps offer destructible terrain and spawning hazards but the variations don't bring much opportunities for tactical changes. Enemy factions don't force any tactical changes either, which leads to sticking to one strategy once you've found an effective one. There are no tooltips and the tutorial only tells how to navigate the game loop and roster. While i found out pretty quickly what was not described in the tuto, this missing opportunity may confuse players at some point. While resources are scarce early on, they both (money and renown) end up being irrelevant as there is no way to spend it all, unless you charge in every battle and buy useless stuff maybe. I have cleared six solar systems and still don't know if there is an ending. None of my units are maxed out.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a young boy, I cried when I discovered that I sent my entire X-Com squad into battle without proper weapons and equipment. As a man in my early 40's, I find that my feeling is one of overall disappointment when I do the same in Beat The Humans. At the time of writing, late January 2025, this game is really good for what it is. Turn-based combat that gets real tough real fast. The music is awesome. Highly recommended.
I'm not going to go too in depth, because I have humans to slay, but this game is just so good. If you enjoy tactical turn-based games, you'll enjoy playing this game. If you love pixel art, you'll love looking at this game. The music and sound design is also great to listen to. The satisfaction from making the right move is awesome, and the grief of losing one of your favorite orcs is devastating. Unlike a lot of other small indie games, this one has a solid tutorial so you're not just immediately lost in the sauce. If you want to support the passion project of a solo-dev who's posting updates/small patches almost weekly, support this one. Absolutely untouchable gem for $5; I'm so glad I discovered it.
Overall, I enjoyed this game and recommend it because I loved the warhammer 40k inspired aesthetic, it's $5, and finally it's a one man dev team. That being said, I thought the gameplay was very simple, lacked a lot of variety, and didn't have a lot of depth to it. As another reviewer said once you find a strategy that works you will stick to that strategy as very little changes between different environments or enemies so there's very little
Игра невероятно скучная и казуальная буквально все что ваши орки могут делать это: бежать, бить, защищаться. В других пошаговых стратегиях если и игра дозволяет только такие действия, то в тех играх хотя-бы учитывается ландшафт, экономика и т.д. в Beat the humans можно об этом забыть. я не буду называть пару разрушаемых блоков на карте интересным окружением
怎么说呢,我算是喜欢这款游戏 但是 我希望武器可以做出差异化,特别是近战 比如斧子可以打范围攻击,锤子可以击退,剑增加护盾之类的 我就不退款了,权当支持一下,希望越做越好
*Beat the Humans*, developed and published by Dochungryest, takes a familiar tactical strategy framework and flips its perspective in a way that feels immediately refreshing. Instead of defending humanity, players step into the role of an alien force resisting human expansion, giving the game a slightly subversive tone that sets it apart from more traditional entries in the genre. While this narrative inversion is intriguing, the game ultimately leans more on its mechanical execution than its storytelling, delivering a straightforward but engaging tactical experience that emphasizes accessibility over complexity. The gameplay is built around turn-based squad tactics, with players commanding a group of alien units across a series of missions that test positioning, timing, and resource management. Each battle unfolds on a grid-based battlefield where cover, movement range, and ability usage play crucial roles in determining success. The structure will feel immediately familiar to anyone who has played tactical strategy titles before, with a clear emphasis on calculated decision-making and risk management. What makes it approachable is how quickly it communicates its systems—there’s very little friction in learning how everything works, and the game does a commendable job of introducing its mechanics without overwhelming the player. This makes it especially inviting for newcomers who might find more complex strategy games intimidating. As the campaign progresses, players gain access to a wider selection of units and equipment, allowing for some degree of customization in how missions are approached. Different weapons and abilities can be combined to create varied playstyles, whether that means focusing on aggressive close-range tactics or maintaining distance with ranged attacks. However, while the game offers these options, it doesn’t always fully capitalize on them. Certain strategies tend to feel more efficient than others, which can subtly discourage experimentation. Over time, players may find themselves gravitating toward a handful of reliable tactics rather than exploring the full range of possibilities the game presents. One of the more noticeable aspects of *Beat the Humans* is its pacing. Early missions feel engaging and purposeful, with a steady introduction of new elements that keep the experience moving forward. But as the hours pass, the structure begins to show its limits. Mission objectives don’t vary dramatically, and the environments, while visually appealing, lack the diversity needed to sustain long-term excitement. This repetition doesn’t immediately diminish the enjoyment, but it does gradually reduce the sense of progression and discovery that is often key to keeping tactical games compelling over extended play sessions. Visually, the game punches above its weight with a detailed pixel-art style that gives both characters and environments a lively, expressive quality. Animations during combat—such as attacks, explosions, and environmental interactions—add a satisfying layer of feedback that reinforces the impact of each action. While the overall aesthetic is consistent and polished, the limited variety in locations means that the visual experience can start to feel familiar after a while. Even so, the presentation remains one of the game’s stronger points, helping to elevate what is otherwise a relatively modest production. The narrative, while conceptually interesting, remains largely in the background. The idea of playing as aliens resisting human forces has plenty of potential, but the game doesn’t delve deeply into its world or characters. Story elements are present enough to provide context for the missions, but they rarely take center stage. As a result, the experience feels more mechanically driven than narratively rich. For players primarily interested in gameplay, this won’t be a major issue, but those looking for a more immersive or story-heavy experience may find it lacking in depth. In the end, *Beat the Humans* is a solid entry-level tactical strategy game that delivers satisfying turn-based combat within a streamlined and accessible framework. It doesn’t attempt to reinvent the genre, and its limitations in variety and depth become more apparent over time, but it succeeds in offering a polished and approachable experience that can be enjoyed in shorter bursts. Its unique premise and clean presentation give it a bit of personality, even if it doesn’t fully explore its potential. Rating: 7/10
Honestly, I feel like if the game was actually polished, proper tutorial, tooltips, etc... it would have been an enjoyable experience. As it stands, it's a no from me.
They should rename this game : "Howard Stark vs Space orcs" Because that's what the game is. Clone army of humans that look like Ironman's dad fighting space orcs. You being the orcs.
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Players by region
Where this game's players are, estimated from review languages.
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