
Experience Swords of Gargantua, a VR sword-action game in single-player mode or online co-op with up to 3 other players! Adventure through the Tesseract Abyss floors to beat the giant, Gargantua lying in wait on the deepest layer, Floor 101.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'll admit, when I first bought this game to play it with a friend, I was under the impression that it was pretty basic, but cool. Feels a bit like Sword Art Online, but as a shallow arena hack and slash. I look around a bit to see what's next, where this'll all go, and I find that there was a roadmap that contained plans to release the OOParts Labyrinth content update, where you and friends could adventure through a procedurally generated dungeon to put together an out of place artifact you'd need to defeat a floor boss. According to some other sources I could find, spell casting and ranged weapons were planned as well. Not only was none of this added, none of this is talked about at all, it's as if the community and developers forgot this was even planned. Furthermore, the developers moved onto their new game, Altair Breaker, which is practically the same game with a new coat of paint and two new mechanics (in the same shallow arena hack and slash format): climbing/gliding and aerial anime style slash dashes. From what I can tell, that game has nothing much to do in it either, and just recently on their discord servers, they've announced a THIRD GAME that is currently in development, which will undoubtedly be the same thing with another coat of paint. Even worse than their penchant for jumping from one ship to the other, they had the audacity to design the game in a way where it relied on a service to continue to run at all, not just to connect players, and for quite some time after the termination of this underdeveloped game, it was completely unavailable. Only recently, after significant backlash, have the developers decided to renege on the termination, and restore the service with a new offline mode so the game can be played again. I imagine they figured out that if players understood the same thing could happen with Altair Breaker, no one would care about that game, or anything else they have to release. But after witnessing all of this firsthand over the process of a couple years, I'm here to tell you to run. Do not support any of Thirdverse's products. Until they prove that not only can they develop a compelling game that isn't just a single mechanical iteration on the exact same idea with new 3D models, and prove that they can be trusted to keep it around, none of their products are worth the price tag unless you're getting it for a literal pittance. But even then you'll be bored after a handful of hours with this ankle deep VR swordfighter. If you want to see this type of game done better, for singleplayer, go try Blade and Sorcery, and for multiplayer, try Legendary Tales.
Melee is hard for VR, since the in-game physics collisions can't match the unrestricted real life controllers, but this is clearly more of an early VR test rather than a polished modern VR title. The UI being up so close popping up before each wave and locked to the center of vision is my biggest complaint. The game seems like it gets cool eventually but from the progression I can tell that I don't want to play it for long enough to collect the coins to level up the stats to get that far.
могла бы быть неплохая игра, но разрабы решили прокинуть всех через детородный орган и закрыли игру. разочарован
As a person who actually liked this game very much, I was a bit disheartened that you guys were shutting down this service and I really was upset about it since it seemed like it was gonna be gone, but not only am I glad to see that services will continue in 2023, I will be very excited to have my friends join me and take down more levels. I will like to say that I hope we get some more arenas, weapons and possible new enemies.
Literally can't play it now
i barely played a hour and i feel ripped off :(
careful of this company
Janky
[h1][b]🎮 Reseña de SWORDS of GARGANTUA[/b][/h1] [h2]Resumen del Juego[/h2] SWORDS of GARGANTUA es un cóctel de Acción/Aventura/Rol diseñado específicamente para RV: entras a mazmorras, repartes espadazos con detección de movimiento y te vendes la fantasía de ser un héroe… hasta que recuerdas que estás agitando los brazos en tu sala como si espantaras mosquitos caros. La propuesta es clara: combate cuerpo a cuerpo en primera persona, progreso estilo RPG y enfoque fuerte en cooperativo en línea (incluso multiplataforma). La primera impresión es buena si vienes por el “power fantasy” de la espada en RV: moverte, bloquear, atacar y sentir el ritmo del combate es el gancho. El detalle controversial: el juego se siente como ese amigo que jura que “esta vez sí arma la partida”… y luego ves “Jugadores actuales: 0” y te das cuenta de que el cooperativo es más un concepto filosófico que una opción de menú. Aun así, como experiencia en solitario cumple el papel de “aventura de acción con progresión” para sesiones cortas. No esperes una epopeya narrativa; aquí la historia suele ser la excusa elegante para justificar que sigas cortando cosas. [h2][b]Lo Afilado y lo Desafilado[/b][/h2] Lo Bueno: ✅ Combate en RV con detección de movimiento: espadas que se sienten “tuyas” 🗡️ ✅ Cooperativo en línea y multijugador multiplataforma: buena idea sobre el papel 🌐 ✅ Mezcla de Acción/Aventura/Rol que invita a avanzar y mejorar tu personaje 📈 ✅ Enfoque “solo para RV”: diseñado alrededor de la inmersión, no pegado con cinta 🎧 Lo No Tan Bueno: ❌ Jugadores actuales: 0… el multijugador es un museo interactivo 🪦 ❌ 0 logros: Steam te mira y te dice “¿y tu dopamina por completar cosas?” 🏆 ❌ Si vienes por comunidad viva, aquí toca socializar con el eco 🤝 ❌ La promesa cooperativa se desinfla cuando no hay con quién cooperar 😬 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]La RV con espadas engancha; el núcleo funciona.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple, pero no vende “genio táctico”.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para avanzar, sin sentirse infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Correcto para RV; no esperes milagros visuales.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Más pretexto que protagonista.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Fantasía funcional: cumple su trabajo sin deslumbrar.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectivos, sin fuegos artificiales memorables.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Acompaña, pero no se queda contigo.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan; no es el gancho del juego.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Sin señales claras de variedad destacable en la experiencia.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Estable en términos generales para una experiencia de RV.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]La RV invita a repetir… si tienes con quién o mucha paciencia.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.8[/b][/td][td]Buen concepto de acción en RV, frenado por su realidad social actual.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] SWORDS of GARGANTUA es de esos juegos que, en RV, se disfrutan por el simple placer primitivo de blandir una espada y sentir que tu cuerpo participa. En solitario puede ser una aventura de acción competente con toques de progresión tipo RPG: nada revolucionario, pero sí entretenido. El problema (y aquí va lo controversial) es que presume multijugador y cooperativo como carta fuerte… con 0 jugadores activos. Eso no es “nicho”, es “silencio ambiental”. Aun con 286 recomendaciones totales, hoy la comunidad se siente como una fiesta a la que llegaste cuando ya están barriendo. ¿Vale la pena? Si buscas acción en RV y aceptas jugarlo como experiencia principalmente individual, puede rendir. Si tu sueño era un cooperativo constante y caótico, este juego te va a dar algo más íntimo: una relación estable contigo mismo. [h3]Recomendación de Compra (Solo si te late la RV en solitario)[/h3] Puntuación Total: 5.8/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -50% Veredicto: [i]Bueno, pero con multijugador fantasma[/i] Si lo tuyo es la fantasía de espada en RV y no dependes de una comunidad activa para divertirte, adelante. Si compras pensando en cooperativo vivo y partidas rápidas con gente… prepara el casco, porque el verdadero enemigo aquí es el matchmaking vacío.
i will remember thirdverse co. ive never cared about gaming companies before but if i ever see a game made by thirdverse i will not purchase or play it. screw you guys
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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