
Tracery of Fate is a dark fantasy cooperative/solo VR game in magic post-apocalyptic world.
Modeled estimate, not a reported figure. How we estimate →
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About
Tracery of Fate is not just a VR game; it's your personal journey into the dark yet captivating world of Alfira, teetering on the brink of annihilation. Once a grand realm, this world is now fading, but even in its twilight, it mesmerizes with apocalyptic beauty and holds countless secrets that only you can uncover.
Every step in this dying land is a challenge: ancient puzzles test your intellect, deadly traps demand agility, and sinister enemies call for courage and skill. Customize your character to suit your playstyle, enhance your combat abilities, and use strategic thinking to face the forces of evil.
Explore, solve mysteries, evade dangers, and work together with allies in an exhilarating cooperative mode. You are destined to be a beacon of hope in this dark world—the final hope for Alfira. Can you rewrite the fate of a dying world?
Weapon Choice and Combat Style: Arm yourself with two-handed axes, revolvers, or mix them with a protective shield to tailor your arsenal to your preferred playstyle.
Exploration of Captivating Locations: Discover the mysterious Bastion dungeon, the ancient and foreboding Fallow, the Dead Lower City, and the secret-laden Grotto.
Hunt for Relics and Blueprints: Find valuable artifacts to unlock powerful active abilities and rare consumable items.
Soul Crystals: Extract these from defeated enemies and use them to enhance your passive skills, creating unique combinations.
Character Build Flexibility: Experiment with different playstyles by adjusting your character’s skills and abilities for maximum enjoyment.
Life Stones: Activate these to cleanse areas of the Blight’s malevolent influence and bring light back to the world’s dark corners.
Cooperative or Solo Play: Progress on your own or team up with friends in groups of up to four players.
Puzzles and Secrets: Solve intricate challenges to access new locations, hidden areas, and valuable treasures.
Welcome to the dying world of Alfira, where every moment is a struggle for survival. After centuries of battling a demonic invasion, the goddess who once protected this world has grown weak. Now, she can no longer contain the force left by the demons—a curse known as the Blight. This ancient evil, spreading like poisonous mold, consumes all life in its path. Cities crumble into voids, and proud races—humans, elves, and orcs—perish or mutate into twisted creatures corrupted by darkness.
But that was not enough. A traitor from within—a mad necromancer—seeks to become the new god of this world. His goal is to turn the remaining survivors into an army of soulless undead and rule over the last remnants of civilization.
You are a Guardian, the last hope of this crumbling world. Created by an ancient race to fight against the demonic threat, your origins are shrouded in mystery, and your powers are nearly limitless. Armed with lethal weapons, a shield, supernatural abilities, and revolvers, you are equipped to face any challenge.
However, Alfira is unforgiving. You will face not only the necromancer's hordes of undead but also your fallen brethren—Guardians who have succumbed to his control. And as whispered rumors suggest, the banished demons are returning, their insatiable hunger driving them to consume what little remains of Alfira in their destructive march.
You must fight for this dying world, uncover its secrets, and halt the advancing darkness. Will you be the one to rewrite the fate of this world, or will Alfira become a forgotten chapter of history? The choice is yours.
Tracery of Fate contains elements that may not be suitable for all ages or appropriate for workplace settings.
Frequent violence and realistic combat scenes featuring melee and ranged weapons.
Death effects and intense battle sequences.
Enemies include the undead, with depictions of their deaths and dismemberment during combat.
Survival themes in a grim, dying world, exposing players to harsh and tragic moments.
This content is designed to immerse players in a dark fantasy atmosphere, emphasizing the dramatic stakes of the story. The game is recommended for players prepared for intense emotions and scenes characteristic of the dark fantasy genre.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian*, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наконец то игра дошла до релиза и получила русский текст (да местами он не вмещается, но это норма). Теперь Лор стал более понятен и больше понятно что от нас хотят) В Коопе игра прекрасно работает. Есть небольшие огрехи с лазанием. Не всегда персонаж цепляется за уступы. Очень советую данную игру! Разработчики старались. Долгий трудный путь ими пройден, теперь прохождение игры в наших руках) Не бойтесь скверны. Вовремя восстанавливайте жизни. Стоит отметить что в игре есть очень интересные нестандартные ачивки. За это огромный плюс! Обожаю когда разработчики заморачиваются над ачивками. В общем разработчикам респект!
Wow, mit "Tracery of Fate" haben die Entwickler von "Sign Narva" ein richtiges kleines Juwel geschaffen. Das Spiel erinnert mich vom Ambiente und Gameplay sehr stark an die "Dark Souls" Spiele. Wir verkörpern einen so genannten "Sentinel", eine mystische Kreatur, welche von den einstigen alten Bewohnern dieser Welt erschaffen wurde. Mit zwei Äxten und Pistolen ausgerüstetet, erkunden wir die sterbende Welt "Alfira", welche durch Dämonen mit einem tödlichen Fluch, dem "Bane" verseucht wurde. Wir sind die einzige Hoffnung für die restlichen überlebenden des Planeten. https://steamcommunity.com/sharedfiles/filedetails/?id=2974147184 Nach dem Tutorial finden wir uns in unserem Unterschlupf, dem "Sentinel Stronghold" wieder. Hier finden wir eine Priesterin und einen witzigen Händler. Der Priesterin können wir Relikte, welche wir auf unseren Erkundungen finden übergeben. Dafür schaltet sie uns Fähigkeiten für unsere Waffen frei, die wir an einer Tafel aktivieren können. Beim Händler kaufen wir Heiltränke, Munition & Bomben. Jedoch, um das gesamte Sortiment nutzen zu können müssen wir ihm erst einmal die jeweiligen Blaupausen übergeben. Diese können wir ebenfalls in den Gebieten außerhalb des "Sentinel Stronghold" finden. Desweiteren befindet sich hier noch eine Tafel auf der wir unserem Charakter Fähigkeiten zuweisen können. Dafür benötigen wir wiederum die Seelen unserer getöteten Gegner. https://steamcommunity.com/sharedfiles/filedetails/?id=2974523751 Sobald wir unser schützendes "Stronghold" verlassen, fällt uns sofort der violette Schleier auf, welcher uns permanent Lebensenergie abzieht. Dies verursacht der besagte "Bane"-Fluch. Um diesen loszuwerden müssen wir den "Stein des Lebens" finden und aktivieren. Dafür brauchen wir wiederum einen Aktivierungsgegenstand, welchen wir ebenfalls erst finden müssen. Da wir es am Anfang unmöglich schaffen können durch das gesamte Level zu kommen UND die Gegner zu bekämpfen während der Fluch uns zu schaffen macht, sind wir gezwungen Schritt für Schritt vorzugehen. Also erstmal Gegner töten, Seelen sammeln und Geldmünzen in Kisten und Krügen finden. Schnell zurück zum Händler und Heiltränke kaufen, um länger in der tödlichen Luft zu überleben. Langsam aber sicher schaffen wir es so bis zum "Stein des Lebens" vorzudringen. Der Fluch ist eine Kernmechanik des Spiels und gefällt mir ziemlich gut. https://steamcommunity.com/sharedfiles/filedetails/?id=2979469719 Zum Kampf: als Bewaffnung haben wir zwei Äxte hinter unserer rechten Schulter, zwei Pistolen an unserer rechten Seite und einen Schild hinter der linken Schulter. Haben wir Fähigkeiten für die Waffen freigeschaltet, können wir sie per Tastendruck aktivieren. Auch durch die verschiedenen Munitionsarten der Pistole können wir per Tastendruck durchschalten. Beide Äxte und auch der Schild können auch geworfen werden. Es gibt sogar eine Fähigkeit mit der wir die Wurfkraft verbessern können. Die Kampfmechanik funktioniert super, und auch das werfen der Waffen macht Spaß. Die Gegnerarten sind zur Zeit leider noch recht überschaubar. Meistens Skelette in verschiedenen Ausführungen. Daneben gibt es noch Höllenhunde und Riesenspinnen. Auch gibt es in jedem Bereich einen Boss, welchen wir besiegen müssen. Die Bosse sind, abgesehen vom "Gorgolith Golem" jedoch recht unspektakulär. Der letztere ist dafür aber richtig cool in Szene gesetzt, und ist auch verdammt schwer zu besiegen. Eigentlich schon fast zu schwer. Da kommt dann richtiges "Dark Souls" Feeling auf. Wenn wir das Zeitliche segnen verlieren wir, wie im genannten Vorbild, unsere gesammelten Seelen und unser Gold. Aber auch hier können wir zurücklaufen und unsere Seelen wieder einsammeln. Fazit: Grafisch und auch Soundtechnisch ein sehr beeindruckender Titel, welcher mir sehr viel Spaß gemacht hat. Für Fans von "Dark Souls"-Spielen eine klare Kaufempfehlung. Meiner Meinung nach verkaufen die Entwickler dieses Spiel völlig unter Wert, denn ich denke das es mehr Wert ist wie die 11 Euro die sie verlangen. Ich hatte bisher 15 Stunden gebraucht um alles zu Erkunden und alles zu finden, und die Entwickler arbeiten ja zur Zeit an weiteren Gebieten.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] ⚔️A wonderful co-op game filled with excitement for adventure 🛡️[/h1] [i] Pain is only secondary for hitting real world objects while hacking and slashing away ☠️ [/i] [hr][/hr] [table] [tr] [th]Type[/th] [th]Rating / 5 [/th] [/tr] [tr] [td]Game-play[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Level Design[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Visual Design[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]Sound Design[/td] [td]⭐⭐⭐⭐[/td] [/tr] [tr] [td]1st Boss Battle[/td] [td]⭐⭐⭐[/td] [/tr] [/table]
I couldn't get the game to load properly, but the devs reached out and got it working for me. Now I can play this fun game.
[h1]Cool tutorial! Now where do I go? Oh. Okay... wait... Why is my health draining? What the? Did I accidentally enable hard mode? Wait. Where are the difficulty options? Crap. I died. Welp, I quit.[/h1] If you find constant health drain while wondering around confused on where to go after a brief tutorial to be a fun time, then this is your game. A pity. Was expecting a fun dungeon crawler, but instead got a dull, confusing, and unfair game that constantly eats away your health with no good reason other than you are in a "fog"... Meh. Would rather play other VR dungeon crawler games than this one that allows me to explore my environment and take my own time.
Amazing game for the price and very well put together already considering it's still in Early Access! The detail in the graphics is very well done. The gameplay mechanics are smooth and very unforgiving but not quite souls-like as in most cases you won't die for a single mistake. The puzzles are different than you'd find in most games and some are head scratchers until you figure them out, but just because you know how to do something doesn't mean you can do it easily... There are so many hidden areas with unlocks I found myself searching every nook and cranny of each map section to try to complete all the map objectives and I still haven't gotten more than half of them done on any section yet! I can already see it's going to take me a lot of replays to get the abilities needed to progress through the final map stage, and I'm here for it! Looking forward to updates and of course the full release! Great job Sign Narva!
Узнал, что студия GamesVoice делала для игры локализацию на русский, купил... В итоге после покупки пришлось ещё пару лет ждать пока русские голоса появятся в игре. Игра частично от русских разработчиков, при этом русский текст в игре не влезает в назначенные для него места и вообще как-будто после машинного перевода. Настройки громкости эффектов, голосов и музыки не работают. Обучение запустить не получилось (хотя оно работало в дорелизной версии). Прошёл - оказалось то была "первая глава", ржу-нимагу =))))) Мало того, что игра не законченная, так она ещё реально сырая и недоделанная. Нормальные люди ТАКОЕ полноценным релизом не называют. Видимо в какой-то момент у этого чемодана всё же оторвалась ручка - совсем выкидывать в ведро проект было жалко, но и дотащить до задуманного не хватило средств и сил. В игре много багов, несостыковок, баланс противников тихо плачет в уголке - обычные противники щёлкаются пачками как семки, боссы щёлкают тебя за несколько ударов - 30 раз о них убиться надо, прежде чем добьёшься результата. Как бить голема вообще неочевидно. Верхний город посетить нельзя, соответственно третий уровень арены недоступен. Сундуки некоторые пустые. В целом, если отбросить сюжет и баги, игру можно рекомендовать. Видно, что у авторов была масштабная задумка, но реализована лишь малая её часть. В игре неплохая графика, по своему красивые виды пережившего катастрофу мира, спрятанные всюду секреты. Жаль, но судя по тяжёлым родам "первой главы", продолжения истории ждать не стоит.
Solid VR dungeon crawler. Nice graphics and combat mechanics, simple enough to have hack & Slash fun. This should be big fun with friends, sadly I haven't been able to test it in coop. Definitely interesting, I hope development keeps going forward.
There is lot to like on this game, but unfortunately, even more to dislike. Lets start with good things - exploration I love search every nook and cranny in this game, often giving you small rewards for permanent upgrades. level design Even for older game, I enviroment is nice to look at and giving nice vibes So why negative review: Because following really spoiled the fun for me Lack of tutorial: Initial tutorial talks too much, but explain too little. Many mechanics you had to explore yourself, or read in boring book. Not the dealbreaker, but annoying as well. They should explain you why are you cosnantly loosing health because thats horrible when you start playing. Bugs - Why oh why so many bugs? We got regulary stuck between planks on bridges, falling to our deaths. Disconnects are on daily basis and (when encountering explosive) your body flies up so your buddy cannot revive you. Not to mention buggy enemies and bosses.. Combat - servicable. Not good, not bad - but some enemies are really pain to deal with (like shielded guys). Not impossible, just annoying. Level layout So this is my biggest issue - Sometimes checkpoint will spawn you inside enemy horde (or in front of miniboss). Result? You die before even fully loading in. And (little spoiler ahead) why the HECK would you put trap between checkpoint and bossfight? After you die to boss you need to cross the trap every damn time. Not to mention if one player dies, boss heals to the full. Just.. why?.. Maybe it was bug, but it ruined entire 20 minutes long fight for us. Game was still fan for most part, but this just sucked all enjoyment for me.
I’m not completely sure what to make of the game. The graphics and combat are good. The tutorial was good at the beginning but then completely drops off. It said you need a relic and catalyst to activate the relic. I found the first relic and catalyst and see it in my inventory, but have no idea how to activate it. The inventory only shows the item, you cannot select it and do anything with it. Not sure if that is by design? I have not yet figured out a way to get the dog statue to move and pull the gate down. I’ve hit it, shot it, looked everywhere for something to give it but have found nothing. I’m not sure if there is a bug or not. But I’ve been all over that area and see no way to move it nor any video that shows how to. So I’m essentially stuck in the first area seeing no way to get the statue to move or activate the hammer relic I found. I don’t know whether to recommend the game or not since there is no in between answer on steam. I’ll give the benefit of the doubt to the developers and recommend it, but could use a discord forum of some kind for this game to help figure out these answers if there is no bug blocking the dog puzzle from working.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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