
Experience Swords of Gargantua, a VR sword-action game in single-player mode or online co-op with up to 3 other players! Adventure through the Tesseract Abyss floors to beat the giant, Gargantua lying in wait on the deepest layer, Floor 101.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Korean, French*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Service stopped!
Swords of Gargantua is finnicky, weird, and altogether not super fun. The blocking system is awkward and rarely well-telegrpahed, the head tracking is inaccurate and strange, the inventory system is very strugglesome and super finnicky about where you put your weapons when you want to sheathe them, and it altogether just doesn't flow well. I often felt like I was awkwardly flailing at the enemy rather than hitting them with my sword, and the weapons have a pretty weak sense of weight. If you want a fun swordfighting rogue-like, I highly recommend Until You Fall instead.
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The game is primarily single player, considering the fact that there are 130+ single player stages and only 4 multiplayer ones. These single player stages are pretty mediocre, as they are always just defeat enemies as they spawn in the arena. Enemy variety is poor as the tougher enemies are just stronger reskins of the old ones with a new attack or two. There's multiple arena environments but it's always just one room. For the multiplayer side, there's only one map across the 3 difficulty levels that I've seen. There's apparently a 4th one, but I've never seen it. Pretty disappointing. Overall I'd say get this game at $10, but not at $20.
Bare-bones game relying on waves for difficulty. There are better games with hoard mode on the side. Can't recommend. Wish I was still in the refund window for this.
They added an offline mode, so even if the game goes down again you can still play it. The game itself is fun, but now that there's an offline I can finally recommend it with no hesitation.
Honestly this game was fun, but clearly VR hasn't reached the point where this game is for everyone. Buy it on sale, unless you have a cordless headset, massive room to swing around in and some way to tell the game you aren't trying to throw your weapon at the ground when your swinging it. My biggest complaint wasn't getting stabbed in the back, the way the lock on messes with my balance or the inconsistency of where an enemy attack is coming from. All points which made the game a bit bothersome, but not bad. No my problem is that until developers give us a better way to hold onto gear in games we can't be playing these melee games. Plus dropped weapons vanish mid battle which left me running away from two enemies trying to grab the daggers you get on your shoulders. Which are impossible to throw accurately from my attempts, and clearly the game doesn't want you using them for melee. TLDR, if you can keep a sword in your hand and both feet on the ground, the game is fun and I would love to play it more. The issue is dropping your weapon and it vanishing can end your battle because VR is still fickle about if you meant to let go of something or not. So I'll come back to it later, but as of the hour played before I reviewed it the frustration forced me to take a break from wild flailing around.
The game starts very strong, telling you an epic story with an awesome background and putting you in the shoes of a hero. Throughout the story you also get to hear great voice acting (from a single person). Then that's pretty much it. The gameplay is not great and extremely repetitive, spawn in a room, defeat enemies, go to next room. It gets boring quickly as there's only about a handful of enemies and you just fight stronger versions of them as you progress through the levels. There's no follow up to the story. I found myself very often fighting the camera and while you get some coins during gameplay they give you so little they may as well not give you any. You get to level up on each play through but there's very little progression outside of that other than very slowly padding your stats. If that wasn't enough, while I tried to give the game a chance, after clearing a room an ad to join the game's discord took over my vision, making me lose a good weapon and miss my level up skill. That was utter ♥♥♥♥♥♥♥♥.
Only played it for a little bit when I first installed, but now I've learned the game has been discontinued... Literally unplayable =-[
I'll admit, when I first bought this game to play it with a friend, I was under the impression that it was pretty basic, but cool. Feels a bit like Sword Art Online, but as a shallow arena hack and slash. I look around a bit to see what's next, where this'll all go, and I find that there was a roadmap that contained plans to release the OOParts Labyrinth content update, where you and friends could adventure through a procedurally generated dungeon to put together an out of place artifact you'd need to defeat a floor boss. According to some other sources I could find, spell casting and ranged weapons were planned as well. Not only was none of this added, none of this is talked about at all, it's as if the community and developers forgot this was even planned. Furthermore, the developers moved onto their new game, Altair Breaker, which is practically the same game with a new coat of paint and two new mechanics (in the same shallow arena hack and slash format): climbing/gliding and aerial anime style slash dashes. From what I can tell, that game has nothing much to do in it either, and just recently on their discord servers, they've announced a THIRD GAME that is currently in development, which will undoubtedly be the same thing with another coat of paint. Even worse than their penchant for jumping from one ship to the other, they had the audacity to design the game in a way where it relied on a service to continue to run at all, not just to connect players, and for quite some time after the termination of this underdeveloped game, it was completely unavailable. Only recently, after significant backlash, have the developers decided to renege on the termination, and restore the service with a new offline mode so the game can be played again. I imagine they figured out that if players understood the same thing could happen with Altair Breaker, no one would care about that game, or anything else they have to release. But after witnessing all of this firsthand over the process of a couple years, I'm here to tell you to run. Do not support any of Thirdverse's products. Until they prove that not only can they develop a compelling game that isn't just a single mechanical iteration on the exact same idea with new 3D models, and prove that they can be trusted to keep it around, none of their products are worth the price tag unless you're getting it for a literal pittance. But even then you'll be bored after a handful of hours with this ankle deep VR swordfighter. If you want to see this type of game done better, for singleplayer, go try Blade and Sorcery, and for multiplayer, try Legendary Tales.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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