
Enjoy seamless, action-packed real-time battles using a combination of sword skills, sacred arts, and your favorite SAO characters!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disclaimer: Don't look at my playtime on Steam. I have played the game to completion for 48 hours on PS5. There's a lot to cover, so I'll divide this review into two parts. Part 1: Gameplay It's very janky. You definitely need to be a fan of open world games with endless amounts of enemies and markers on the map to enjoy this. There are 4 regions to explore, all divided into smaller locations. It's quite flawed but still enjoyable, You'll be destroying thousands of enemies with 9 different types of weapons using quite an advanced combat system, but AFAIK it's been a bit streamlined when compared to previous entries. The variety is quite big, but you can have only 4 sword skills assigned to shortcuts for use in battle and when using 1 weapon a lot, it can become quite repetetive. As can the gameplay in general, because this game is very grindy. I've only played the main story and basically ignored all the side content and I still haven't gotten to level 50, and AFAIK the level cap is 199. That being said, the game also has DLCs (which I haven't played) and a lot of post-game content, so if you're a fan of this kind of stuff - there's plenty. Just be prepared for a lot of jank. Overall I'd say gameplay-wise it's a very enjoyable game, but it's definitely not some AAA quality and it's mainly directed at fans of the show who will pardon some repetition and jank Part 2: Story This is INSANELY frustrating, because I really liked Alicization. I have read the novels and watched the anime. And you know what? On the surface, this game's story is really dang good! We follow the story after the first part of Alicization in the show, where some things change during the final confrontation with the Administrator and now the heroes have to deal with a new danger. We get a new character, Medina, who is pretty well fleshed out and definitely has a lot of time to shine here. I understood her struggles and symphatized with her, the new antagonist is also pretty fun. Overall, I think the story of this game is a fun expansion to the Alicization arc in anime and a cool "what if" scenario that fleshes out the story and the world even more. During the particular chapters we even get some smaller arcs and villains in the regions and while they are hit-and-miss, they add a lot to the lore of the world of Underworld. Okay, so now the bad. THIS IS SUCH A SLOG. The first chapter is a whole retelling of the anime. 24 episodes squeezed into ONE CHAPTER. OUT OF SIX. It's insane and it's executed so poorly that it completely discouraged me when I first picked up the game. The devs saw the backlash and included a "streamlined" mode, which lets you skip most of the content in this first chapter and only see the new stuff with Medina, but even then it takes more than 3 hours with barely any gameplay. The game fully starts at the beginning of chapter 2 when you get the open world and freedom what to really do, so it's baffling to me why you need to go through this boring recap, since even the first game in the series (Hollow Fragment/Infinity Moment) had the same premise, but simply started after the final fight, without the recap. But anyway. The story is mostly really good from then on (only the third chapter has some long-ish moments) with only a few longer cutscenes that break the pacing. However, the final chapter is again, a slog. I've just endured 3 hours of cutscenes with the most boring, expositional dialogue ever, with maybe 20 minutes of gameplay overall. I still think the main story is fun, but the cutscenes could cut down on the fluff and repetitions in dialogue and it would be a much better experience in my opinion. Bonus: However, as you may know, SAO games were always very hard on the hm... "sexual" content. Alicization makes one, enormous improvement - this time, all the scenes with Kirito's "harem" are relegated to side quests, which give you exactly 0 EXP each so you are never forced to endure the cringe. I tried a few of them and they were very bad, so I didnt waste my time with them. The main story is fine without the side quests anyway and I don't think they would add anything substantial to my experience, so I just skipped them all. Oh, and like the previous games in the series, there's a dating sim minigame, again. As Kirito canonically has a girrfliend I find this inclusion laughable and really inexcusable. It really doesn't add anything of value to the game, it just makes it less serious to anyone who is hesitant to try the games. Overall, I reccomend this game, but only on a deep sale and only for fans of the universe. It's a deeply flawed experience, both gameplay- and storywise, but I still found it fun enough to keep going and finish the story. I will definitely try Last Recollection next.
先后购买了五款与”刀剑神域“这个IP有关的改编游戏(当然包括这款游戏和续作:异绊集结),在“浅尝辄止”的状态下,游玩了几个小时后,我个人对于这个游戏系列,有了以下的一些想法。 首先,以“刀剑神域‘这个IP为基础改编而来的前一两作游戏,他们的人物/场景建模比较粗糙、质量低下等一系列问题,我都可以理解,毕竟这是一款游戏/一个系列刚起步的时候,都会遇到的”问题“。而随着动画/漫画的更新,制作公司也推出了相应的改编游戏,本以为质量方面会有所进步,但最终的结果还是令人失望。 我只想问贵公司一句话:即使是在2020年,推出这种质量的游戏,你们有用心做吗?你们自己玩过这些游戏吗?怎么敢推出这些”质量低下“的游戏来圈钱的? 而关于游戏中的各项缺点、问题,我单独说明几点,仅供参考。 第一点:老生常谈的人物、场景建模的质量比较低,但有一说一,人物对话时的立绘以及片头曲还是比较好的。 第二点:来往新旧场景/地图的时候、触发新剧情/新对话、任务的时候,加载时间过长,可谓是”游玩十分钟、加载三分钟“。 总之,由”刀剑神域“IP改编而来的这几款游戏,我都不太推荐游玩。而我个人在游玩了多款由”万代南梦宫“代理发售的游戏后,我建议新玩家们,对于他们所推出的漫改/动画改的游戏,不要抱有太多的期望,更不要为了所谓的“IP情怀”,继而购买(除非是不差钱)。 其次还想补充一句:”万代南梦宫“旗下的游戏,只有部分游戏还算质量尚可,几款游戏可以说是”爆款“,例如黑魂、艾尔登法环、七龙珠、火影等,我个人也是比较推荐这些游戏。 Ps:请贵公司继续“榨干”刀剑神域这个IP的剩余价值吧,我还想看看贵公司还能在这个IP上玩出来什么新花样,而我个人当然是不会再继续购买支持了,我不想当“韭菜”、“大冤种”了。
The jankiest, clunkiest combat combined with the worst "open world" no movement speed no mount horrible map design + mini map useless experience ever. Just buy fatal bullet and play a good game instead.
干仗五分钟 对话三小时
I bought this game because I wanted more story and to see the world of SAO, but I regretted it. Boring subquests, annoying minimap access, and stiff battle animation transitions. This game only wins francise name only.
更新这么多版本目前仍然有许多BUG,包括地形和钓鱼点等等,特别是钓鱼点,任务解锁的钓鱼点会在离开地图后消失,包括威塞亚山谷的栈桥钓鱼点,瑞茵德湖畔的废船和南方回廊旁钓鱼点,地形有个恶性的bug就是洛基斯岩地中央山地山顶大树右侧往宝箱位置下去的藤蔓被一个岩石建模覆盖,一旦攀爬便会进入岩石里除非直接传送到记录点,否则无法出来
Started playing thinking I’d become the strongest swordsman alive. Reality: I spent 20 minutes fighting for my life while Kirito gives motivational speeches strong enough to buff the entire party. The combat is actually fun, chaining skills feels satisfying, and the world captures that classic SAO vibe perfectly. Also, every boss somehow has enough health to survive a natural disaster. Only thing missing is some online friends to grind and suffer with 😭 10/10 — dual wielding my way through emotional trauma.
i love sao thats why this game the goat
I usually enjoy cutscene or long talk but this game just keep on doing that to the point where im just like yo let me sleep i have work tomorrow ... Also interface is confusing, lot of things im wondering why it was added to the game too. Aniway i can finnally go to sleep thanks god.
あんまり面白く無かったのでちょっとやって積んでた やるのが無くなったからこれでもやるかでゲームスタート くっ、ゲームがスタートしない ドラゴンズドグマ2の馬鹿みたいに長いコンパイルなんて目じゃねえ 真っ白画面に輪っかクルクル おいおい前は普通に起動してたぞ ctrl-alt-delがうんともすんともしねえ 電源長押しで強制終了 PC起動したら画面が四角の縦長 小一時間かかって修復 これ2回やって諦めた いつからウイルス入りになったんだ 気分は最悪です だからおすすめしません SAO新作出るの楽しみにしてたのに・・・
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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