
A new tale of the Kami awaits... Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really enjoyed this. It's a nice take on tower defense. You're always busy doing something. You don't just sit there and watch. I personally was so engaged I didn't play anything else until I finished it. It took me 46 hours to 100% it. [spoiler]True ending does require you to finish on NG+[/spoiler]
Great game! I already completed three playthroughs on Xbox, and I'm buying it again on Steam to support developers who create female protagonists that aren't bound by outdated stereotypes and let them wear practical, normal clothing instead of sexualizing them. 素晴らしいゲームです!Xboxで3周クリアしました。 固定観念にとらわれない女性主人公を描き、性的に消費せず、普通の服装で表現するのは本来あるべき姿です。露出や性的アピールに頼らなくても、キャラクターは十分魅力的になれることをこの作品は証明しています。だからこそ応援したくて、Steam版も購入しました。
ONE OF THE MOST UNIQUE GAMES FROM CAPCOM Kunitsu-Gami: Path of the Goddess is one of those games that feels impossible to compare with anything else. It is a strange but incredibly successful mix of tower defense, action combat, RTS and RPG elements, creating an experience that feels completely unique. From the very beginning, the biggest impression is the presentation. This game is not only beautiful it feels like a living Japanese diorama. The amount of detail, the art direction, animations and especially the soundtrack create an atmosphere that is hard to find in modern games. The music deserves special praise. It dynamically changes depending on what is happening during missions, and some tracks stayed in my head long after finishing the game. The whole audio design perfectly matches the ritualistic feeling of cleansing the mountain from demons. The gameplay loop is simple but incredibly addictive. During the day, you prepare the battlefield, rescue villagers, assign them roles and create your defense strategy. During the night, everything changes into a desperate battle where you need to command your units while also fighting alongside them as Soh. Every unit has a different purpose, and creating the right combination is the key to success. The tower defense elements are surprisingly deep, while the action combat gives you direct control over the battle instead of just watching your army fight. I also love how much personality the game has. The enemies, locations and characters feel inspired by Japanese folklore but still create something completely original. Almost every element feels carefully designed. Unfortunately, the Steam Deck experience is not as good. The game is playable, but reaching stable higher framerates is difficult and you should expect around 30 FPS with adjusted settings. My biggest complaints are the resource management between missions and some New Game Plus requirements. The true ending requires replaying the entire game, and while NG+ adds new challenges, some of them feel more like grinding than meaningful new content. Despite these issues, Kunitsu-Gami: Path of the Goddess is one of the most memorable games I have played recently. It is creative, beautiful and full of passion. In a market full of safe and similar games, Capcom created something genuinely different. I finished it 100% and I absolutely loved my time with it. Pros: + Extremely unique gameplay combination + Beautiful Japanese inspired art direction + Incredible soundtrack + Fantastic atmosphere + Great mix of tower defense and action combat + Many interesting units with different roles + Creative enemy designs + A lot of passion and attention to detail Cons: - Steam Deck performance could be better - Some grinding is required for upgrades and challenges - True Ending requires a full replay - Some NG+ challenges feel repetitive Highly recommended if you want something completely different from modern AAA games.
A good game with better gameplay. I would say this is a mix between hack-n-slash, tower defense, and lane defense games mixed into one. The story, while non-verbally told, is not great or bad, but it does progress the gameplay. This is one of those hidden gems that is most likely seen as an under-appreciated game that AAA studios such as Capcom should be making more often. It might not be for everyone, but if found on sale, I would definitely recommend giving it a try.
100% achievements on Kunitsu-Gami: Path of the Goddess. This game is amazing! Solid 9/10. Although there's no dialogue, the story was beautifully told, especially through the scrolls and plaques. The gameplay was near perfect, and the artwork was fascinating. Easy recommendation.
レビューを見渡した感じ、気が付かれていない方が多そうでもったいないので書きますが このゲームには真エンドもあります 2周して分かりました また 真エンドまで行くとより分かることとして、このゲームは最近頻繁に言われるいわゆるポリコレに対する1つの答え方でもあります 人の作品にあれこれいちゃもんをつけるんではなく、こういった自然で上品な表現で行うべきだと思いますね、素晴らしいと思います 多くの人が書いていることの繰り返しにはなりますがこのゲームの良いところは世界観 短所はゲームバランスです 映像的に少しでも惹かれたならプレイするのが吉、上質なタワーディフェンスゲームを探しているなら他を当たるのが良いと思います
What A good game, nice CAPCOM for this treasure. cool bakemono design and atmosphere.
ビジュアルはいいそれだけ ゲーム性が終わってる。 シュミレーションゲームを作りたいなら、一人ずつ天職させるような、労力のかかる、ミスしやすいシステムは作るべきではない。 またどこに配置するかの指定をしても、無視することもしばしばあり激しくイライラさせられる。 アクションゲームとしても上辺だけ高難度ゲームを真似たような作りになっており全く面白くない。 戦闘スタイルがもう一つ選べるようになっているが産廃なので実質一つである。 弓の弾が色々選べるが実質爆発以外はほぼ産廃である。 等々、やっつけで作ったのか?と聞きたくなるようなものになっている。 雰囲気ゲーとして買う人以外にはオススメできない
This game is really really good.
Pretty unique tower defense game, but the combat of the main character is not good enough to warrant boss fights, and the boss fights in this game are just kind of awful. Mainly just boring. Also, the gimmick levels don't add enough variety imo
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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