
Sweezy Gunner is an eye melting, brain bending, mouse squeezing 2D Shoot em up. destroy everything in your path, Upgrade the Sweezy Gunner ship. A Large open World! Travel through the lush green fields, frozen tundra and arid desert. Explore the depths of the many dungeons, caves and temples and collect that tasty loot!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I would like to recommend this game, but hell, i just cant. Its a good game for everyone, entertainig, funny. There are enemies, you have to kill them in a frenzy oblivion of bullets. Average difficulty, funny descriprions, lots of upgrades, etc. But then, you discover the Challenges mode. And everything goes to hell. Game dev just turned a good game into a f**ing dark soouls thing. No explanation, totally senseless and totally frustrating. Its just another good game ruined by the 'need-a-hard-mode' thought. 28 stages of trial and error torture. If you are a completionist like me, dont even try. Trust me, its not worth the time.
I never did get all those darned achievements.
💋
Łatwa i przyjemna gra, która może dostarczyć lekkiego zastrzyku adrenaliny. Gra jest szybka i czasami wymaga skoncentrowania się w celu uniknięcia pocisków. W grze jest dużo różnych wzmacniaczy, które urozmaicają rozgrywkę. Przeciwnicy nie są zbyt trudni... jeśli masz trochę lepszy refleks niż przeciętny dorosły. Dodatkowo gra zadziała tobie nawet na ziemniaku, więc o płynność nie trzeba się martwić.
I'm loving it! I just defeated my first boss!! When I first started the game I thought that it was somehow easy. Oh, I was so wrong. Improvements to the fire power and fire rate makes it super interesting and makes you want to collect more gold to buy those improvements. A wide variety of bonuses can be dropped by enemies, and makes the game more fun! Many different monsters and challenging stages. I can't wait to discover more! Super recommend!
Um metroidvania que usa com base um jogo de navinha e funcionou de forma espetacular!
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Mixing the shmup/bullet hell genre with Zelda exploration without the difficulty or roguelike elements of Isaac is an idea that certainly has promise. Unfortunately, everything feels very samey. Many enemies are functionally identical, the bosses are very similar. the powerups feel pretty similar and run out very quickly. The grind - be that from picking up coins or 'job' fetch quests, plus backtracking, artificially pads the game out further increasing the tedious repetition.
Game is glitchy at times, lacks most useful options (the ability to toggle windowed mode, for example), controls poorly with an inability to remap controls or use a controller, and has other issues that really should have never made it into the public release. Now that the game has been abandoned for years and quite literally no one plays it (according to SteamCharts), I expect that these issues will never be resolved. Additionally, several of the achievements are locked behind a challenge mode. I quite enjoy many indie game's challenge modes (I have most of the no-death achievements for Super Meat Boy; S rank sanctuary for Cave Story; close to beating VVVVVV no-death mode, etc). However, I can say this game's controls are nowhere near tight enough (you get stuck on walls, for example) and the RNG is far too random to ever justify the addition of such a mode. It ends up being far more infuriating than fun. This mode was added while all the issues I stated above were ignored entirely, and is consequently hurt by the fact these issues with the core mechanics were never resolved. Despite these complaints, I'm still giving the game a good/yes recommendation because the base game is pretty good, if a bit grindy and repetitive at times. The challenge mode has flaws but is still fun enough to keep your attention. The graphics are beautiful and the music is pretty catchy (especially the boss theme). And the game is only $4 (even cheaper if on sale or obtained through a bundle). Plus, the game was made by a very small team (mostly one guy, if I understand correctly) and it seems to be his first (public) attempt at making a game. I'd be interested in trying some of his more recent games, as I bet they improve upon most of the aspects I'm complaining about. Taking these aspects into account, honestly, the game is insanely impressive and it's a shame it never grew to the same extent that many other indie games have. Overall, I'd recommend it. But (especially if you're a completionist), beware that the challenge mode is a real slog and often not a fun one at that. All other aspects have a few flaws but are more than good enough to kill some time when you're bored. A great amount of content for the price, and relatively good quality, too.
I enjoyed this game. It's a fun little shoot'em up with metroidvania vibes and pretty casual bullet hell. Yeah, it has it's flaws (like you can't get into the settings menu when you already started playing to adjust stuff) and sometimes can be grindy and repetitive, but anyways - it's a fun little time killer, so I'll forgive all that. Why the negativity then? I was playing for couple of hours straight. Got to the desert area and the game crashed. I've restarted. Guess what? Game restored to a state before killing first boss. No achievements, no unlocks, no purchases. So, yeah... Bugs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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