
Nebulock is a short bullet-hell game with intense gameplay, where the player must destroy bosses made of blocks, collect resources and upgrade his spaceship.
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About
Nebulock is a short bullet-hell game with intense gameplay.
Get in your spaceship and fight a variety of different bosses.
Go through many levels defeating bosses made up of blocks. Destroy their armor, cannons and break the core!
Each successive boss gets more powerful, its blocks are stronger, and its projectiles do more damage. But the higher the risk, the greater the reward.
Destroyed blocks drop resources that you can spend to upgrade your ship.
If you can't defeat the boss, you can go back to previous levels, stock up on resources and return to the battle with renewed vigor.
Twin-stick shooter controls
30 levels with bosses
80+ ship upgrades
3 difficulty modes
Mouse and keyboard is preferred, but gamepad is supported.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bad game with real balancing issues. Fights go like this: easy, easy, easy, easy, IMPOSSIBLE (then repeat). Too many different upgrade paths, so you can easily soft lock yourself; only way to try a different build is to start over. Not good. Note: game might be playable if you have a joystick, but I wouldn't bet on it.
The game’s objective is to defeat 26 bosses by shooting them with your craft while dodging their projectiles as you fly. You can take a hit now and then, but that won’t help much because the bosses’ attack patterns are similar to those found in bullet hell games. However, you can come back stronger by collecting resources that drop from destroyed parts. You need to pick them up before you get blown up, though, because if you die, you lose everything. The upgrade tree follows a familiar formula. You start with a single upgrade that branches out into additional upgrades as soon as you purchase it. You can’t see what upgrades will unlock next, which adds a nice element of surprise. Although some upgrades can be purchased multiple times, with the number of available purchases clearly shown, and each level costs more than the last, you only need to buy an upgrade once to unlock the next upgrades connected to it. Progress through the upgrade tree is limited by various resources, which restricts how much you can purchase before you need to defeat tougher bosses. You can either work through the tree methodically, upgrading everything before moving on, or rely on your skill and try to defeat bosses with minimal upgrades. You won’t get far that way, especially on the hardest difficulty, which unlocks after beating the game on Hard and wipes all progress with a single death. Upgrades provide a wide range of benefits, including increased speed and damage, shorter reload times, additional bullets, a stronger resource magnet, a higher chance of earning extra resources, drones that collect resources for you, and more. The good news is that you can replay any boss as many times as you like, and if you get stuck on one, you can simply return to an earlier boss. The bosses are somewhat similar because each new one adds a few more blocks to its structure, either as part of its hull or as additional weapon platforms. New types of blocks are added regularly, like the one that restores constantly until you destroy the main block, or shield that goes down when you blow up the connected block. Even so, it remains satisfying to destroy them piece by piece, and different blocks almost make it a puzzle. Better yet, if you completely sever a connection, everything no longer attached to the main structure explodes as well. You also don’t need to destroy an entire boss to win. Taking out the core at its center is enough, although reaching it requires blasting through several layers of hull plating. As mentioned, there's a perma-death mode where entire save file is wiped upon first death. The positive is that there's a resource multiplier that makes it less grindy. What ruins the mode is the fact a stage doesn't end immediately when the boss dies, but keeps going for a few seconds. This means that a sea of bullets left by a boss can still kill you, and cause you to end a game in a very cheap death.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is small, affordable and fun. but I do have a few gripes. 1. needs at least 30+ more lvl's 2. needs a bigger tech tree 3. needs at least one new block type 4. needs a better final boss. Otherwise, the game is great
It's short. Took me a little about 3 hours to beat, but someone good at bullet hell would probably beat it in an hour, but for only $3, who cares. Still fun though and a great way to kill an afternoon. Love the chiptunes music and simple geometric art style.
You're almost softlocked if you choose the wrong upgrades because there's no refund option. I'm stuck against a bullhell enemy that 2 shots me and there's no upgrades left I can buy.
Now this game is quite annoying at times, especially if you try to '100%' it. However the challenge level is quite high, which may be enjoyable for some. If you want a difficult game, then this might just be it for you :).
This is a little bullet-hell incremental game that is DEFINITELY harder than it looks. The game is split into five parts, each with a new resource and a new mechanic and pattern, all of which appear in the final boss fight. This means that skill is NOT optional: you will complete all upgrades at some point and will have to rely on your skills to beat the boss. The game is quite interesting with many bullet patterns, but also quite challenging. However, I believe it has one major flaw: bullets persist after the core is destroyed, and if you can still die during this period. Another issue is that the white resource is limited by bosses and unlocks powerful upgrades, so if you don't choose carefully, you may have trouble beating bosses as you cannot refund the upgrades.
This game is really good. It gives a mix of Undertale and Asteroids. Very cheap, and very replayable. Awesome game
The permadeath mode is so ♥♥♥♥♥♥♥ unfair you get one life for the entire game yes thats what permadeath means but at least buff the starter upgrades
gameplay is amazing
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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