
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly this game is pretty good, I enjoy city builder/colony sim games and this is a pretty good example of how one should be. It get's a little janky towards endgame, some of the quests aren't rewarding enough to justify spending time doing them but at that point you already have your infrastructure set up to where they're not necessary whatsoever. I wish the expeditions were better. It gets kinda boring in the sense where there's not many new things to discover and I'm speaking with only 20 hours of experience. I recommend buying this game when it's on sale, there's other games that I would say have a better endgame / continuance to it that are worth it at full price. TL;DR: Buy on sale, solid game.
at 8 euros, i got my money's worth, but there's a couple things: 1. it's a strategy game, but not really. buildings get damaged, but there is a 'repair' button. or you can build a building that will repair automatically. there is an overworld map to explore, but again, you send the scientist to get the beakers, the scavenger to get the goodies, the soldier to fight the bad guys. there's really no choice involved. 2. it's trying to do that Rimworld thing of bad stuff happening, but it feels programmed, not organic. like 'ok, time for disaster now, better add challenge!' it just feels artificial, somehow. i'm probably spoiled by Rimworld. having said all that, sometimes you just want to make the colony grow, even if the game is perhaps lacking in the strategy department. no guilt if that's what you want, i get it. YES, BUT NO MORE THAN 10€, preferably 5€.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 14.9K | 97% | $6.99 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.6K | 91% | $14.99 | |
| $3.6M | 10.5K | 89% | $9.74 | |
| $3.6M | 12.7K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $28M | 51.5K | 85% | $29.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Surviving the Aftermath is absolutely insane—in the best way possible! From the very first minutes, the challenge was intense. I started with a mix of Normal and Hard difficulty for every setting, and wow... this game doesn’t hold back. It had me hooked to the point where I completely lost track of time (and sleep!). This isn’t just another survival city-builder; it’s a true test of strategy, patience, and adaptability. The complexity is thrilling rather than frustrating, making every failure a lesson that drives you to try again. If you’re the type of gamer who enjoys thinking through every move rather than just admiring high-end graphics, this game will keep you engaged for hours. I activated all the DLCs to enhance the experience, even though some say Hope isn’t necessary—but I just had to try everything. The added content brings so much depth, making every playthrough feel fresh and exciting. Sure, my first attempts were rough, but once I got the hang of things, the game became even more addictive. After an entire day of playing, I can confidently say this is one of the most satisfying and immersive survival strategy games I’ve ever played. And yes, I’ll keep playing—because the curiosity to push further never stops!"
1. Pandemic 2. Pandemic 3. Pandemic 4. Other horrible events, with only horrible choices eating all the resources, especially if you enable DLC The worst "city builder" i've seen so far... even survival games are kinder or more lenient than this one. Endzone 1 is def nicer than this (Surviving the Aftermath only seems to have more content).
I DON"T ♥♥♥♥♥♥♥ NEED TO BE NOTIFIED EVERY DAMN TIME ONE OF MY COLONEST GETS HURT!!!!!! JUST SHUT THE ♥♥♥♥♥♥♥ ALARM UP!!!!! Its like the devs never played the game to realize how annoying that sound is. Game crashes just infrequently enough for me to get comfortable with the auto save, but then when it does crash you lose 10 or more minutes of progress… Just another stereotypical paradox game, euro jank, buggy, predatory dlc, it’s got it all… Shame though the core game play is ok, and I like the art style and music.
Après 21h sur ma partie, je pense que le jeu est incomplet. L'ergonomie et l'UI sont mauvaises, le RNG fait n'importe quoi pour aucune raison (comment je peux avoir une épidémie de survivants qui se blessent...), le jeu est répétitif, l'IA des ennemis et survivants est mauvaise, la progression est très lente, comme si on forçait un grind lourd pour allonger la durée de vie du jeu... On a l'impression de voir des adolescents bourrés qui tentent de vivre... et dont on a aucun contrôle... Ce jeu n'est pas terminé... il a les bonnes bases de départ, il est immersif dans l'univers post-apocalyptique mais il lui manque beaucoup de finitions d'un jeu de gestion pour être sympa.
Ich finde im Spiel merkt mann dass der Entwickler nicht viel Zeit hatte. Die Gebäude sind ganz nett gemacht und die Katastrophen auch. Die Kampfsimulation ist glaub ich irgendwo extern eingekauft worden, das wirkt so drangeflanscht. Die Dorfbewohner sind ziemlich dämlich und insgesamt die Storyline hat mich nicht abgeholt. Für mich war das eher eine künstliche Verlangsamung damit man auf Spielstunden kommt. Habs jetzt einmal durch. Ich denke die Idee ist mit unterschiedlichen Settings (die legt man am Anfang fest) das Spiel immer wieder zu spielen aber einmal hat mir jetzt gereicht.
Herausfordernd, aber macht sehr viel Spaß.
a bit of a learning curve with all the resources that need managed to keep settlers alive, BUT that is what the game is about! great for those that love building up a town and managing: commerce, food, medicine, rifles, etc
Cmon devs you can't sell the game again. Only Todd can!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.