
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly this game is pretty good, I enjoy city builder/colony sim games and this is a pretty good example of how one should be. It get's a little janky towards endgame, some of the quests aren't rewarding enough to justify spending time doing them but at that point you already have your infrastructure set up to where they're not necessary whatsoever. I wish the expeditions were better. It gets kinda boring in the sense where there's not many new things to discover and I'm speaking with only 20 hours of experience. I recommend buying this game when it's on sale, there's other games that I would say have a better endgame / continuance to it that are worth it at full price. TL;DR: Buy on sale, solid game.
1. Pandemic 2. Pandemic 3. Pandemic 4. Other horrible events, with only horrible choices eating all the resources, especially if you enable DLC The worst "city builder" i've seen so far... even survival games are kinder or more lenient than this one. Endzone 1 is def nicer than this (Surviving the Aftermath only seems to have more content).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love the game alot kep up the good work uwu
Almost completely customizable for the level of challenge you're after, whether you want to be tearing out your hair or just exploring the wasteland and story. REALLY satisfying to overcome the challenges and see your settlement flourish <3
"Surviving the Aftermath is absolutely insane—in the best way possible! From the very first minutes, the challenge was intense. I started with a mix of Normal and Hard difficulty for every setting, and wow... this game doesn’t hold back. It had me hooked to the point where I completely lost track of time (and sleep!). This isn’t just another survival city-builder; it’s a true test of strategy, patience, and adaptability. The complexity is thrilling rather than frustrating, making every failure a lesson that drives you to try again. If you’re the type of gamer who enjoys thinking through every move rather than just admiring high-end graphics, this game will keep you engaged for hours. I activated all the DLCs to enhance the experience, even though some say Hope isn’t necessary—but I just had to try everything. The added content brings so much depth, making every playthrough feel fresh and exciting. Sure, my first attempts were rough, but once I got the hang of things, the game became even more addictive. After an entire day of playing, I can confidently say this is one of the most satisfying and immersive survival strategy games I’ve ever played. And yes, I’ll keep playing—because the curiosity to push further never stops!"
a bit of a learning curve with all the resources that need managed to keep settlers alive, BUT that is what the game is about! great for those that love building up a town and managing: commerce, food, medicine, rifles, etc
Après 21h sur ma partie, je pense que le jeu est incomplet. L'ergonomie et l'UI sont mauvaises, le RNG fait n'importe quoi pour aucune raison (comment je peux avoir une épidémie de survivants qui se blessent...), le jeu est répétitif, l'IA des ennemis et survivants est mauvaise, la progression est très lente, comme si on forçait un grind lourd pour allonger la durée de vie du jeu... On a l'impression de voir des adolescents bourrés qui tentent de vivre... et dont on a aucun contrôle... Ce jeu n'est pas terminé... il a les bonnes bases de départ, il est immersif dans l'univers post-apocalyptique mais il lui manque beaucoup de finitions d'un jeu de gestion pour être sympa.
I DON"T ♥♥♥♥♥♥♥ NEED TO BE NOTIFIED EVERY DAMN TIME ONE OF MY COLONEST GETS HURT!!!!!! JUST SHUT THE ♥♥♥♥♥♥♥ ALARM UP!!!!! Its like the devs never played the game to realize how annoying that sound is. Game crashes just infrequently enough for me to get comfortable with the auto save, but then when it does crash you lose 10 or more minutes of progress… Just another stereotypical paradox game, euro jank, buggy, predatory dlc, it’s got it all… Shame though the core game play is ok, and I like the art style and music.
Herausfordernd, aber macht sehr viel Spaß.
[h1]달다구리 짬통밥[/h1] 맛있다고 다 넣으면 짬통밖에 더 안되듯이 오묘한 음쓰의 향이 나는 게임입니다. 분명 재밌을 만한 요소들은 전부 들어있는데, 어째서인지 게임을 하면 할수록 몰입이 안되고 재미가 없습니다. 요즘 흔한 양산형 게임 광고처럼 진지를 구축하고 가끔 쳐들어오는 적을 막고 주위 자원을 모아 내 기지를 더욱 발전시키는 게임입니다. 아마 그 광고들이 이 게임을 패러디 하지 않았을까? 하는 생각이 들정도입니다. 심시티에도 어느정도 신경써야 하고 정말 재밌을 것만 같습니다!! 심지어 겨울이 되면 프로스트 펑크처럼 한파가 몰아닥쳐서 도시민의 온도까지 신경써줘야 합니다. 거기다 마을 밖에서 과학포인트를 모아 테크를 올리는데, 무려 테크가 5종류나 있어서 정말 재밌을 것 같습니다!! 그러나 이 모든 것이 그닥 재미가 없습니다. 직관적으로 보이지 않는 건물 요소 및 건물 기능으로 심시티하는 맛이 좀 이상하고, 겨울나기는 쉬워서 그냥 지나가는 귀찮은 존재일뿐... 거기다 테크가 정말 더럽게 천천히 올라서 짜증나는 요소일 뿐입니다. 아마 게임 캐릭터들이 어지간히 방치하지 않는 이상 잘 안죽고, 게임오버 당하는 기준도 상당히 널널해서 긴장감이 덜하기 때문이라고 생각합니다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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