
Earth, 1976. You have been tasked with managing a deep-sea science facility working to perfect cloning. Explore the darkness and keep your crew alive in this hardcore survival colony builder. And beware. The darkness hides untold horrors.
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Earth, 1976. The cold war is in full swing and you have been tasked to construct and direct a deep sea research facility working to perfect human cloning. Survive against the odds in the extremely unforgiving abyss maintaining oxygen, power, food, and much more to keep your crew alive. Discover and mine resources for construction, light your way in the dark, and expand into your surroundings to advance your research. Capture the diverse, highly-adapted flora and fauna of the deep, but beware: the darkness hides unexpected horrors, with only the light keeping them at bay.


Lead a team of scientists conducting genetic experiments on local wildlife on the ocean floor.
Keep your population sane, obedient and alive as you expand your base and discover the secrets of cloning and genetic research.
Improve life and progress in your facility by researching advanced technologies.
The fate of your crew is in your hands! Make crucial decisions through the event system.


Ensure the survival of your crew by planning, placing and building essential infrastructure for manufacturing, research and life support.
Expand and optimize your base and its available resources. Connect your buildings and mining facilities efficiently with tunnels and powerlines.
Conquer the uneven terrain of the ocean floor with clever planning and vertical construction.


Build light pylons and push back the darkness to expand your base.
Secure resources far away from your main base by using exploration submarines and outposts.
Prevent disaster by making sure power does not fail, together with life support and light sources.


Your crew senses it, and so do you. Something is lurking at the edge of darkness, slithering and seething.
Darkness is danger, light is safety. Do not turn off the light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
one of the most boring games ive ever played. Stay away from it. It looks nice but its really not.
I want to like this game, I really do, but OMG is it buggy as hell! I cannot get mroe then an hour of gameplay out of it before some bug occurs and then the whole game shudders to a halt. Place down a building and suddenly an icon wont disappear, then other buttons wont work, suddenly the cameras getting sluggish, etc, etc, etc. Every time one bug happens a whole heap follow and the game breaks. Its an amazing concept but then execution is piss poor at best. Paradox FFS you can do so much better
Гра непогана і дуже атмосферна. Можливо, я не застав її на виході, тому всього не бачив, але як мінімум критика через нестачу життєво необхідних ресурсів мені не дуже зрозуміла, адже принаймні безкінечне вугілля тут цілком є. Основна складність це балансування "приплоду" населення з його життєвим циклом, цього майже нереально повністю досягти. Але на те й ігрова механіка, щоб створювати челендж. От справді мінус у тому, що гра жадібна до ресурсів і починає досить відчутно тормозити, коли маєш велику базу та кілька аванпостів. Також дещо кострубатий різнобарвний інтерфейс, у якому спочатку складно розібратися. Проте загалом я отримав свою порцію задоволення і можу її порекомендувати тим, хто цікавиться підводними базами, адже таких сетінгів зараз виходить малувато.
yes, its surviving mars but under water, I haven't played much of this one but I would recommend both. with more time I would say surviving mars is better however I'm still not done, but even if it improves (its still good mind) surviving mars has a lot more to offer. i said all of that before finishing the game, very disappointing overall, play something else
I really wanted to like this game, but... I find it very frustrating. The tutorial is good as far as it goes, but... I find that I get stuck very frequently. For example, I believe that I have a building connected to the grid (the yellow tiles are all there), but the building says it has negative power. This happens a lot. I have a cloning area that requires bait, but it doesn't tell me how to get the bait! I started on the "default" medium mode but didn't get very far. So I switched to the "easy" mode, but still got stuck. So, maybe they can make the "easy" mode even "easier" and lead me by the nose even more. "Dude, you need bait so here's what you need to do". Or don't just tell me a building is at -2 power, tell me how to fix it! (I deleted all the power lines and reconstructed them, but that didn't help). I like the idea of the game, I like the graphics, but once one gets stuck there seems very little to get "unstuck". That is my 2c worth.
I like city builders, and I like the premise for this game, but I just found the flow of gameplay so boring. I wish I could like it.
Takes a bit of trial and error to get the hang of, and some things could be better balanced than they are, but on the whole an enjoyable and challenging base builder that's worth a look by fans of the genre.
A bit buggy (ran into the unhoused employee bug) and had performance issues mid-late game which required restarts to fix, plus I think some of the game play mechanics are a bit shaky (just using outposts instead of lamps was a bit of a game breaker, and mining subs rapidly lost their usefulness) but overall I quite enjoyed this. Pity it looks like its wrapped up - very pretty, good premise, setting had plenty of opportunities to expand. Worth a play.
really bad game. surviving the aftermath is much easier and mature than this one. there is a cascade between oxygen and power generation. without power you can't produce oxygen, and without oxygen your workers in the generators can't breath, and your workers have been all time present in that generators. further in game, if you build one or two building for production, depends on their size, you have mainteance 1 oxygen and 2 coal generators. and don't forget to mine the coal.. so in the first two hours of play the game is everything ok, you do your quests.. but then somehow something happens and everything goes wrong, alert all time... red lights.. and you can't mainteance your buildings, shut down doesn't work. the game plays like a demo with a limited gametime, and then it's game over.. and it is not about the master the game. it's basically irrational chained in.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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