
Earth, 1976. You have been tasked with managing a deep-sea science facility working to perfect cloning. Explore the darkness and keep your crew alive in this hardcore survival colony builder. And beware. The darkness hides untold horrors.
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Earth, 1976. The cold war is in full swing and you have been tasked to construct and direct a deep sea research facility working to perfect human cloning. Survive against the odds in the extremely unforgiving abyss maintaining oxygen, power, food, and much more to keep your crew alive. Discover and mine resources for construction, light your way in the dark, and expand into your surroundings to advance your research. Capture the diverse, highly-adapted flora and fauna of the deep, but beware: the darkness hides unexpected horrors, with only the light keeping them at bay.


Lead a team of scientists conducting genetic experiments on local wildlife on the ocean floor.
Keep your population sane, obedient and alive as you expand your base and discover the secrets of cloning and genetic research.
Improve life and progress in your facility by researching advanced technologies.
The fate of your crew is in your hands! Make crucial decisions through the event system.


Ensure the survival of your crew by planning, placing and building essential infrastructure for manufacturing, research and life support.
Expand and optimize your base and its available resources. Connect your buildings and mining facilities efficiently with tunnels and powerlines.
Conquer the uneven terrain of the ocean floor with clever planning and vertical construction.


Build light pylons and push back the darkness to expand your base.
Secure resources far away from your main base by using exploration submarines and outposts.
Prevent disaster by making sure power does not fail, together with life support and light sources.


Your crew senses it, and so do you. Something is lurking at the edge of darkness, slithering and seething.
Darkness is danger, light is safety. Do not turn off the light.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Takes a bit of trial and error to get the hang of, and some things could be better balanced than they are, but on the whole an enjoyable and challenging base builder that's worth a look by fans of the genre.
the game is fun and intresting
Took my sweet time with this, didn't really go for the achivements until second playthrough but managed to take them all in 35 hours in total. That says something about this game: it lacks challange. The concept is great though, I love the deep sea theme although it seems a bit off having sunlight dependent vegetation in the deep sea. It lacks the claustrophobic feeling with the large window and well lit buildings, sure it's pretty but I'd rather have the feeling of tight spaces and darkness. When it comes to game mechanics I miss some features like seeing how many workplaces are vacant, the ability to see details about, and navigate to discovered habitats. Also, why is there really a research option for an outpost when it gets built automatically when exploring a new biome? Here's a short list of what would make the game better: * No automatic outposts when exploring new biomes. Instead: Let the player build one of those submarine landings and assign a tranport submarine to that landing to get access to that new biome. * Make the tunnels cost resources. Powerlines cost resources, why not the tunnels? Concrete and Quartz would be proper materials, perhaps even steel. * Deeper tutorial. I discovered by random that I could shift-click a building to the place down a copy of that building. I also had to discover by myself how to switch off a building entirely or by just temporarily disable a working slot, and for that matter changing the priority of the building. Resource and worker deligation should be taught through the tutorial.
A bit buggy (ran into the unhoused employee bug) and had performance issues mid-late game which required restarts to fix, plus I think some of the game play mechanics are a bit shaky (just using outposts instead of lamps was a bit of a game breaker, and mining subs rapidly lost their usefulness) but overall I quite enjoyed this. Pity it looks like its wrapped up - very pretty, good premise, setting had plenty of opportunities to expand. Worth a play.
Too laggy
cool, unique survival city builder. story has its pros and cons, and not everything is well explained ingame, but the athmosphere and uniqe mechanics really make it up
I like it, but I wish it had more updates. Once again, a game with a premis unique enough that it keeps me engaged far past what the gameplay or mechanics normally would. Difficult early game that is largely trivialized by the time you reach the end. I say largely, because you CAN still become royally screwed if you expand without taking account of all your needed resourses. I think it deserves better reviews than it has, given the fact that there is no other game like it rn. That said it's not for everyone, but there is fun and enjoyment to be had here
random bug when placing structure
Me encanta el juego y me funciona en mi cutrenotebuk
Buggy abandonware
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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