
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
x
An absolutely incredible little game. Highly recommend.
Шедевр.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved this game to death on gamepass but do NOT play this on a 4:3 monitor, made me barfy for some reason
That was fun!
my personal favorite game of all time. I was only a non gamer for about 3 years. Then I picked up mario 64 at my cousins house and ever since then I have been gaming non stop 2 decades later and hundreds of games later only 3 games have held my #1 spot 1- Donkey kong country 2. It was the first game I ever beat from start to finish by myself and it held a very special and nostalgic place in my heart and it still does, but it eventually got dethroned by 2- Red Dead Redemption 2. taking off my rose tinted glasses this game isnt perfect. games a bit stiff but the setting, mechanics, story and Arthur himself inspired me to become a better person. and now we come to Superliminal. I originally played this on gamepass and I downloaded when I was tipsy and waiting for microsoft airplane simulator to download. it was midnight on a cool summer Autumn night. 3 hours later I had found my new favorite game I wont explain why I love this game so much because I truly believe that the less you know about it the better, puzzles are hard but for the love of god do not look things up you can do it yourself. Like I said my first playthrough was 3 hours. in my opinion this is more than worth the $20 but you can always get it on sale. if you want some advice from me, I say you play this alone late at night and in one long session.
EL MEJOR JUEGO DEL MUNDO, NO TE VAS A ARREPENTIR
this game is perfect. a 10/10 for sure. it's so different and the replay-ability is surprisingly high. love this game. really makes you think sometimes. it's just so cool
WOWWWWWWWWWWWWWWWWWWWWWWWW l'ho amato al 100%
2026/6/6 「Hello my name is Dr. Glenn Pierce」 我成功破完全成就了~~ 雖然這款遊戲主要是散步,但是他們獨特的物理機制會讓你玩起來很開心 (除非你有3D暈,不然我都很推薦你玩玩看) ------------------------------------------------------------------------- 如果要破全成就的話, 我會推薦你線破完全部的挑戰模式, 因為他可以幫助你了解如何速通。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 13.2K | 94% | $7.49 | |
| $597.9K | 1.4K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $31.4K | 62 | 77% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 113 | 63% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 28.9K | 94% | $19.99 |