
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great fun, not a ton of replay value until you forget it =)
Bien mais pas tout à fait ce que j'en attendais. Une idée originale, bien faite, propre à me rappeler des expériences comme The Stanley Parable qui aurait enfanté un ersatz de moindre niveau dans les dialogues. L'expérience est courte mais bien suffisante, je commençais à trouver cela redondant sur la fin, il était temps que cela se termine. Par contre il faut vraiment saluer les idées niveau conception des niveaux et comment on les traverses, c'est parfois très déstabilisant mais jamais bloquant, il n'y a eu qu'une ou deux fois (une véritablement) où j'ai dû faire fonctionner mon mono-neurone plus que de coutume. Il n'empêche que cela reste une expérience rafraichissante que je ne peux que conseiller pour qui veut sortir de sa zone de confort et se retrouver face à un type de jeu q'on ne voit que trop rarement (du moins qui en vale la chandelle comme The Stanley Parable, Antichamber, et quelques autres)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ты проснулся, умылся, побрился, отжался Наступил на кота, с женой поругался Помирился с женой, поругался с дорожной полицией И вдруг обнаружил, что тебе это снится... СПЛИН©
good
游戏的解谜思路非常有趣,让人脑洞大开,并且每个关卡的主题和思路都不同,可玩性很高。 个人认为该游戏的美学设计真是水平一流,无论是布局还是配色都令人眼前一亮。没有广播时,场景也很有核类风格。最喜欢各种丰富的彩蛋,非常有超现实的感觉!像做了美梦 : ) 故事线真的很温馨,玩到最后也是哈特软软,感觉被很好地安慰了(谢谢皮尔斯医生)。所以最后游戏整体玩下来的体感非常棒!而且除了主关卡,联机和多人模式也很有意思,值得一玩。 真心想把这个游戏推给所有喜欢阈限、超自然风格解谜游戏的同好,好期待工作室的下一部作品!
This game was an experience. It was really fun, creative and, at times, scary. Solving puzzles was really fun, and they were all very creative. The ending was beautiful, truly. It's an experience I will recommend to all my friends!
WOWOWOW. Good puzzle game and amazing ending sequence!! The OST 10/10 too
一开始是三年前还是学生没钱玩的假入库现在来补票 整体体验还是挺舒服的色调很养眼没有刺眼的搭配 看久了也不累环境设计也很有创意彩蛋和隐藏房间不少,仔细找会有惊喜。 核心玩法是用视角放大/缩小物体,还可以通过修改带门的方块改变自己大小,解谜难度不算高,五星难度的话可能只有三星左右,也没有刻意为了延长游戏时间设计的繁琐谜题。游戏里偶尔会遇到一些小 bug,但都无伤大雅。 唯一可惜的是,游戏发布后创作者似乎没有持续更新,联机模式也没有推出。这个核心玩法其实还有很多可以拓展的花样,如果团队精力充足,肯定能玩出更多创意。我挺希望以后能看到更多类似风格的作品。
처음엔 단순한 원근감을 이용한 사물로 퍼즐을 깨는 게임인 줄 알았지만 갈수록 사물외에도 착시와 고정관념을 깨는 퍼즐들이 있어 더 재밌었다. 그리고 스토리가 있어서 신기했고 엔딩도 맘에 들었다. 게임이 되게 직관적이고 알기 쉽게 만들었으며 가끔은 공포감을 조성하기도 하지만 무서운 건 없었고 누구나 재밌게 할 법한 게임이다. 마지막에 멀미 지림.
Beautifull game. Smashes deep in your perspective.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.4M | 18.6K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 28.9K | 94% | $19.99 |