
Mascot Horror in a 90´s escape room! deliver your pizza order to Tagomago´s Mansion, but be careful, dinner is not the pizza..its YOU! escape from this haunted house and his 7 cannibalish inhabitants in a time loop with more than 25 endings! EVERY MONTH NEW ROOMS AND ENDINGS ADDED! (◣__◢ )
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About






Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
The longest half hour of my life. Big respect for being a one person dev team, but basic spelling and grammar errors and stock sound effects you can pick out of a tiktok video just took me out of the whole experience. The voices being AI or synthspeech was also too immersion breaking for me. The opening screen also asking for no bad reviews on steam is kinda insulting. I paid for this game, and others will too, consumers deserve to know what others think. Not an overall bad game, the visuals and assets made for it are genuinely appealing. Just not for me.
The grammar mistakes and general lack of game play was... a lot. I think this game is fine. But at the cost of 2000 yen it's a no from me. Maybe if it was 70% off or something. The aesthetic was really good. I was so excited to play this game. The execution, however, was very lacking and it's basically just grinding endings until you get the good one. doing generally the same stuff over and over.
While I have a lot of respect for Jacob Jazz, a one man studio bringing you bizarre and unique games, I must say that Tamarindo is not worth the money. It oozes creativity and is filled to the brim with details and weirdness, I cant tell how long it took to make these 5000 unique assets. Theres a lot to explore, many quests and endings to achieve. But theres also many things that make this an awful experience. There is no V-Sync, suffers from constant screen tearing, motion blur cant be turned off, every floor and ceiling has overlapping textures. Theres so much going on, that the game suffers heavily in performance the more rooms you visit. The frames kept dropping and dropping. At last, spelling and grammar errors everywhere. Well no Jacob. If you charge 20€ for a game, then get your stuff together. Good luck in the future. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
[h2]POSITIVE POINTS:[/h2] - Tamarindos Freaking Dinner offers a mix between a 90s sitcom, Luigi's Mansion, Metroid Prime and the board game Clue, creating a unique experience. - The game is a 3D adventure that explores a strange universe with horror, comedy and quirky characters, being VERY original. - Inspired by Majora's Mask, the game features a cyclic time system that adds pressure and replayability by having to complete objectives in a limited amount of time. - With over 50 different rooms to explore, the game invites players to discover secrets and solve puzzles. - The author has promised that new rooms and endings will be added each time. - Depending on the decisions and the path taken, the game offers several endings, which increases its replay value. [h2]NEGATIVE POINTS:[/h2] - The combination of genres and mechanics can be overwhelming for novice players. - As a game that combines horror and comedy, some scenes may be uncomfortable or distressing for some players. - Camera movement can cause dizziness and nausea. [h2]CONCLUSIONS: [/h2] Tamarindos Freaking Dinner presents itself as an innovative and risky proposition that combines several genres to create a memorable gaming experience. The setting, the cyclical time system and the variety of endings are aspects that stand out and promise to keep players involved in solving the mysteries of the Tagomago mansion. [h2]EVALUATION: [/h2] 8/10. Tamarindos Freaking Dinner is a game that stands out for its originality and richness of content. Although it can present a somewhat complicated learning curve, it is a recommended experience for players who are looking for something more than a conventional horror or adventure game. If you like original proposals, and you don't get dizzy playing it, you'll love it. [quote][h3][i]If you'd like to see more reviews written by me, follow my Steam Curator page and help support my work on [url=https://store.steampowered.com/curator/44998766-Purrfect-Games/] Purrfect Games[/url]. Thanks!
I have no idea how to make any progress in this game. I swear I did everything, but like any time I found something new, it just kills me and gives me an ending. I would spend multiple loops looking for new leads and whatever I found was always just die. I found like 1 permanent item, it let me kill a guy, no idea how to open any door in the place and I felt like most of the progress required me to you know, be able to go elsewhere in the mansion. I spent 2 hours and only found 4 endings and wasted a lot of time. on top of that, the loop lags and has low framerate at the end of every loop, so it's either a memory leak or just they spawn so much bs that they can't cull and the performance stays bad until you reset the loop. I swear indie games either are completely empty or they overload objects everywhere and this one is the latter by a lot. it's like a hoarder house version of a video game, like why are you spamming so many assets holy moly. there's no options, you get texture quality, screen resolution, and you can mute all sounds for some reason? no way to like turn down the post processing effects a bit, cause like, it's dark souls 1 lava area levels of bloom, game kinda hurts to look at. no mouse sensitivity, no individual audio source options or even a volume slider (the game is very loud, use your windows settings I guess?). it's entirely too meta and the game constantly says it sucks, and like, if you say it enough, yeah you're right. the game says it sucks, like a lot, like almost constantly. the music lyrics are also just meta, like it's too much. if it was just the music or like 1 reference from a mad character saying they think it sucks, sure whatever, but like have some ♥♥♥♥♥♥ dignity and self-respect.
Tamarindos Freaking Dinner is a technicolor dreamscape of a mystery game, brimming with eccentric, one-of-a-kind characters and a plot that Alfred Hitchcock himself would have envied. Some even whisper that Jacob Jazz is a reincarnation of the master of suspense. This game is tailor-made for those seeking a rollicking, laughter-laden experience that marries comedy and horror in an unholy union. When I played it, an angel descended and invited me to a Tex-Mex feast. Naturally, I accepted, and ever since that fateful meal, I’ve never been the same. Now, let's delve into the game. Is it good? Absolutely. Is it weird? Undeniably. Some hail it as the Dark Souls of 3D mystery games, while others claim its ending outshines completing Nier Automata for the fifth time. In my humble opinion, this game has already won the Oscar of my heart. Yes, there is an Oscar ceremony inside my heart, and this game was nominated in every category and swept them all. I wholeheartedly recommend this game. If there is one flaw, it's that it’s too perfect. Perfection, it turns out, is its only weakness.
I've been playing this the whole afternoon (I think my time on record here is bugged - I started at least five hours ago!) and I LOVE this thing. I'll admit it's buggy and grammatically problematic, but: I don't care? there's vibrancy and artistic spirit to this that hooked me like a fish. Everything feels wildly alive and over the top and loud and full of passion. Every corner has something jammed in there to give the mansion life (or death). Most importantly, I think, the game isn't afraid of looking unserious, because it's deeply unserious, and I love every bit of that. Comparisons to Gregory Horror Show are totally right; it's that, plus Psychonauts, plus the weird games you'd find in the bargain bin and wonder if anyone else on earth had ever played this or if it just showed up to confuse you. There's a love letter to Banjo-Kazooie snuck into here, too, and another to classic horror films - the dev knows their influences well. This just rules I don't know how else to convince you. I don't know how I missed the original release date when I had this on my wishlist this whole time, but I'm so glad I saw the sale notification. It's worth the original 20 bucks!
This game is the resulting offspring from the consummation between Tales from Off-peak City and Deathloop. Literally, the most accurate description you will find.
i'm a long time celery emblem fan and tamarindo's didn't disappoint! these characters are shockingly charming, the murder mansion you're stuck in was fun to explore and build a mental map of, and most of the puzzles are pretty fun! though obviously the real selling point here is the intense, one of a kind aesthetic. here's the deal with these games: they're a little rough around the edges. dialogue has enough grammar and spelling issues that i think they're intentional at this point, some times things won't work right the first try, sometimes the game's not going to perform very well. what you get in exchange is one of the most unhinged and unique senses of style out of anyone in the business. i think what makes jacob jazz' style work so well is that there's a willingness to not make sense. celery emblem games are really nostalgia/homage focused (and you can see this in like, the steam descriptions), but they don't worry about being faithful or accurate reproductions of a specific time or thing. tamarindo's says it's a "90s sitcom" but does a 70s sitcom opening parody, has characters named like a much older mystery novel, and is full of like, gamecube references and other 00s stuff, for instance. they're beautiful, chaotic, nonsensical nostalgia stews. which if you think about it, is how the actual emotion of nostalgia actually works. why strive for perfect, reasonable accuracy when the emotion you're trying to evoke isn't accurate? also shoutout to the splash screen that says "if you find a bug, it's intentional, don't leave a negative steam review." completely unhinged, absolutely love it
I liked it... However, it was not for me at this right moment. I might go back into it in the near future, but... Just a quick note for anyone wanting to buy it: YOU REALLY HAVE TO BE IN THE MOOD FOR THESE KINDS OF GAMES! BUT YOU CAN BE IN THE MOOD FOR THEM! DON'T BE DISCOURAGED!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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