
Retro first person shooter about love story with ocean of gore effects in an unusual world of strange dream with incredible creatures. 23 different levels, 12 types of enemies, 6 weapons and that's not all!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Best game of all time. 10/10 Would recommend.
meat and shooter yes definitely. meat guy too much very many hard game!
not good not the worst :D
игра плоха,очень,ну очень,я не против олд игр,но это ужасно,управление не удобное,она плоха по настройкам,плоха по всему что в ней находится
Super Meat Shooter, developed by Drop_Dead_Fred (Фред) and published by Conglomerate 5, is a retro-inspired first-person shooter that fully embraces a gritty, low-fidelity aesthetic while attempting to deliver a bizarre and emotionally framed action experience. At a glance, the game positions itself as a throwback to early FPS titles, with pixelated visuals, straightforward weapon mechanics, and maze-like level design. However, layered beneath the surface is an unusual narrative premise involving a grotesque plague that transforms people into skinless, meat-like creatures, leaving only you and your girlfriend immune. This strange framing gives the game a tone that oscillates between grindhouse horror and surreal romance, creating an experience that is as unconventional as it is divisive. The gameplay is structured around 23 levels, each featuring different environments ranging from castles and dungeons to laboratories and trains. The variety in settings suggests ambition, and there is a clear attempt to give each stage a distinct atmosphere. Hidden rooms scattered throughout levels encourage exploration, rewarding players who stray from the most obvious paths. Enemy types are varied enough to require different approaches, and while their designs lean heavily into grotesque pixel art, they contribute to the chaotic tone the game aims to establish. Combat is fast-paced and unforgiving, often demanding careful resource management as ammunition and health pickups are limited and strategically placed. Weapon variety adds some diversity to the experience. Players have access to six weapons, including more traditional options like pistols and machine guns, alongside more unusual tools such as a nail gun or a bizarre organic shotgun. Each weapon serves a purpose depending on enemy density and positioning, though the mechanics themselves remain relatively simple. The game does not introduce complex progression systems or customization mechanics; instead, it leans on raw combat encounters to maintain engagement. This simplicity aligns with its retro inspiration, but it also exposes the limitations of its design when compared to more polished modern shooters. One of the most controversial aspects of Super Meat Shooter is its control scheme and technical execution. The handling often feels clunky, particularly for players accustomed to smooth mouse-driven aiming found in contemporary FPS titles. Movement and camera control can feel stiff, which adds to the difficulty but not always in a satisfying way. Some players may interpret this as an intentional homage to older shooters, while others will see it as a barrier to enjoyment. Early levels can be especially punishing, potentially discouraging players before the game has a chance to demonstrate its full scope. Visually, the game commits wholeheartedly to its pixel-art identity. Blood splatters, enemy sprites, and environmental details are rendered in a deliberately rough style that channels low-budget horror and early 3D shooters. This aesthetic may resonate with players who appreciate indie projects that embrace retro sensibilities without compromise. However, for those seeking visual polish or modern production values, the presentation may appear unfinished or overly crude. Sound design is similarly utilitarian, offering basic effects and music that support the action without standing out as particularly memorable. Narratively, the love story framing is unusual for a shooter of this type. While the story is not deeply developed through cutscenes or dialogue-heavy exposition, it provides a thematic anchor for the otherwise chaotic violence. The idea of fighting through grotesque landscapes to protect someone immune to a world-ending plague adds a layer of emotional context, even if it remains largely symbolic. This juxtaposition of tenderness and brutality contributes to the game’s distinct identity, separating it from more straightforward retro shooters. Overall, Super Meat Shooter is an ambitious but uneven indie project that prioritizes style and concept over refinement. It offers variety in level design and weapon selection, wrapped in a surreal horror atmosphere that is undeniably memorable. However, its rough mechanics, divisive controls, and limited depth prevent it from reaching the heights of its retro inspirations. For players who enjoy experimental indie shooters and are willing to tolerate technical imperfections in exchange for originality, it may provide a strange but engaging experience. For others, the lack of polish and fluidity may overshadow its creative intentions. Rating: 4/10
dont
yapılan ilk bilgisayar oyununa benziyor
像素版本的毁灭战士,奈何体验太差了。
Jogo interessante, no começo parece que está no fim e no fim parece que está no começo, tirando esse detalhe é um bom passatempo, mas pode ser melhorado, apesar dos gráficos me lembrarem os anos 90, a jogabilidade está acima da média para este tipo de gênero. Nota 8/10, atualizem os gráficos e coloquem conquistas que dou Nota 10!
СКАЧАЛ ИГРУ/УСТАНОВИЛ ПОИГРАЛ 107 ЧАСОВ В МЕНЮ =) И УДАЛИЛ / МУЗЫКА ТАМ КАЙФ =)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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