
Retro first person shooter about love story with ocean of gore effects in an unusual world of strange dream with incredible creatures. 23 different levels, 12 types of enemies, 6 weapons and that's not all!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meat and shooter yes definitely. meat guy too much very many hard game!
Sinceramente o pior clone de Wolfenstein que eu já vi. Não consegui ficar nem 10 minutos no jogo, isso que eu adoro FPSs assim... Áudio péssimo, gráficos extremamente simples (no mal sentido), level design "sem pé nem cabeça", sem contar mais mil e um problemas relacionados a engine.
Зашел пострелять пару минут, а в итоге уже расстреливаю всё что движется. Простой шутер, много врагов и достаточно безумия, чтобы не скучать.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра плоха,очень,ну очень,я не против олд игр,но это ужасно,управление не удобное,она плоха по настройкам,плоха по всему что в ней находится
yapılan ilk bilgisayar oyununa benziyor
not good not the worst :D
dont
+1 没中文 没成就 《超级肉块射手》 故事: 很久很久以前…… 看!这里是王国!这里是一场将人们变成无皮怪物的瘟疫!所有这些肉块家伙都疯了,而且非常危险! 你和你的女朋友是普通工人。但你们有免疫力! 保护你的爱人……当然还有你们的生命!前进吧! 特色: 23个不同关卡; 主题多样的地点(地牢、宫殿、兵营、实验室、火车、墓地、村庄、城堡等等,包括秘密房间); 6种具有独特特性的武器(铁锹、手枪、射钉枪、机枪、生化活体霰弹枪和气体发射器); 12种敌人——当然,丑陋且非常危险; 在复古射击游戏背景下的迷人爱情故事; 一个充满奇异生物的不寻常梦境世界; 大量血腥效果; 节奏感强的背景音乐; 经典像素艺术风格; 老派玩法。
Super Meat Shooter, developed by Drop_Dead_Fred (Фред) and published by Conglomerate 5, is a retro-inspired first-person shooter that fully embraces a gritty, low-fidelity aesthetic while attempting to deliver a bizarre and emotionally framed action experience. At a glance, the game positions itself as a throwback to early FPS titles, with pixelated visuals, straightforward weapon mechanics, and maze-like level design. However, layered beneath the surface is an unusual narrative premise involving a grotesque plague that transforms people into skinless, meat-like creatures, leaving only you and your girlfriend immune. This strange framing gives the game a tone that oscillates between grindhouse horror and surreal romance, creating an experience that is as unconventional as it is divisive. The gameplay is structured around 23 levels, each featuring different environments ranging from castles and dungeons to laboratories and trains. The variety in settings suggests ambition, and there is a clear attempt to give each stage a distinct atmosphere. Hidden rooms scattered throughout levels encourage exploration, rewarding players who stray from the most obvious paths. Enemy types are varied enough to require different approaches, and while their designs lean heavily into grotesque pixel art, they contribute to the chaotic tone the game aims to establish. Combat is fast-paced and unforgiving, often demanding careful resource management as ammunition and health pickups are limited and strategically placed. Weapon variety adds some diversity to the experience. Players have access to six weapons, including more traditional options like pistols and machine guns, alongside more unusual tools such as a nail gun or a bizarre organic shotgun. Each weapon serves a purpose depending on enemy density and positioning, though the mechanics themselves remain relatively simple. The game does not introduce complex progression systems or customization mechanics; instead, it leans on raw combat encounters to maintain engagement. This simplicity aligns with its retro inspiration, but it also exposes the limitations of its design when compared to more polished modern shooters. One of the most controversial aspects of Super Meat Shooter is its control scheme and technical execution. The handling often feels clunky, particularly for players accustomed to smooth mouse-driven aiming found in contemporary FPS titles. Movement and camera control can feel stiff, which adds to the difficulty but not always in a satisfying way. Some players may interpret this as an intentional homage to older shooters, while others will see it as a barrier to enjoyment. Early levels can be especially punishing, potentially discouraging players before the game has a chance to demonstrate its full scope. Visually, the game commits wholeheartedly to its pixel-art identity. Blood splatters, enemy sprites, and environmental details are rendered in a deliberately rough style that channels low-budget horror and early 3D shooters. This aesthetic may resonate with players who appreciate indie projects that embrace retro sensibilities without compromise. However, for those seeking visual polish or modern production values, the presentation may appear unfinished or overly crude. Sound design is similarly utilitarian, offering basic effects and music that support the action without standing out as particularly memorable. Narratively, the love story framing is unusual for a shooter of this type. While the story is not deeply developed through cutscenes or dialogue-heavy exposition, it provides a thematic anchor for the otherwise chaotic violence. The idea of fighting through grotesque landscapes to protect someone immune to a world-ending plague adds a layer of emotional context, even if it remains largely symbolic. This juxtaposition of tenderness and brutality contributes to the game’s distinct identity, separating it from more straightforward retro shooters. Overall, Super Meat Shooter is an ambitious but uneven indie project that prioritizes style and concept over refinement. It offers variety in level design and weapon selection, wrapped in a surreal horror atmosphere that is undeniably memorable. However, its rough mechanics, divisive controls, and limited depth prevent it from reaching the heights of its retro inspirations. For players who enjoy experimental indie shooters and are willing to tolerate technical imperfections in exchange for originality, it may provide a strange but engaging experience. For others, the lack of polish and fluidity may overshadow its creative intentions. Rating: 4/10
Mouse sensitivity is that high that it's unplayable. And no you cannot change it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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