
Super Alloy Crush is a fast-paced 2D roguelike brawler inspired by classics like Mega Man X. Play as Kelly and Muu (No.02) to defeat enemies and obtain the ultimate cosmic treasure: Planet AE-38. Alone or with a friend in local co-op, get ready for your biggest challenge yet!
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the Ranger, the spaceship that allows our heroes to travel between planets. In the Super Alloy universe, everyone aboard the Ranger is on a mission to find the ultimate cosmic treasure planet AE-38.
In the Super Alloy universe, everyone aboard the Ranger is on a mission to find the ultimate cosmic treasure planet AE-38. And the obstacles and rivals along the way? Let the Cosmic Hunters Muu (Unit-02) and Kelly kick them straight into orbit!
A 2D Fighting Action Game featuring Side-Scrolling and Roguelike combat. Enjoy a visceral cosmic adventure where every punch lands hard—team up for explosive Combo chains and unleash Overdrive Burst attacks to defeat powerful enemies. The two Cosmic Hunters are standing by for deployment!

The game features the following core play modes:
Story Mode|Explore the treasure planet, unlocking the story and character mysteries.
Battle Rush Mode|Every run starts fresh! Build unstoppable power routes with hundreds of enhancements
Ultimate Challenge|Face the hardest battles and prove your true strength!

【Core Experience】
Become one of two uniquely skilled Cosmic Hunters:
Muu — A close-combat robot fighter using energy claws, capable of agile movement to knock enemies into the air and chase them with continuous Combo attacks for massive damage.
Kelly — An enhanced human specializing in firearms and tactical martial combat. A technical, high-skill character capable of commanding the battlefield entirely.
V.T — An otherworldly visitor wielding runic swordsmanship and dark magic. A mid-to-close-range swordmaster built around the blade, capable of summoning otherworldly entities to assist in battle.
Deep Build Customization:50+ combat Tech Arts × Hundreds of Chips per character allow you to forge unique playstyles
Support System:Revive using portable recovery ship checkpoints + battlefield Support allies to turn the tide in desperate moments!

Utilize elemental offense to exploit weaknesses: Machines are vulnerable to electricity, and biological enemies fear fire. Gain combat advantage by using environmental objects!
These powerful entities are equal in strength to the player characters. They can also accumulate energy and unleash Overdrive Burst attacks. To counter their powerful offensive, focus your attacks during the openings between their moves to break their 'Stance', interrupt their offense, and gain the upper hand!

• 50+ Tech Arts and special actions per character
• Customize performance via flexible Chip layouts — multi-air-jump / infinite energy / multiple HP layers, and more
• Collect all Support allies to enhance tactical depth
• Dozens of enemy types and diverse BOSS encounters
• Battle Rush Mode includes hundreds of upgrades for destructive power escalation
Whether playing solo or co-op, you’ll enjoy fast-paced, thrilling action every time you start the game!
Genres
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego bastante satisfactorio de jugar, se nota la inspiración que tuvo en el megaman x por el estilo artistico y hasta del gameplay. Por el lado del gameplay hay 3 modos de juego: El modo historia normal con desplazamiento lateral, el modo rouge lite que se basa en oleadas con jefes entre medio y el modo de retos donde es una sola sala contra varios enemigos. Hasta la fecha de escribir esta reseña, la historia es bastante corta, alrededor de 1 o 2 horas sin saltarse dialogos y unos pocos capitulos. El modo rouge lite consta de algunas oleadas donde al final te peleas con un jefe aleatorio, es entretenido ya que lo puedes juntar con las modificaciones base de tu personaje y derretir bien feo a los enemigos. El modo de retos es muy simple, una sola sala donde tienes que matar enemigos, hay rangos B, A y S dependiendo de las limitaciones que te pongas (solamente son 3, no hay muchas opciones de dificultad). Por otro lado están los personajes jugables, la primera es Muu que es una dps a melee y Kelly que es un man a rango. Independientemente a quien elegir, ambos tienen una "interfaz" donde puedes agregarles modificaciones, como tipos de daño, mas vida, mas daño, etc. Es bastante entretenido, puedes ir puro daño, a criticos, agregarle daño elemental y asi. En esta misma interfaz hay espacios que ocupas desbloquear con la moneda que te dan al terminar cualquier modo de juego, entonces tiene un poquito de farmeo por ese lado. Vale la pena decir tambien que las modificaciones vienen en formas de tetris, entonces hay que manejar los espacios para ver donde meter tal cosa, igualmente no es tan dificil ni tedioso. Tambien hay 3 barras a tomar en cuenta,: la vida, el sp (ponele que es energia/mana) y la carga de la ulti, cada una la recuperas golpeando enemigos o con habilidades de soportes; la energia es para lanzar habilidades (que se pueden customizar) y la barra morada es para tirar tu "ultimate", que se puede cargar hasta 3 veces para lanzar un supermegahiper ataque con animacion especial y todo. Tambien como mencioné hay soportes, que basicamente son unos npcs que te ayudan recuperandote alguna barra o haciendo daño. Tambien hay como unas naves que te dan pasivas, pero no son algo tan impactante aparte de darte mas espacios para soportes. La musica es muy buena, si me recuerda a titulos mas retro, hasta tiene una configuración para simular las pantallas de la epoca. El pixel art es hermoso, todos los personajes son muy diferentes y se nota el cariño que se le dio a cada uno, estan muy bien logrados y detallados. Lo unico que no me agrada tanto es la dificultad, los enemigos normales son bastante sencillos de matar, como maximo se vuelven una molestia si hay varios juntos. Un intento de arreglar eso son los enemigos oscuros, que tiene mas vida, daño, tamaño y movimientos extra, la cosa es que son muy sencillos de stunear y pierde el chiste al final. Los jefes tambien son faciles. Estan muy bien logrados y sus kits los veo bien, pero termina siendo solo esquivar y atacar, no hay mecanicas especiales tan grandes como para resaltar, a excepcion de los ataques cargados de los jefes y su ventana de inmunidad al recuperarse. Si lo recomiendo, es muy divertido a pesar de ser corto y es bellisimo el juego, vale la pena probarlo 100%.
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun and has good replayability. Looking forward to future versions.
[h3]Analise de acesso antecipado, pode mudar ou não com o lançamento definitivo do jogo.[/h3] Com 3 personagens jogáveis cada um com suas características e estilo de jogo próprios, outros modos de jogo além da historia principal, e a possibilidade de jogar tudo em coop(e ainda usando o remoteplay da steam), Super Alloy Crush tem tudo pra se tornar um jogo incrível quando for finalizado. Tão cheio de estilo e carisma quanto seu antecessor, todo visual pixel art do jogo é bem trabalhado e cheio de detalhes tanto em personagens quanto cenários, algo que muito jogo caro por ai mal faz. No geral, tudo aqui é muito bom(até o momento), a gameplay e fluida e rápida, permitindo combos enormes e variados com as skills e upgrades, porém essa liberdade toda é bem dosada, afinal os inimigos quando vem em grupos mistos, podem ser bem desafiadores, principalmente se você não usar bem toda a movimentação dos personagens. [b]RECOMENDO A PREÇO CHEIO.[/b] Mesmo ainda em acesso antecipado já pode render muito tempo de diversão pra quem curte esse estilo de jogo. E o fato de ter múltiplos modos, mais coop pra 2 jogadores, e 3 personagens com diversos golpes, só vai estender bem o tempo de gameplay.
⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ [h1] Here I will leave this beautifull capybara, whoever pass by can pet it and give it a thumbs up [/h1] [spoiler] (I need Steam points) [/spoiler]
Megaman Zero, but with HnS combos. 10/10.
very cool
PEAK
合金蘑菇工作室的第二部作品《超合金冲击》,游戏于25年5月在chinajoy公布首个PV,并放出试玩版。本作在题材上和前作一致,依旧是致敬了《洛克人》系列的平台动作游戏,在26年4月正式发售。 [h1] 游戏剧情 [/h1] 本作的故事衔接自《超合金游侠》,讲述了凯里一行人驾驶着游侠号飞船在太空中寻宝,并结识了众多伙伴。尽管曾和拉莫斯的唯一号产生过武力冲突,不过双方凭借着共同的目标,最终也结伴同行。然而在某次航行途中,游侠号突然遭到了不明势力的袭击,在唯一号AI的协助下,游侠号通过时空裂缝成功脱险。经过一个月的维修后,当游侠号准备重新起航时星港附近出现了钢巢星军团的部队,于是众人被迫又一次被卷入了战斗中。 [h1] 主要玩法 [/h1] 对比前作来说,本作的体验更接近于《洛克人zero》,加入了更多的养成内容。游戏初始可选择的角色有两名,分别是擅长近战的牧和擅长远程的凯里,实际对应的就是zero和X。动作的类型非常丰富,光一个位移就被细分为冲刺、闪避和翻滚多个类型,在方向和功能性方面都有所差异。人物的攻击方式分为三种,常规攻击可以输入方向键或者蓄力改变判定,方向键加技能健则是释放战技,玩家可以自行选择装备。除此之外还有丰富的装载模块、僚机改造和援助选择,随着养成进度的推进,即可解锁更加强大的超必杀。 [h1] 游玩体验 [/h1] 除了《洛克人》系列外,本作还加入了不少致敬《鬼泣》的内容,这也是本作中动作元素大幅增加的原因之一。随着主线推进后可以解锁第三位角色,攻击的模式和特效有不少维吉尔的影子,并且战斗方式也向着高速化发展。主线的整体难度适中,操作手感极其丝滑流畅,养成的自由度也非常高。本作还加入了许多人性化的改动,不仅初始即可自由切换操控角色,并且支持双人同屏闯关。除了主线剧情外,游戏还提供了大量高难度模式,包含强化关卡、生存挑战、禁用道具等等,大幅度增加了本作的重玩价值。 [h1] 结语 [/h1] 高清像素风格横板ACT,不仅有着出众的动作设计,养成内容也极其丰富。本作目前还在EA阶段,不过完成度已经非常高了,作为一款小体量的独立游戏,各方面的体验都相当出众。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
非常好的国产游戏,可以说有点出乎意料了。 我个人的评分是这样(假如满分为5分): - 美术:顶级,5分 - 战斗:顶级,5分 - 剧情:中规中矩,4分 - 地图:中规中矩,4分 本人不是什么硬核玩家,这个评分很主观了。 整体来看,这是一款模仿了洛克人的横版过关动作游戏。 洛克人我是老早以前玩的,现在都没什么印象,所以不评价这方面。 本作的美术就不用说了。 机器人、载具之类,感觉都有点上世纪复古的画风。 虽然主要玩的女主,男主变身动画也很帅。 战斗手感非常好,可以搓招,可以无限连,出手变招都很快,没什么前后摇。 Demo我也玩过了,EA版相比Demo,手感又有优化。打起来很爽。 角色性能非常强,开局就自带3段跳,后续还可以加装芯片变成5段跳、6段跳,就离谱。 而且还有各种后援,还自带复活币,虽然没那么硬核,但确实玩起来还不错。 不过敌人打人也很疼,很且很肉,尤其是Boss战,一不留神自己就血条见底了。所以该躲避的仍然要躲避,不是无脑乱按就行的。 Boss也都各有特色,很不错。 不过可能是剧情模式的原因,感觉Boss攻击欲望不强,经常在那走来走去。 整体而言难度不高,主打一个战斗爽。 地图方面,本作基本没有陷阱、跳跳乐、单向门之类的玩意。 虽然也有不少隐藏区域,也不是一条道往前走的,但总体而言就没有那么多弯弯绕绕。 如果你想玩一款类银河战士恶魔城游戏,那你可能就要失望了。 剧情,不像这样那样的作品动不动就喜欢来个黑深残,本作就是个稍显平淡的太空歌剧公路片,没给你硬讲什么大道理,或者输出什么观点之类的。 大部分伙伴可能是在第一部游戏里结识的吧,没玩过不清楚。 剧情主要是在战斗间隙通过一些日常对话展现角色之间的友谊,和敌人的对话也都简单直接。 每到一个地方都有一些事件或者特色敌人,但是,我管你这个那个的,主角团一路创过去就完事了。 不过角色之间的对话也很有趣,新伙伴加入之后有种故事才刚刚开始的感觉。 如果在飞船上和其他角色也能多有点对话就好了。 目前EA阶段,主线剧情不多,但游戏模式已经很丰富了。除了剧情还有一些随机关卡之类。 制作组就2个人,能做成这样非常可怕了。 好像前作是只有一个人做出来的,更可怕了。
Very Fun
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