
You are a slave. A collar with three lights hangs around your neck: each one fades and shocks you for mistakes or disobedience. Your life is quotas: sorting waste, growing food, and expeditions into lower levels with zombies. Earn, unlock passages, buy gear, and seek a path to freedom.
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Читы — бан, кемперство — бан. Оскорбление — бан. Оскорбление администрации — расстрел, потом бан.[/i] Сюжет здесь незамысловатый: ты просыпаешься рабом, на шее ошейник, и твоя новая реальность - это работа. Нужно утилизировать мусор, выращивать овощи, постепенно открывать другие локации в бункере и получать доступ к новым вещам. Естественно, параллельно ты пытаешься найти выход. Умереть здесь нельзя, но за каждую ошибку последует наказание и можно лишиться не только здоровья, но и честно заработанных драгоценных рублей. По ходу дела попадаются записки, из которых постепенно начинаешь понимать, что здесь происходило. На деле DRUDGE оказался прикольным и даже уютным симулятором, в котором можно спокойно обустраивать своё подземелье во время зомби-апокалипсиса. Задания по утилизации или выращиванию привязаны ко времени, но его хватает с лихвой. Ты не бегаешь как ужаленный в пятую точку, боясь наказания. Можно не торопясь заняться другими делами, например, ремонтом в своём новом жилище, пока у тебя зреет кукуруза. Помимо основной рутины, здесь есть вылазки к зомби, сбор ресурсов для открытия новых шмоток и, конечно, маленькая обезьянка, которую [strike]можно[/strike] нужно! кормить. [spoiler](она будет приносить время от времени в свою миску всякие ништяки, ну милота)[/spoiler] Сами вылазки однотипные, с генерацией дверей. Открутить вентиль, включить рубильник и подобное. По пути встречаются зомби, от которых легко увернуться или закрыться, пожертвовав прочностью топора. Абсолютно ничего сложного. Во время блуждания на нижних уровнях можно найти предметы для интерьера, дешифратор для открытия новых вещей, а также записки. Если говорить о настроении, то напряжённого сюжета и динамики вы здесь не получите. Да, здесь есть зомби и даже небольшие мистические элементы, но всё это лишь лёгкий антураж. По сути, это просто симулятор бункера с заданиями. Я бы даже отнесла её к коузи-играм, потому что обустраивать бункер действительно уютно, а ритмичные бытовые дела успокаивают. Если вам нужен неспешный симулятор без давления, где можно залипнуть на пару-тройку вечеров (а может, и больше), то смело заходите. Игра стОит потраченных денег, если вы любите подобные проекты, безусловно. Ждать от игры какого-то выживания, напряжённых боёв и Линчевского сюжета точно не надо.
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian*, Turkish, Swedish +15 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There are a few gameplay loops going on here. You've got a trash/sorting/cleaning bit, some very basic gardening, decorating, and extraction. The soundtrack is quite good. The trash/sorting part works fairly well. Pick up trash, toss it into the right collection area, make money, buy stuff. You can buy a vacuum that speeds this up. It can only suck up one type of material at a time, which works for what we're doing. The majority of my time was spent doing this trash/cleaning bit. I found it to be the easiest way to make money. You can get a sponge to clean walls. Not sure what the point of it was, and it was unsatisfying to do. The gardening is very simple. Put down a planter, ready the soil, plant things, wait, harvest. You can sell the crops or use them for the quest of dropping off a certain amount when those are there. It works, but is mostly unsatisfying. Decorating is alright. You buy things or find stuff during your extraction trips that you can use to decorate the various rooms of the bunker. It feels like the end goal is to make your bunker look like a nice place to be, I guess. And then there's extraction. Easily the worst part of the game. Combat is dreadfully awful. You can attack, block, and also shoot things. None of it is good. For a couple of reasons. 1. It's just not satisfying. Weapons don't have any impact with enemies, and it is far too easy to be killed if there is more than one enemy. 2. The Axe, Crowbar, Shovel, and other items you might use as a melee weapon have absolutely terrible durability. You'll have to buy this stuff, which becomes tedious over time considering you can barely clear a room of shrubbery without the axe breaking. 3. Your gun can apparently hold like one bullet at a time? Maybe 2. I am not certain, but it doesn't make much sense. Ultimately after 2 hours, I find it hard to go back into it. The trash portion isn't compelling enough considering the vast majority of what you can buy with the money earned are purely cosmetic. That and knowing how things break so quickly.. Ugh, just kind of ruins the whole thing for me.
fantastic game, feels a lot like voices of the void in a way. big recommend.
It's weird, it's a little tedious, but there's a fine line between tedium and cozy sorting and cleaning and organizing. The weirdness kept me in there, as well as the little adventures I could take to punctuate the organizational portion of the game. As of me writing this, they are still in Early Access, but the game allows for a "complete" ending of sorts.
Big fan. 9/10. Finish whole game in about 12 hours. Was hooked from the start to the end. One of the few games I stayed a little longer to get more achievements only missing 1000 rubbish sorting and the highest difficulty one. I'd say it's the best value game I've bought this year so far and hands down one of the most interesting games to come out recently. It hooked me like inscription due to the mystery and had multiple gameplay elements. Any "good be better" aspects are possibly expeditions but honestly that's a small part of the whole game. I decorated my bunker, unlocked everything and had fun doing it. I don't usually write reviews but I really felt the need to for this game as it is a class in making a fun gameplay, story mystery horror without being overwhelming and for a cheap price. Well done to the developer and looking forward to any other projects he/she has.
eigentlich simpel, aber dennoch fesselt es wenn man mal anfängt.
This game is awesome and needs more love. Its creepy, engaging, and moody. The story is lite on details but there is enough to get a sense of a terrifying world that the player is only just getting a sense of.
[h3]Recommending for higher score as I feel this game deserves it:[/h3] [*] Solo developer [*] [b]GOOD PRODUCT[/b] [*] Actual QoL things like being able to change keybinds, which for some reason 50% of games don't manage [*] Reasonable price [*] Offers optional DLC with very open "if you want to show extra support" wording, no mtx BS.
Good
Awesome game Check it out.
Players by region
Where this game's players are, estimated from review languages.
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