
Summa Expeditionis is a colony sim and base building game set in ancient Roman Empire. Follow the career of a Roman soldier from Legionnaire to Centurion. Build and manage your camp, recruit more soldiers and face the barbarians for the glory of Rome.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a Roman legionary sent to the edge of the Empire. In the wild north of Hispania, far from the safety of Rome, your mission is simple: establish a foothold, secure the territory, and survive whatever the frontier throws at you.
Start with a small expedition camp and transform it into a thriving Roman stronghold. Gather resources, construct fortifications, recruit and manage your soldiers, and lead your people through a harsh and unpredictable land. As your influence grows, so will your responsibilities... and your path from common legionary to respected centurion.
Construct barracks, workshops, and defenses to turn a small expedition into a thriving frontier camp.
Assign soldiers to gather resources, craft equipment, and defend your settlement.
Face hostile tribes, harsh conditions, and the dangers of unexplored lands.
Grow from a lone legionary into a respected commander of Rome’s expedition.
Summa Expeditionis is more than a game: it’s a test of wit, courage, and leadership. Will you answer Rome’s call?
💥 Play now in Early Access and help shape the ultimate Roman Empire experience!
Genres
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Saludos, centurión. Me animo a dejarte un informe de campo. El juego en sí tiene bastantes fallos. Parece que el Roadmap 2026, que han publicado los desarrolladores, tiene en cuenta algunas de las causas gruesas por las que el juego resulta insatisfactorio. Voy a hacerte una pequeña recopilación. Empecemos por el principio: 0. Cómpralo si quieres darles una oportunidad a los desarrolladores y ayudarles en su proyecto; solo en ese caso el juego es para ti. 1. Sistema de construcción. Bajo mi punto de vista es un sistema perfecto para dejarse muchísimas horas viendo cómo puedes hacer cositas. Tener los materiales no te garantiza que vayas a fabricar algo: puede salirte mal el crafteo y que te quedes sin materiales. A eso le tienes que sumar que hay decenas y decenas de recetas con componentes específicos. Es decir, no es un juego como Shieldwall, es un juego que por ahora tiene un enfoque muy pronunciado hacia la recolección y la supervivencia. En cuanto a la gestión de tareas de tus soldados, existe un menú que te permite gestionarlas de manera bastante rápida. Sin embargo, sus resultados son otra cuestión. Los soldados irán apilando materiales, y más materiales, y más materiales, y abandonando las armas en cualquier parte del campo hasta que construyas sitios específicos. Y aquí entra otro problemilla: ¿crees que solo hay un sitio donde dejar las armas? Pues te equivocas, hay muchísimos, y con un montón de medidas posibles. Es decir, organizar las armas en tu propio campamento resulta ser un dolor de cabeza. 2. Combate. Solo te va a quedar claro cuánta vida le queda al enemigo y cuánta vida te queda a ti. No sabrás si le das o no en muchos casos, tampoco si tiene o no puntos débiles, ni qué armas son más eficaces. Es decir, el combate se va a volver una auténtica carnicería en tu contra. Un oso o un lobo puede limpiar un campo entero de soldados de distintas facciones. Llegas al campo, te persigue un oso, piensas que vas a encontrar refugio, pero el oso mata a todos los NPC del campo. Es como cuando en Fallout metes a un sanguinario en algún pueblucho o caseta perdida del yermo: los pocos NPC que hay morirán. Pero aquí hay una desventaja: no podrás comerciar con ellos. Es decir, en los combates te renta más mirar de lejos. Por otra parte tienes un menú de formaciones. Sí, formaciones. Pero su utilidad acaba siendo nula. Tus soldados se habrán posicionado bien o mal al principio, y luego todo será un caos, porque en cuanto entren en combate perderán la formación. Si estás pensando en un Mount & Blade en un mundo persistente, por ahora no es así, y en el Roadmap 2026 no indican que los creadores vayan a tener esto en cuenta. 3. Rendimiento. Todo lo anterior, teniendo en cuenta que es un early access, puede comprenderse. Tiene vibes de cuando sacaron The Forest en early access, solo que las dinámicas son peores, eso sí, pero andas igual de perdido por el mundo. Sin embargo, siendo un low‑poly, la optimización lo hace terriblemente insatisfactorio. Vas a tener tirones de FPS al cargar mapas, acercarte a hogueras, al agua, girar la cámara, y por supuesto ya puedes deducir lo que sucede en un combate multitudinario, ¿no? El mundo es completamente interactivo, ¡de acuerdo!, el de Minecraft también. Sale más rentable comprar un Minecraft Legends si quieres una experiencia de combate low‑poly satisfactoria tal como está ahora el juego. No hay ninguna nota de inmersión: los campamentos están en posiciones random, y lo único por lo que te vas a enterar de si es de una facción u otra es por el color del indicador del mapa y por el nombre de las armas que recojas si sobrevives. Por todo lo demás, es una generación muy random. Así que tienes que imaginarte un Minecraft, un bosque lleno de campamentos random, en los que irás encontrando NPC también random, con las problemáticas que dijimos. Conclusión: Me lo compré en oferta a 9 euros, pero no merece la pena comprarlo en el estado actual, salvo que quieras ayudar a los desarrolladores. Pagaría muchísimo más si estuviese bien optimizado y pudiese jugar sin tirones de FPS.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Italian, Turkish, Spanish - Latin America, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Korean +2 more
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tutorial bugs out. Very little clear direction. I asked for a simple clarification on how to craft from a specific bench and the dev told me to ask on Discord. No. I bought this on Steam, there are Steam forums, the dev took the time to direct me elsewhere rather than use that time to answer my question. I won't buy from these devs again.
I would advise everyone to 100% give this game a chance. Was insipred from playing Sons Of Rome and Zeus Master of Olympus This game takes a minute to warm up to. The initial grind and everything being in Latin is frustrating at first, but then eventually you get the feel of it. Similar to enshrouded, it takes a minute to get your bearings and understand how things work. However, once you start understanding the mechanics and what nto the game starts to flow well. My overall suggestions to the dev team include: Redo the UI a bit so its not as clunky: -Change the way storage works so its easier to trasnfer stuff from inventory to storage etc -Change the right click mechanic to randomly making things drop and disappear lol. (instead of having to left click on everything. -Change the inventory system because its confusing to know what I have equiped v.s. what I am dropping, vs what the team has. (ITS VERY CONFUSING WHEN U DROP SOMETHING FROM INVENTORY AND IT UNEQUIPS IT! PLEASE KEEP EQUIPPED AND INVENTORY STUFF SEPERATE THANKS.!!!!!!) Gameplay Changes please- -Allow your soldiers to set up little camps with tents and fire while out in the world. -Add horses into the game -Explain the wagon mechanic better. -Allow building temples to get buffs from different gods and passives. -Please clean up UI Overall game is not new player friendly but ramps up fast once you give it a chance. My fear is that people will not have the patience for it and refund it. Please redo some UI and crafting changes and inventory transfering stuff (basic stuff) and redo tutorial. Thx Overall score 7/10 but massive potential.
Where's the bloody HALF LOG????? I can see the potential, so i'm going to give it a thumbs up but my GOD your crafting system is completely Fd up. Constructive feedback guys, take the player through crafting a camp fully...step by step how to create the items and what is needed for each build. Also I cant find a shovel ANYWHERE! Have a local area search for tools perhaps or important items that are essential for builds? I 6 hours in and still haven't built the command tent because I cant figure out what a flipping half log is and how I create it! This is not V1...but its close.
Me compré el juego con la salida de la 1.0 y me ha encantado. ¿Hay bugs? Sí, pero no hacen injugable el juego. ¿La interfaz es algo complicada y hay muchos crafteos y construcciones distintas? También es cierto, pero como indica el mensaje de carga no es un juego fácil. Pero todo eso no es nada en comparación al potencial y la diversión que le puedes sacar incluso en el estado actual. El equipo de desarrollo es muy pequeño pero no para de trabajar y mejorar el juego, así se espera que solo vaya a mejor. En resumen, un juegazo para los que nos encanta la historia de Roma y los juegos de gestión.
Has a lot of potential, but it shouldn't take 2 hours just to try and figure out how to establish your camp in sandbox mode using Gemini and the game's own help guide that do not present accurate or clear information in correspondence to the UI or general controls/actions.
how do you get your dog to hunt prey good luck, how do you automate your camp well good luck, just half hazard systems half done slapped together with no direction or purpose maybe one day will be worth playing but the state it is in right now feels very unfinished and frustrating
Primero de todo, quiero dar la enhorabuena a Lobico y a todos los integrantes de este proyecto. Para cualquier amante de la Historia Antigua, de la gestión de recursos o de los juegos de estrategia y gestión en general, este juego es una compra obligatoria. No estamos ante un juego cualquiera: Summa Expeditionis tiene progresión, dificultad y, sobre todo, muchísima ambición. Se nota que detrás hay pasión por hacer las cosas bien y seguir mejorando constantemente. Además, algo que valoro muchísimo es la cercanía y disponibilidad del equipo en Discord, siempre escuchando a la comunidad y con predisposición para pulir y ampliar la experiencia. Hoy en día eso vale oro. Si has llegado hasta aquí y todavía tienes dudas, deja de pensarlo y cómpralo, porque estás tardando. Nos vemos en el campo de batalla, centurión! SALVE CÉSAR.
MUY BUEN JUEGO, SIGAN ACTUALIZANDO Y MEJORANDOLO PARA QUE DE EL 100%
Developed by Lobico Games and published by Megalevel, Summa Expeditionis offers an engaging blend of colony management, survival, and strategy wrapped in a historical Roman setting that immediately distinguishes it from the flood of fantasy-themed city builders. Instead of commanding an empire from the safety of a throne, players begin as an ordinary legionary sent to establish Rome's presence in the rugged frontiers of northern Hispania. This humble starting point creates a satisfying progression system where every achievement feels earned, allowing players to gradually rise through the military ranks while transforming an isolated military camp into a prosperous Roman settlement. The historical premise serves as more than simple window dressing, providing meaningful context for every building, resource, and strategic decision made throughout the campaign. The core gameplay revolves around constructing and managing a growing outpost capable of supporting both civilian operations and military expansion. Gathering raw materials, erecting production facilities, improving infrastructure, and maintaining efficient supply chains all become equally important as the settlement expands. New structures unlock greater capabilities, encouraging careful planning instead of reckless growth. Every upgrade contributes to a stronger and more self-sufficient colony, making the gradual evolution from a temporary encampment into a thriving Roman stronghold one of the game's greatest strengths. Players are constantly balancing immediate needs with long-term ambitions, creating a rewarding gameplay loop that keeps progression feeling purposeful. Beyond construction, Summa Expeditionis places significant emphasis on workforce management and organization. Legionaries are not simply soldiers waiting for battle but valuable members of the settlement who can harvest resources, craft equipment, build structures, and defend the colony when danger arises. Assigning workers efficiently becomes increasingly important as the settlement grows larger and more demanding. This interconnected system of labor, production, and defense creates a surprisingly deep management experience that rewards thoughtful planning. Rather than relying on fast-paced action, success comes from building a well-organized settlement capable of sustaining itself through intelligent resource allocation and effective leadership. Survival mechanics further strengthen the experience by constantly reminding players that life on the Roman frontier is filled with uncertainty. Hostile tribes, environmental challenges, and the need to maintain adequate supplies ensure that expansion always carries a degree of risk. Constructing defensive fortifications and preparing for unexpected threats become just as important as increasing production. This steady balance between peaceful development and strategic defense prevents gameplay from becoming repetitive, as periods of careful planning are regularly interrupted by situations that test the resilience of the colony. The historical setting enhances these mechanics, making players feel like participants in Rome's difficult campaign to establish control over unfamiliar territory rather than heroes following a scripted adventure. The visual presentation favors a clean, stylized aesthetic that prioritizes readability without sacrificing atmosphere. Buildings, landscapes, and military units are easily recognizable even as settlements become more complex, allowing players to monitor activity efficiently. Roman architecture, military equipment, and environmental details work together to reinforce the historical setting, while the soundtrack complements the experience with a calm yet immersive atmosphere suitable for lengthy management sessions. Although the graphics may not push technical boundaries, the artistic direction succeeds in delivering a charming and functional world where gameplay always remains the primary focus. Despite its many strengths, Summa Expeditionis is not entirely free from flaws. Its slower pace may not appeal to players looking for constant combat or immediate excitement, as much of the experience revolves around logistics, economic planning, and gradual expansion. Managing increasingly complex production chains and workforce assignments can also become overwhelming for newcomers unfamiliar with colony simulation games. Some technical roughness and balancing issues may occasionally interrupt the experience, although these do little to overshadow the solid foundation established by its core mechanics. Players willing to embrace its deliberate progression and management-focused design will likely find its challenges rewarding rather than frustrating. Overall, Summa Expeditionis delivers a thoughtful and immersive take on historical colony simulation by combining Roman military themes with satisfying settlement management and survival mechanics. Its emphasis on building a functioning frontier colony, carefully managing resources, and steadily climbing through the ranks of the Roman army creates a compelling progression system that consistently rewards patience and strategic thinking. While its measured pacing and management complexity may not suit every player, those who enjoy city builders, historical strategy games, and colony simulators will discover a rewarding experience filled with meaningful decisions and steady growth. It successfully captures the hardships and ambitions of Roman expansion while providing an enjoyable management experience that stands apart from more conventional entries in the genre. Rating: 7/10
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