
Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 371reviews | 86% | — | $211.4K |
| $19.99 | 23ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Go Mecha Ball I tried to refund you But it turned out that I just need more of you You’re roguelike, you’re pinball, you’re robots, and guns And if Samus’s morph ball was actually fun Your bright neon sheen On an OLED screen Your combos are clean Your bosses are mean At full 90hz My battery hurts But you deserve it all
I really like the concept of this game. Which is why it's so painful for me to say it absolutely fumbles the execution, and I wouldn't be able to recommend it in good faith. It's advertised as a roguelite, despite the fact that it doesn't start feeling varied until you've gotten through a good chunk of what's this game's laughable idea of meta-progression: A Gacha Machine. Now, I don't know if the Gacha is actually RNG-based or not, but its presentation does nothing to tell me that it's not, so we'll work under the assumption that it is, considering I ended up getting things like basic fire-rate and damage upgrades way towards the end. Speaking of, the upgrades don't feel as substantial because you only get them as a reward for progressing through the "normal" wave-based combat levels. While I understand why the shop levels don't give you upgrades (although having more than a couple in stock would do wonders for the game's balance) I don't understand why the Bosses also lack an upgrade reward. More chances would make me more inclined towards grabbing lesser upgrades and not always gravitating towards the obviously all-around OP abilities or combos that knock over the whole balance of the game. And about balance... why are there barely any dynamic healing options? Sure, there's upgrades, but you'd expect there'd be some built-in healing mechanic that'd make it less of a critical choice to have to buy health refills at the shop (and it feels like them making it mandatory for health refills to appear in every shop in an update was just quick patchwork that doesn't solve much - or maybe they were workshopping something else that never came). Instead, there is a game-breaking glitch that makes it so you can refill your whole HP in the press of a button, that, once discovered, is more than just tempting to use considering how easy it is to replicate. I will not tell you about it in this review in case you're still considering buying the game, but I'm sure many other people can do so if need be. What I know is that the devs are allegedly aware of the issue and haven't bothered to patch their game for longer than a year now. The game, also, does not have any kind of functional key rebinding. When you assing a key or button to something else, if it had another previously assigned action which you moved somewhere else, it just does both things instead of the one you assigned. For example, rebinding an ability to the button with which you used to swap weapon makes it also swap your weapon when you use that ability, no matter if you changed the button with which you swap your weapon. This results in crazy hand cramps if you play for longer than an hour with the default controller bindings, especially because abilities can't even be swapped around, and will remain assigned to the same buttons in the order you got them first. In the topic of the game hurting you physically, there's also the audio glitches. First of all, the volume is ridiculously high from the beginning, blasting you with loud music that can't be changed until you go to the audio settings. Now, you'd expect your settings to remain saved for every following time you boot up the game... wrong! The volume won't change until you go back to the settings, which are SAVED, but the game won't remember until you open the menu itself, instantly shifting back to whatever you'd set before. Now, beyond the title screen, there's an audio glitch which will happen very frequently that loops the beginning of the sound effect for an enemy being defeated over and over, resulting on a loud rattling noise that won't go away until you finish the level you're on. I'm not asking for more content, but the game needs a severe rework of many systems so that the experience is more enjoyable than the slow grind that it is at the moment, and many bug fixes that address the many out-of-bounds, visual and unadjustable ear-shattering audio glitches that happen at every second. Because again, once you get all of the meta progression out of the way, the game is an absolute friggin spectacle to play AND watch, and an absolute show of skill. The gameplay loop is tremendously addicting, the combo system keeps you hooked and the arcade mode shows that very well. The character design is super cool, the music is banging, the setting is original and interesting... but it just misses the mark by feeling unfinished. This game is abandoned at the time of me writing this review. It's a big shame, because the good parts in it are really good. But the bad ones are a genuine dealbreaker.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $7.99−60% |
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| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like an early access game, it was left in a completely broken state (it basically got 1-2 patches post release and then abandoned). It's a shame since the core gameplay is pretty good but the game is too unpolished and full of bugs. [list] [*]Performance is terrible, there are memory leak issues and the longer you play the more the game stutters, to the point it becomes unplayable so you constantly need to relaunch the game. [*]Rebinding keys is broken, pressing the default key triggers both the old and new actions. Some buttons don't even have a glyph and just display a blank square. [*]Sometimes the pause menu can glitch during a run where you can't close the menu but the game keeps running in the background, forcing you to relaunch the game or lose the run. [*]Some settings don't save properly, every time I launch the game I get ear blasted until I open the settings menu and they get applied. [*]Can't switch between keyboard & mouse and controller, you have to relaunch for that, but sometimes they just randomly stop working anyway. [*]Scroll wheel doesn't work in menus. [*]Basically zero information about what any stats mean or what things do, you can't even tell what upgrades you have during a run unless you memorize the icons. [/list] None of the bugs mentioned above are rare, these are all things that were happening on a regular basis when I played. Based on that I can only recommend to stay away from this.
One of my favourite roguelikes, the music, the arcade gameplay, the colorfull visuals, the SOUNDS oooh the SOUNDS! The game's a bit short but the replayability is MASSIVE! I haven't unlocked everything yet but man does every ability and gun make for some fun builds! (except for you quacker) there's a bunch of characters with unique stats and different starting guns/abilities that keep stuff fresh too, and the character design is extremely good! If you are into games that feel like you are in the middle of arcade getting high scores, this is *exactly* what you are looking for! 9,5/10
go mecha ball really make you feel like a ball, I wish i the game gave me the option of sharing said ball so we can feel like balls together
I really don't understand the decision of making the game into a "roguelike" when the levels and enemy spawns are 1:1 the exact same every single run. There is 0 variety in any of the runs.
This game definitely needs more love! The game feel of this game truly is where Whale Peak Games punched above their weight class. It's snappy and so juicy, the fluid animations, the art style, everything is so polished. The incredible rolling, bouncing and blasting enemies feels weighty and intentional, not floaty like many other physics-based games. The first hour completely hooked me, and I'm already craving for the next runs. My only small gripe is the audio, while I love the atmosphere, there's something alienating/fatiguing after a long session. Besides that, I really love everything about this game, especially the animations, game feel and art. Pros: AAA-tier animations, art flair and game feel Really cool and fun Extremely well executed mechanics Cons: Audio a bit overstimulating over time Fantastic idea executed by an obviously incredibly talented team. Strongly recommend.
This might just be the most game of all time. It's fast, it's hectic, it's colorful, it's thrilling, it hurts my eyes. Game's good. Just a chaos fest of a movement based Rogue-lite shooter. It was giving me some issues of making my eyes water like crazy, and I don't think the balacing of the game is all there (Spout kinda sucks I think). It's good. EDIT: I don't know what it is about this game, it it's extremely straining on my eyes. I don't have eye issues with any other game I've ever played, but even just half a run of this game and they feel bad and are watering like crazy. I know for sure it's this game that's doing it and I have no idea why. It's really fun but the fact I can't see is really bothersome.
a very pretty cluster-♥♥♥♥ of graphics, while the gameplay is smooth and good, it's also fairly basic and repetitive. The only thing keeping it interesting is the multi-tiered level design, but that turns into a "follow the waypoint to next enemy for this wave." A lot of polish for a simple drip-feed roguelite. Mixed, but it's so pretty i keep coming back to it.
Had to post a review because this game deserves a lot more love! This game is a pure arcade roguelike and is one of those games where the whole is much greater than the sum of its parts. The controls are tight and the characters are so fluid making it a blast to fly around the pinball esque levels. Add in the great soundtrack, sweet visuals and roguelike you get stronger as the game gets harder and you find yourself with the video game version of crack. The devs should consider keeping the demo available. I had the fortune of playing the next fest demo and it's what convinced me to get the game. Something about how great this game feels to play doesn't quite translate to the videos of it in action.... This has dead cell levels of flow state where you become one with the combat Highly recommend giving this game a shot!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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