
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
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About

Subway Builder is a hyperrealistic transit simulation game built using live data from US and UK cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US and UK census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle are cities available in the UK.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 117 reviews with recorded playtime.
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Piola
В игре нету Русского языка. Почти всегда при заходе в игру шанс 50/50 либо тебя пустят в игру либо ты просто будешь смотреть на черный экран. В самой игре при первом запуске не удалось скачать карту города игра зависла поэтому пришлось перезайти. После этого загрузить карту любого города невозможно как и зайти в саму игру в принципе. В итоге так получилось что вся игра это просто карта городов США и Великобритании а также менюшка.
greatest game ever
Refunded after 30 mins, mostly just echoing what other reviews have mentioned… it needed longer to cook. The core concept is great, but as it stands right now: - It’s poorly optimised, especially at larger resolutions, and having no in-game resolution picker is a choice - The UI frequently freezes and locks up - The UI has weird sizing and layout issues, and sometimes renders scrollbars looking like HTML views - The Tutorial does not cover everything in the core gameplay, and for me it hit a “cannot verify” at the end, which ultimately led to me going back to the main menu - The Analytics tab is difficult to comprehend, and trying to find what you need is a chore - Map movement performance is extremely laggy - Place names fade out too aggressively making it very easy to get lost Not sure about the tech stack, but this feels like an interesting demo rather than a game at the price point it’s being sold at currently. Love the concept, just not thrilled by the execution.
♥♥♥♥ this game, wether tf made this is a huge ♥♥♥♥.
Good concept but the game is laggy and unpolished. There is not much to do once you have built lines. If the game were a quarter of the price I would recommend it, but right now the price is far too expensive for what little is being offered.
It's excellent. Have been playing all day since release, will be playing all weekend. Especially satisfying making a network function in a transit-hostile city like Houston. The network effects/connections here are so beautiful. Add a new station, watch the butterfly effect across the entire rest of your lines. Tremendous stuff. The demand tools and tracking are impressive -- lot more depth here than it first lets on.
[h1] 개똥겜 진짜 절대 구매 금지 [/h1] 대충 옛날옛적에 웹사이트에서만 판매하던 시절에 구매해서 몇 번 해 봤는데 진짜 ㅈㄴ 불편하고 진짜 게임 플레이를 해 보긴 한 건지 이해가 안 되는 부분이 너무 많아서 접어두고 있었는데, 스팀 정출했다고 해서 리뷰 쓰려고 사서 8분 플탐 찍고 리뷰 작성중임. 한 줄로 요약하자면 대충 AI로 그럴듯하게 생기게만 만든 게임 갖다가 유튜버들한테 겁나 광고 맥인 게임이고, 진짜 이런 게임 하기엔 당신 시간이 아까움. [h2] 굳이 쓸데없는 제한들 [/h2] 예를 들어서, 경전철 노선을 지으면, 경전철 차량은 무조건 2량 단위로만 조절할 수 있음. 1량이나 3량 경전철 불가능함 ㅅㄱ 중전철은 좀 낫느냐? 아니 오히려 얘네는 5, 10, 15량 세 가지 옵션밖에 없음 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ [h2] 시간표는 엿 바꿔먹은 게임 [/h2] 시간표를 짠다는 건 그냥 불가능이고, 복복선 등 급행 운행을 염두에 둔 것 같은데 그런 것 치곤 진짜 조잡함. 노선 운행 시간을 맞추기 위해 대기시간을 추가한다던가 하는 것도 없고, 그냥 열차 대수 조절만 됨. 10분 배차로 굴리고 싶은데 노선이 왕복 35분이면, 4대 넣어서 8.75분 배차로 굴리던가, 3대 넣어서 11.33분 배차로 굴리던가임. 시간대별로 열차 수를 조절할 수 있게 돼 있는데, 이 시간대도 내가 조절을 못 함. 열 시 이후에 열차 굴리고 싶으면 무조건 자정 넘어서 새벽까지도 열차를 굴려야 함 (10시부터 새벽까지가 한 '시간대'로 묶여 있어서) [h2] 아니 그냥 게임 자체가 ㅈ1나 불친절함 [/h2] 선로 높이를 1미터 단위로 조절할 수 있고, 높이/깊이에 따라서 가격이 달라지게 돼 있는데, 정작 내가 지어둔 선로 높이가 얼마였는지는 전혀 알 방법이 없음. 뭐 대심도, 일반 터널, 개착식, 반지하, 지평, 고가, 등등 다양하게 분류해서 가격은 다른데, 정작 선로 생긴 건 다 똑같음. 아 그리고 이미 청사진 짜 둔 거 건설하기 전에 높이 조절할 방법도 없음. 고가로 짓다가 지하화 하려면 그 부분 다 밀고 새로 지어야 함 ㅅㄱ [h2] 그런 주제에 겉멋만 존나 들었음 [/h2] 대충 영상으로 보거나 스크린샷을 봤을 때 멋져보이는 데는 어느정도 신경을 써서, 애플 스타일의 멋들어진 UI도 있고, 심지어 지도 회전과 3D 건물도 구현돼 있음. 근데 3D 건물 모드로 해도 정작 내가 지은 선로는 높이/깊이 상관 없이 그냥 지표면에 붙어있는 게 ㅅ1ㅂ ㅈ2ㄴ 웃음벨임. [h2] 시뮬레이션도 바보임 [/h2] 이거는 이번에 8분 할 때 확인 안 해 봐서 아직도 그런가는 모르겠는데, 내가 처음 해 봤을 때는 최적화 한답시고 승객을 50~500명 단위의 뭉탱이로 처리를 했었는데, 이게 겁나 이질적임. 밤 시간대에는 뭐 열차에 골고루 1~2명 타 있는 게 정상일텐데, 냅다 다 비어다니다가 갑자기 50명이 뭉탱이로 타고 그럼. 심지어 이 게임 유튜버들한테 광고 맥일 때 가장 강조했던 점 중 하나가 시뮬레이션인데, 저따구로 최적화를 해 놓고도 발적화 겁나 심함. [h1] 결론 [/h1] 님비레일이나 사셈
very pleased with the concept of this game
大変面白いです。その中で、まず複々線の駅および線路が独立していないため駅を作りにくい。またもしよろしければ日本マップの追加を望みます
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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