
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
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About

Subway Builder is a hyperrealistic transit simulation game built using live data from US and UK cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US and UK census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle are cities available in the UK.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Piola
Subway Builder is the newest in hardcore transit tycoon games. Though difficult to start, it's got nuance in the different modes and how building them requires different styles of operation. Something that makes it stand apart from a game like NIMBY Rails is how modes can skirt around buildings via elevation or underground, with building heights and foundations being relevant, constraining your choices of best routes, rather than simply paving over everything with viaducts.
greatest game ever
В игре нету Русского языка. Почти всегда при заходе в игру шанс 50/50 либо тебя пустят в игру либо ты просто будешь смотреть на черный экран. В самой игре при первом запуске не удалось скачать карту города игра зависла поэтому пришлось перезайти. После этого загрузить карту любого города невозможно как и зайти в саму игру в принципе. В итоге так получилось что вся игра это просто карта городов США и Великобритании а также менюшка.
♥♥♥♥ this game, wether tf made this is a huge ♥♥♥♥.
Good concept but the game is laggy and unpolished. There is not much to do once you have built lines. If the game were a quarter of the price I would recommend it, but right now the price is far too expensive for what little is being offered.
It's excellent. Have been playing all day since release, will be playing all weekend. Especially satisfying making a network function in a transit-hostile city like Houston. The network effects/connections here are so beautiful. Add a new station, watch the butterfly effect across the entire rest of your lines. Tremendous stuff. The demand tools and tracking are impressive -- lot more depth here than it first lets on.
게임 실행 후 시작시 무한 로딩 ;;; 스팀에서 게임사서 하면서 처음있는 일인듯
Very good. One quick help for beginners (me : ) )- Start with Honolulu hawaii ;its the only small dense city in the us and the mountains limit the city in one nice long corridor. The others feel too intimidating to start off with. The game is essentially a google maps extension with realistic passenger modeling visualized in good ui with a cities skylines like ( but better ) metro builder. I love how intense the detail is with the modelng and the ways you can intimidatly look into the route of your passengers it makes it feel like a realistic model based on Us census data ;). To be fair this game was made specifically for me and playing in the long run will be dependent on how big the modder community is. good and stable on mac
This game is actually really fun, and addictive in some ways. Being a transit fan, and city building style kind of guy, this is a game I would recommend to anyone like me. I’ve been wanting to play this since October when I saw YouTuber Drew Durnil playing it. And I was really interested in it. And now I’m playing the game 8 months later building a city in New York.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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