
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
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About

Subway Builder is a hyperrealistic transit simulation game built using live data from US and UK cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US and UK census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle are cities available in the UK.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 97 reviews with recorded playtime.
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs fairly well. There is a problem where it doesn't allow me to change names or save after playing for a while. Other than that, the game runs pretty other than some lag during max speed. Not having an offline mode I feel does bring in some of the jank with it. I hope they do continue to update the game and make it better over the next few months.
I bought this game around 8pm, next thing I know it is 3am. Good game.
Refunded after 30 mins, mostly just echoing what other reviews have mentioned… it needed longer to cook. The core concept is great, but as it stands right now: - It’s poorly optimised, especially at larger resolutions, and having no in-game resolution picker is a choice - The UI frequently freezes and locks up - The UI has weird sizing and layout issues, and sometimes renders scrollbars looking like HTML views - The Tutorial does not cover everything in the core gameplay, and for me it hit a “cannot verify” at the end, which ultimately led to me going back to the main menu - The Analytics tab is difficult to comprehend, and trying to find what you need is a chore - Map movement performance is extremely laggy - Place names fade out too aggressively making it very easy to get lost Not sure about the tech stack, but this feels like an interesting demo rather than a game at the price point it’s being sold at currently. Love the concept, just not thrilled by the execution.
Enjoyed it so far. definitely recommend you play the tutorial to get to grips with how to work the game, the lack of a controls and key bind settings tab is annoying but the base game is good overall. I can see it maybe getting a bit repetitive in the future as you progress through maps and not being able to mix station and track types feels unrealistic as most subways share stations with above ground trains in the modern day. (unless I'm being dumb and just haven't figured that out yet). definitely worth trying and if you don't like it just refund it a put a review in. The main issue is lower spec pcs and laptops may struggle. I have a pretty good spec pc so it funs fine for me with the odd visual bug and glitch but some people have reported having big issues with internet connection and the game running badly, so check specs and avoids if you are below recommended at the current moment
Tenía mis dudas con este juego porque venís de Nimby Rails pero me ha sorprendido y me ha enganchado. Lo que lo hace diferente al otro (a parte de su sencillez) es el reto de construcción. Tienes que elegir el tipo de vía ( túnel, cortar y llenar, superfície, vía aerea) o demoler edificios con el costo añadido. Esta capa de profundidad me tiene enganchado ya que tienes que tomar decisiones: ¿Hago túnel en esta zona suburbana con pocos residentes o hago corto y llenado limotándome a sólo poder construir siguiendo el trazado de la calzada? Además el sistema de demanda se nota vivo y puedes ver en tiempo real si tus ciudadanos cogen el cache, van a pie o los has convencido de que vayan con tu metro. Por último, con la app Railyard puedes instalarte otras ciudades o mods increíbles como uno que te permite añadir una capa de Google maps pudiendo visualizar imágenes de satélite sobre los edificios 3D que trae el juego. Si te gustan este tipo de juegos no te lo pienses. Tiene algún bug tonto pero entiendo que lo irán pudiendo con las actualizaciones.
Задумка отличная, но: - Русифицирована далеко не полностью; - туториал не запускается; - игра требует подключения к интернету; - при создании новой игры, игра пытается скачать карту города, но в РФ без использования неких «инструментов» это не получится - загрузка повисает на 0%; - окно игры не распознается для записи через OBS.
No AI disclosure. Always online is a serious pain and there really is no reason for this requirement. The tutorial doesn't teach you what you need to know to actually build a successful metro. The UI is not very intuitive especially with nested panels for information which makes it very easy to get lost and difficult to find the information you are looking for. I personally had high hopes for this game but its clear that the end product falls very short of my expectations. At best this should have launched into early access, this should not have been labelled a "full release" the game is not there. Do not recommend in current state and may never recommend sadly.
do not get this. its extremely buggy, not fun for the average player, and **vibecoded with Claude AI** if you value your time, you'll buy a different game, or several different games considering the cost. Absolutely not worth my time or money, and I will be refunding it.
No viable path simulator
The peakiest peak to ever peak (I am in $100,000,000 debt)
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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