
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Plan the Subway Build the subway Watch the subway Fun I dont understand why light rail cannot cross roads at level though (or heavy for that matter)
I love the concept of this game, but the way that it works in the game is not for nor realistic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game for people who are into trains/public transportation. It's not perfect, but the devs actually listen to the community and update the game frequently to fix bugs and add new requested features so I'm pretty hopeful for the future. Would recommend.
A bit slow paced, but good fun for those that like city builders and similar.
Positives: Fun, easy to build, realistic enough, makes you think but has good balance where slight inefficiencies don't ruin your game but by being more efficient you can transport more people/make more money, good variety of maps/locations Criticisms: very hard to edit existing track (if at start/end of line is fine but if in the middle you'd pretty much have to remove the line change the tracks then remake the line which on larger lines is a lot of effort), quad tracks being >><< not <><> makes it hard to use stations where two lines meet then depart again (end up using two parrallel tracks and single tracks to get into the station which works but makes me question the usefulness of quad tracks), not enough colours/options for custom colours, all trains of a certain type are the same (heavy/light metro and commuter) while you can customise cars per train (2-4 (in 2's) for light, 5-15 (in 5's) for heavy, and 1-14 (in 1's) for commuter) in future options to swap train car types (eg faster/more capacity and differing costs) would be nice (also make it so you can change car length per train by 1 for all as there's no reason to have to have either 2/4 for light why not 1/3 or only 5/10/15 for heavy) Edits: removed "Requires online (hopefully option to download all data for certain maps to run offline in future)" as the dev has now made the option to download maps to run them offline
This game is really fun at the start, but after a while it starts to get a bit repetitive. Maybe the devs could add things like random events like trespasser to cause delays to give players more things to do and manage. One bit downside is the performance. I would say I have a good PC but it somehow only runs at around 15 fps at 4 times speed. Overall, this game REALLY good.
Game is fun just confusing on at least the hard ones on how to make the routes
自宅と職場が乗り換えなし16分で繋がり、感動の涙が止まりません
还不错,就是赚钱慢了点
Very good. One quick help for beginners (me : ) )- Start with Honolulu hawaii ;its the only small dense city in the us and the mountains limit the city in one nice long corridor. The others feel too intimidating to start off with. The game is essentially a google maps extension with realistic passenger modeling visualized in good ui with a cities skylines like ( but better ) metro builder. I love how intense the detail is with the modelng and the ways you can intimidatly look into the route of your passengers it makes it feel like a realistic model based on Us census data ;). To be fair this game was made specifically for me and playing in the long run will be dependent on how big the modder community is. good and stable on mac
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 8.4K | 83% | $24.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $673 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| $1.6M | 2K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $607.7K | 1.8K | 80% | $19.99 | |
| $607.5K | 1.9K | 76% | $9.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $608.4K | 1.8K | 78% | $19.99 | |
| $607.2K | 1.2K | 83% | $15.99 | |
| $608.4K | 1.5K | 91% | $19.99 |