
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen jugo, recomendable :D
Recenzja negatywna – Subway Builder Materiał reklamowy wyglądał naprawdę dobrze. Liczyłem na coś w klimacie Mini Metro połączonego z Transport INC. Niestety to, co dostałem, to produkt wyraźnie niedokończony. Już samo menu potrafi mieć 1–2 FPS, co jest absurdem przy tak prostej grze. Całość się zacina, wyrzuca błędy, a stabilność leży i kwiczy. Samouczek jest prymitywny i toporny, nie tłumaczy niczego sensownie. Budowa linii kolejowych to dramat – bardzo łatwo coś uszkodzić i nie da się tego cofnąć ani naprawić. W efekcie kilka kliknięć potrafi zniszczyć całą rozgrywkę. Gra wygląda jakby została wypuszczona zdecydowanie za wcześnie. Jest w tragicznym stanie i zwyczajnie nie daje żadnej satysfakcji. Twórca ostatnio przepraszał za tę porażkę, ale to w niczym nie pomaga. Produkt jest wybrakowany i nie powinien trafić na rynek w takim stanie. Nie polecam. Odradzam zakup.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dachte ich erhalte hier Mini-Metro in groß, leider ist es eher das Gegenteil. Nicht mal Musik ist dabei, spielt sich sehr öde. Mein erstes Mal auf Steam, dass ich mein Geld zurück will. Es ist einfach langweilig.
Love it
Amazing game, would recommend, has all features that I would want
confusing at first, good overall
petit jeu très sympa mais avec beaucoup de beug le jeu s'arrête et redémarre a zéro les sauvegardes ne se font pas toujours je epnse qu'il faut attendre d'autres mise a jour
Pros (over NiMBY): - Trips make more sense. Home to work and back instead of random residential to random residential. - You have to consider building - Track types are more meaningful - Smaller learning curve Cons: - Most of my play time is background building my bank. Needs faster fast-forward. Should be easy since simulation is very consistent day to day - Early Access levels of buggy - Less freedom to build what you want The only reason this is positive is because the dev seems to want to fix it. It is a good idea, but the vibe-coded execution was poor. I am hopeful that the Steam support is the kick the dev needs to start cleaning the mess. Their first post-release update suggests that may be the case.
As someone who owned the game before the Steam release, and someone who has been at the forefront of the modding scene for most of the game's life, I am a little biased. However, I do think that the game has made significant progress towards community concerns since the Steam launch. There genuinely is a good game here, albeit one that could benefit from more performance improvements and a review of open bugs before moving onto new features. But overall, the game has improved significantly since both the initial launch and launch on Steam and I feel confident in recommending it to people.
Like, it's the game of my dreams.... but it only tends to boring anglo cities...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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