
Set 10 years after the original, Stronghold 3: Gold follows the vengeful story of The Wolf in the third installment of the award-winning castle building series. The Wolf has cheated death become even more bitter and twisted. Build castles, rally your troops and save medieval England!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is unfinished. It is playable but overall quality is just not there.
This game have many bugs. one of them is crossbow man do not attack.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain, Japanese, Polish*, Russian**languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked everyone of the stronghold series. I think this is better or at least as good as the rest of the other ones \
You cannot finish the game because the event system is bugged. One mission in particular will trigger dozens and dozens of fires not possible to counter.
Please make an Remake of Stronghold 3 or an Definitive Edition, This Game has lot of Potential.
An absolute dumpster fire that never should have been made available for sale. I will never buy another filefly product because of it.
Sehr Geiles Game haben alles gefixt man kann jetzt sogar Massenschlachten halten. [3 Speerkämpfer Gegen 3) bei 4 Crasht das Game ist aber verständlich Total War könnte sich mal eine scheibe davon abschneiden. Keine Scharmützel oder Eigene Gefechte zu haben erleichtert einen schon mal die Entscheidung welchen Modus man Wählt, also hier wieder sehr gut Mitgedacht. Zu dem ist 30€ echt n Schnapper ich finde man sollte für dieses Meisterwerk schon 70€ verlangen
I just want to jump in and tell anyone thinking about buying this trash to go buy something else. What a terrible joke. It's like they hate the world and expressed it through game play mechanics and boring design. I seriously hate this game and its developers. Seriously. Shamefully lame in a way that few other games are.
- a lot of reused assets from previous games (stronghold 1 and 2, crusader), reused voicelines, reused music, etc. - no skirmish mode, the game mirrors the list of campaigns of the og stronghold and stronghold 2, there's military and economic campaign, some sieges, 1 additional campaign, some free builds, that's it. - no speed selector, the game feels too slow at times, a lot of units move way too slowly. it takes forever to hire units, because the peasants will restock based on your popularity, more pop = less cooldown time on peasants gathering at the fire - controlling units can get messy, especially ranged units like archers, because sometimes when commanded to attack they start closing distance instead of shooting, while the enemy is in fact in range of their attack - a lot of bugs: some are minor and funny, while other are softlocking you from completing a mission. for instance, the game seems to have no idea what's going on with units that go and stay under trees, they can get stuck there and you will never see them again. - the whole honor thing is so cumbersome, just not a welcome addition to the game in my taste, it's been here since stronghold 2 tho, so i guess the devs really like it - overall the game feels like stronghold 2 a lot, but without rats and poo on the streets. still, other issues that made that game a mess are still present here,. There are some fresh ideas tho (for example, night time as fog of war concept is pretty cool i guess), but you don't get to enjoy them too much, cuz most of the time you're either bored by sluggish gameplay or annoyed by bugs. it is a really sad game, cuz it feels that not much was learned from stronghold 2. the game also tries to reconnect aesthetically with the first stronghold, introducing some old characters, but does not really change the core of stronghold 2. sloppy. sad. sour. stronghold
i remembered this as a nice childhood game. Replaying it now I keep on getting stuck in bugs and crashes that prevent me from playing further.. So sad :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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