
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is nice and all, but no longer captivating. IMO it's charm is ruined following some of the player-base feedback requesting more approachable and basically making card system useless. Now this system feel completely like 5th wheel, and the game has nothing to stand out.
нет
One of the best in its genre because it's beautiful and gives me that rags to riches feeling, which is very rare for me. You begin by building a very small village and, along several era changes, you can build a huge, beautiful and, most of all, functional city, almost like an entire country. I used to play this a lot in the beginning of early access, when it was very easy. The dev added a lot of "nations" between you can choose, each of them with particular attributes and challenges, and you can also choose a difficulty level at the beginning of the run. I love that I can build exactly how and what I want, the freedom of choosing a game style to match your preferences, which is also almost inexistent nowadays. So this game, even if it can be difficult, it's not at all frustrating. Trade is very important in this game. Without it you can't make money and build anything. To build you must choose from a selection of cards and to buy a card you need money. It sounds lame, but it's not. I think it's very original for a city-building game. You see how your city is slowly spreading across the big (random generated) map and just want to build a little more. Very hard recommend from me. Pros: - beautiful - sandboxy without being too easy; the freedom to choose your own style it's huge - the city becomes gigantic in the endgame and the challenge is mostly logistic and to maintain the balance of resources - large selection of nations and difficulty levels - original card mechanics - dev is very active and listens to the playerbase - very replayable Cons: - I can't think of any, but we can always use more buildings and production lines.
This an outstanding game because it fun, easy to learn. great game mechanics, and endless game play
加油更新啊,这个底子真不错
a lagging moster of a game
A nice casual game, but with a few interesting challenges.
Great game
Спокойная экономическая стратегия. Та самая для игроков, ищущих что-то в духе цивилизации, а именно: уникальные ресурсные точки на карте, стратегическое положение которых даёт тебе новые возможности. Плюсов море, игра реально затягивает. Враги тут чисто формальные, развиваются они крайне слабо. Но есть и раздражающие элементы: логистика завязана на носильщиках (микрочелы таскают стаки по 20-40 пунктов ресурса на дистанцию от австралии до британии ПЕШКОМ), и при разросшихся городах (а они у вас разрастутся, вы не один день тут просидите, да ещё и переиграете несколько раз) транспортировка ресурсов со складов попросту не происходит (это безумно медленно, ресурсы съедают сразу же по доставке, склады стабильно пусты) если вы не ставите специализированный склад под конкретно оговорённый ресурс с курьером (быстрая тележка с вместимостью 200) доставляющим его в конкретную точку. А ресурсов в игре немало, такие склады начинают становиться настоящим геморроем. Это понуждает игрока выбирать 2 дороги: 1) забить на это болт и просто импортировать ресурсы через торговые компании, экспортируя роскошь, которая из переработки этих ресурсов и сделана (что в итоге убьет вашу экономику на определённом этапе, когда доставка ресурсов из складов концентрации импорта не будет покрывать объёмы потребления для переработки из-за медленной доставки пешеходами) 2) глобально перестраивать свои города под узкоспециализированные производства вокруг плеяды складов с курьерами, формируя цепочку доставки по типу конвеера. Учитывая гористость местности, наличие уникальных ресурсных зон земледелия, скотоводства, шахт и всевозможных специализаций городов (а-ля бонус города пастбищ к производству ранчо) такая реконструкция становится крайне затруднительной, а местами невозможной. Эту проблему решила бы система логистических контор (наподобие баз снабжения WRSR), но их в игре нет. Из графических минусов: при переходе в индустриальную эпоху курьеры не стали грузовиками, а так и остались конными повозками.
BOM PRA JOGAR COM OS AMIGOS ENTRE UMAS 6 PESSOAS, GARANTE RISADA E MUITA DIVERSÃO POR NO MINIMO 16 HORAS SEGUIDAS
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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