
From the creators of Game Dev Tycoon comes Tavern Keeper 🍻, a cosy-chaotic management sim, featuring a powerful decoration sandbox and a magical storybook RPG!
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About
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.

Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.

Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.

Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.

Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.

Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German*, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French +3 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I WAS enjoying this game when I started playing it. It's a cool concept. And a charming art style. Setting things up and seeing them running is fun. However by the second scenario of Halflington, it is not longer fun, but frustrating. You start learning more as time progresses, but Halflington chucks so much at you at once, on top of the scenario goals of trying to win the festival it's ridiculous. Here, suddenly have overnight groups to worry about to win the competition when you've got 10 plus staff already, and no room to add more beds so you can't even run a night shift because your tavern is so small and every single item has such an unreasonably large footprint. The second scenario literally spoiled my entire outlook on the game and I do not want to play it again. And likely wont unless changes are implemented. The AI CHEATS, and not in a fun way you can overcome. Staff get unhappy for seemingly asinine reasons. It's too cold, or not enough light, WHILE SLEEPING. Put heat sources in the room, and despite being cold they don't bother to light them. Just lay there getting angry in their sleep. Placing lights doesn't seem to get rid of the not enough light debuff, but also seems to annoy the people that want darkness. EVERYTHING is so needlessly large, with a ridiculous sized foot print and interaction points that it makes designing a tavern an effort in frustration rather than something that is enjoyable. The space you have to build in is tiny, in comparison to the objects you need to place, and when you need a LOT of objects it just gets tedious. Sure they're adding expandable taverns in the next update that is apparently coming out in Q3, but that doesn't change anything now. I want to run a tavern, not play a puzzle game with furniture just to make something functional. The halfinglington scenario is not enjoyable. It throws too much at you at once, then introduces all night mechanics to you after getting you to fill up your limited space so you cant run a night shift. With everything being so large, this also has the knock on effect of making the designer suck. Everything is massive, and it looks silly. Anchor points on many items are also wrong. Trying to hang paper or pictures on the wall just causes them to anchor to their ends so they're sticking out. I could rotate them to be flush, but trying to do this for multiple items is tedious af rather than enjoyable. Your taverns end up looking like a random mess due to trying to squeeze in the overly large items you have to use into the tiny space the game allows you in each scenario. While you can edit the game before you start in a good deal of ways. Playing on standard, how the devs wanted it. food spoils too quick, and makes you waste money. Deliveries take too long, which means you run out of stock and get lower ratings for food and drink. Because you can't keep a large stockpile of food and drink because there isn't enough space to store it all. Storage options unlock far too late to be useful. Guests will only ever order the highest star items, which means there is no point varying what drinks you sell or what food you sell. Lower star stuff will just sit there and spoil, again wasting money. There is no random variation in what patrons like. The time line across the top gets so full of things it's near impossible to tell what is even happening. Mousing over it does nothing, or doesn't highlight the different events clearly. Having the group requests tucked away in the future sight thing is a pain, whats more seeing the future doesn't seem to help with anything either. It never reveals anything useful, and even after I've read the tooltips and explanations I still don't understand it, or how to read it, so I never use it. I wouldn't even notice if it was removed. The game has a charming art style and it runs well. But it has so many layers of frustrations and basic UI issues that it's just not enjoyable to play at the moment. I really wanted to like it too after recommendations from my friends.
**Not Recommended (for now)** I had a lot of fun with *Tavern Keeper* when I first started playing. Building up my tavern, managing staff, and expanding the business was engaging, and it's easy to get hooked on the early progression. The art style is charming, the animations have plenty of personality, and watching your tavern grow is satisfying. Unfortunately, as I got further into the game, I found myself caring less about what I was doing. The sense of progression that kept me hooked at the beginning slowly faded, and the gameplay started to feel repetitive. I gradually lost interest because there wasn't enough new content or meaningful progression to keep me invested. I understand the game is in Early Access, and I don't expect it to be feature-complete. The foundation is solid, and I can definitely see the potential. However, in its current state, I don't think there's enough content to keep players engaged for the long term. For that reason, I can't recommend buying it **right now**. I'd suggest waiting until a few more major updates have been released that add more content, progression, and variety. I'll definitely be keeping an eye on future updates because I believe this game has the potential to become something special.
For an early-access release, this game already has tons of well-developed, playable content. I thoroughly enjoyed playing through the available campaign, and now I’m having just as much fun in free play. My favorite feature is the Item Workshop, where I can create custom decorations and even fully functional furniture. There’s also already a great community, with lots of user-created décor that you can download and add to your game. The developers are incredibly responsive and actively engage with player feedback, which makes me even more excited for the full release and everything that comes afterward. I honestly can’t say enough good things about this game!
A game I regret buying. I trusted the reviews. At the beginning it was kinda fun and chill. Later on it's just stress. Maybe blame my poor management skills. But it's not my cup of tea.
很多差评都针对更新速度 不过这游戏工作室人数就只有七个 你还指望更新多快啊 目前的质量其实完全对得起价格 并没有他们说的那么简陋 作为模拟经营游戏来说 部分做的一般 比如不同菜品除了价格以外 对游戏几乎没什么帮助 目前游戏并没有扩大房间的选项 但还在疯狂塞进去住宿 商店 厨房这些 导致可用面积进一步缩小 不过喜欢玩点模拟经营的确实可以入 质量确实不低 只是现在内容确实不算多
is gud
+ funny, the humour rocks + you can design your own Decoration and combine stuff + many difficulty settings + high potential to become a realy good game somewhere in the future + many tutorials - just 3 Maps so far and building space is limited - it feels more like a DEMO so wait till more Content Released
Very fun game! Management is seamless, easy to navigate, easy to understand while also being extreemly in depth and complex. The design mode for decorating your tavern is SOOOO great you can really customize everything to exactly the right size and spot! I primarily play in relaxed mode and I get to have fun events and challenges without ever feeling stressed. So far I've reached the level to be able to serve drinks, meals, hire entertainment, host guests in rooms, and run "science experiments" I love watching all the moving parts work together after slowly building up all the elements. <3 <3 Such an amazing game with such fun Story elements and characters to keep it fun and exciting! The art style is GORGEOUS! I am such a big fan of how all the enviorments and characters look and their silly interactions . Everything about this game is fantastic! I am a big fan!!!!!
Pretty fun game with consistent updates on progress with development, leaving review to support :)
Tavern Keeper is what I'd currently call about 50% of a perfect game for me. Don't get me wrong, I think most of the foundation is there for the first 50% of the game. But it'll still be a while before the rest of the game systems and scenarios are fully implemented. The game systems that currently exist work great! Stocking your bar with food and drink, hiring staff, building rooms and furnishings, the various cleaning/heating/cooling systems, and the game's scenarios all play great. Incrementally adding better equipment, hiring more staff, and filling out your tavern is a really fun time. The game also features a pretty in-depth decoration system, if you really like to lean into the cozy/customization aspect of these games. The only thing that makes me hesitate to recommend it *YET* is the content pacing. There's only three scenarios in the game, one of which is the tutorial. There's a freeplay system, but there's not really a ton to do yet, because the first two scenarios don't include all the game systems that are introduced in the third scenario. You can make a huge tavern layout, but you can't actually add inn rooms or get to higher star levels, which is disappointing. I would say this game really has just 10 hours or so of content at the moment, but for the price, it's a still in a solid enough state that I'd recommend it to tycoon / management style games. Based on the pace that I've experienced, it'll probably be a while longer before the remaining scenarios and game systems are added into the game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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