
Dark Ages is a tactical digital board game set in the violent world of alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game abandoned by the developer.
Crashing and freezing, this game does not work anymore. My rating 0/10, not recommended.
Игра хороша, но крайне плоха тем, что уровней мало и нету, как такового, режима Sandbox, тем, что очень интересный геймплей и красивая анимация боёв. Но всё равно надо добавить вышеперечисленное.
Tur bazlı az gazlı çok yavaş bir oyun olmuş nedeyeyim :D
1,I need chinese!!!!!! 2,continue to optimize,The game often will automatically exit,please update fixed BUG
Nudne i schematyczne. Wiecznie powtarzające się kampanie i nielogiczna, trudna do całkowitego zrozumienia mechanika. Dodatkowo, co jakiś czas gra sama wyrzuca się do Windows'a.
[b]Strategy and Tactics: Dark Ages[/b] is a casual, pseudohistoric, turn-based strategy game that consists of 9 unlockable scenarios, which reward you with points that you can spend for permanently upgrading your units and hiring better generals. Different units have different strengths, weaknesses, and abilities. Different generals have different passive and active abilities, as well as stats that can be leveled up (up to 7 levels for legendary generals). This means some RPG elements: as generals level up their positive traits improve and negative traits minimise (if they have any in the first place). Likewise, as units progress from rookies to elites (up to 9 levels), they unlock different skills that become better with each level. The pseudohistoric aspect is that the different factions are based on Vikings, Mongols, Persians/Babylonians, Holy Roman Empire, Carolingian Empire, the Hansa, England, France and Ireland — and all of them in the same timeline and geographical area. Additionally, some of the generals are based on real historical figures, such as Genghis Khan and Jean d'Arc. If you have played CK2, you'll be familiar with the battle system. It's pretty much the same but visualised with cards. The battles are just a numbers game; the strategy part is that you have to take into account the army formations, flank positions, unit composition and numbers, their skills and levels, general traits, as well as terrain and weather effects. The actual battle is autoresolved. You can only watch and replay the rounds. Weirdly, the units have no maintenance costs, you only pay for recruiting and reinforcing. Since the AI is not capable of managing economy and, in general, is quite dumb, the gameplay is very easy. The AI opponents don't even declare wars against weaker opponents, unless that's written in the scenario. Additionally, there are ways to exploit the game: (1) you can incite riots in enemy provinces and then just add them to your territory without declaring a war; (2) you can hire powerful mercenaries and spawn them anywhere in your territory; (3) you can take advantage of the fact that alliances don't mean open borders — you can use that to save on garrisons, when fighting multiple enemies at once; unfortunately, this also plays against you, because your allies are equally useless and you can’t enter their territory without declaring a war. And, after you have replayed all scenarios, you DO wish to cheese from time to time, since the scenarios are quite long and gameplay involves a lot of grinding and waiting, especially, before you have upgraded your units. What makes the waiting even longer is that the generals can perform only one of three actions per turn (a special skill, moving and recruiting; only adding, removing or replacing squads does not cost an action point). I really don't see why this was necessary. Another weird thing is that you can't hire or disband garrison squads in the settlements without having a general in the position. It's a chore, especially, because there's a limit of how many squads per turn a general can hire and switching between recruiting, splitting and battle formation screens more than two times crashes the game. Speaking of which, the game crashes a lot, even randomly. Oh, and the tutorial and hints don’t cover all minor rules and details of the game. A few things you have to learn by trial and error. On the bright side, the artworks are pretty, the units are cool, the scenarios are interesting. And I really liked upgrading the units and then testing them against different troops. This game had a lot of potential and with more polish, it could have been really great. Unfortunately, its development has been abandoned. You can't even play all factions featured in the game. However, as a cheap, casual strategy game it might be worth your time. I certainly don't regret purchasing it and had quite a lot of fun. And so can you… if you have patience for grinding and frequent crashing. [b]My overall rating[/b]: [u][b]7/10[/b][/u].
This game is way too simple at it's core which is a shame. This simplicity however did not prevent me from having a decent amount of fun, once you get the hang of it you begin to realize that the difficulty is mostly related to scripted events, like friends becoming enemies or a single army spawning in the middle of your lands, but that still didn't stop me from enjoying the game.
First was 0/10, that have 1/10
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