
Dark Ages is a tactical digital board game set in the violent world of alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It looks minimalist and stylish, but the game itself is mediocre. Gameplay better fits for a board game, but a quite simple one.
Crash every 5 min.
Underwhelming. I feel like there is a good game here, but it's too clunky for me to stick around and find it. Maybe another game in the future will take the leap and reach its potential.
this game is kinda fun but i got tired of it fast. you'll know who won a fight but can still watch them "fight" if you want to though watching it is no fun because units on each side all attacks at once. moving 1 space per turn makes the game overly slow and frustrating if you need your troops somewhere. i liked the idea of the 3 groups in fights but the way they play out every character feels the same. all attacks use the same hit animation and everyone dies the same. there's no real thrill to fights but even trying to focus on taking territory gets boring when you figure out the AI just does whatever for no reason. what troops you can buy is based on where you are and not your faction so you need to find and hold the city that gives the best troops or just spam mercs. the games not total trash but i would not recommend it when there are better things out there
I would only recommend this game to very new players to wargames or players under 12. The reason for this is because the game is to simple, it offers little to no depth of play . pros: 1. Game is nice to look at 2. Easy to learn cons: 1. Game offers no improvements to your empire 2. Not even mildly realistic in concept. 3. No multiplayer 4. No editor 6. Have to play starting scenario in order to unlock any other map and so on Examples; You have to manually click units one territory at a time every single time instead of a multi move system. This gets tiresome really quickly. Also, for a game that has strategy in its name. It does not have very much in the way of empire improvements. The only one I saw was a general that let you build a fort and another that increased your income but only in certain terrain. Very minimal to say the least. Then you start in the second scenario with a kingdom but you get rebels in your back yard which get stronger and your expending all your resources just to hold your own instead of doing what the scenario asked, conquering a nieghboring empire. Even on sale I would not recommend this game unless you are new to wargaming in general. There is just not enough here to keep it in your library. No multiplayer or editor kills this game.
병력모아 땅 점령하기 지휘관을 고용하고 병사들을 배치하여 부대를 만듭니다. 좌우중앙에 포메이션에 따라서 병사들을 배치할 수 있으며, 부대의 구성에 따라서 전투력이 조금씩 변동이 발생하죠. 부대는 인접한 타일로 이동하여 해당 타일을 점령할 수 있으며, 해당 지역에 코인이 존재하면 턴마다 획득하는 자금이 증가하게 됩니다. 요 자금을 통해 지휘관과 병사의 구매가 가능한거죠. 적 부대가 존재하면 그들과 전투를 진행할 수 있는대 보통 즉시 전투 결과를 확인할 수 있고 원할때에 시뮬레이션을 감상할 수 있습니다. 적의 구성과 배치에 따라서 약간씩 전투 결과가 달라지는 듯 한대, 거의 전투력이 높으면 그냥 이기는 듯 하더군요. 전투 결과에 따라 전멸을 하기도 하고 전략상 후퇴를 하기도 하며 만약 공격측인대 패배를 하면 상대를 밀어내지 못하고 위치에 변동도 없죠. 적들을 밀어내면서 주요 타일들을 점령하는 플레이도 필요하고 자신의 주요타일, 그 중에서 수도를 빼앗기지 않도록 조심해야 하기도 합니다. 타일들을 점령하고 가끔 지휘관들이 보유한 스킬을 발동하면서 전투를 진행하며 상대의 성과 마을을 점령하고 성에서 필요한 병력을 보충하죠. 목표로 하는 지점들을 점령하고 서브 미션들을 수행하면서 포인트를 얻고 이를 소모하여 특성이나 새로운 지휘관 등의 언락도 가능합니다. 아쉬운 점 -전투에 어떤 부분들이 영향을 주는지 자세히 알 수 없음 -적 지역들의 구분과 동맹 여부 등 파악이 어려움 -성장 요소가 크게 없음(영지가 커지는 것 같지는 않고... 지휘관이 성장해도 무엇이 좋아지는지 애매하고...)
Crashing and freezing, this game does not work anymore. My rating 0/10, not recommended.
Nice game for a weekend
Strategy & Tactics: Dark Ages aims to deliver a sweeping medieval strategy experience built around turn-based conquest, faction management, and board-game-style decision-making. Developed and published by HeroLabs, the game drops players into an alternate version of the medieval world where historical armies and anachronistic units coexist—Vikings face Mongol cavalry, crusader knights clash with musketeers, and war elephants march beside early European infantry. This imaginative mixture adds a playful “what-if” quality to the campaign, and the game’s large provincial maps encourage players to think in terms of long-term planning rather than moment-to-moment micromanagement. Each scenario places you in control of a struggling faction, requiring you to rebuild your forces, secure income, and push outward through contested terrain. A notable strength of the game lies in how it frames strategy on a broad scale. You manage provinces rather than individual battlefields, and every decision—recruiting troops, positioning generals, fortifying borders, securing supply—contributes to a wider web of consequences. Terrain types such as rivers, bogs, and forested regions meaningfully slow movement or hamper effectiveness, introducing a layer of operational nuance reminiscent of tabletop war games. Generals, each with randomly generated traits, leadership bonuses, and personalities, serve as the backbone of your armies. Their presence on the field conveys advantages in morale and combat resolution, and the randomness of their attributes ensures no scenario feels identical to the last. Optional “glory point” objectives add additional challenge and reward players who want more than simple victory, encouraging different tactical approaches across repeated attempts. Visually, the game borrows heavily from the aesthetics of physical strategy boards, with maps that feel like stylized battle plans and unit icons that resemble handcrafted counters. This gives Strategy & Tactics: Dark Ages a distinct identity—less concerned with realism and more with providing a clean, readable overview of conflicts. The art direction may not be lavish, but it effectively communicates the information you need to play, and the mood is enhanced by a soundtrack that leans toward atmospheric medieval tones. During long sessions, the combination of map animations, battlefield readouts, and subtle sound cues helps maintain a sense of immersion without overwhelming the player. However, while the strategic layer is engaging, the game’s combat execution is comparatively limited. Battles are resolved largely through automated simulations based on unit stats, formation choices, general bonuses, and terrain. This means your involvement ends the moment you commit your troops. For players who enjoy grand strategy titles focused on planning rather than real-time tactics, this can feel appropriate, but many will find the lack of direct control disappointing. Engagements often play out with minimal animation, and the results can sometimes feel detached from the player’s input, especially if unit strengths and weaknesses are not clearly explained. This abstraction creates moments where battles feel predetermined rather than earned, undercutting the tension that should accompany major clashes. The game also struggles with pacing and clarity. Early turns can feel slow, as unit recruitment and income growth take time to build momentum. Meanwhile, later scenarios can spike in difficulty, forcing sudden adaptation without always providing the information needed to make informed decisions. The tutorial only covers the basics, leaving the deeper mechanics—such as how formations interact or how certain stats affect combat—underexplained. For seasoned strategy players, this may encourage experimentation, but newcomers can find themselves confused about why their armies succeed or fail. Technical issues such as occasional crashes or clunky interface elements further contribute to inconsistent pacing and can break immersion at key moments. Despite these shortcomings, Strategy & Tactics: Dark Ages earns credit for its ambition and its board-game-like approach to medieval warfare. The variety of factions and units, the emphasis on terrain and supply lines, and the emergent challenges created by procedural generals all work together to form a solid strategic foundation. The limited scenario count and absence of skirmish or multiplayer modes restrict long-term replay value, but players who enjoy structured campaigns with defined objectives will find satisfaction in pushing through each map’s unique challenges. Ultimately, this is a game best suited for strategy fans who appreciate planning on a macro level, enjoy turn-based map control, and don’t mind a more abstracted combat system. It’s not a polished or expansive experience, but when taken as a moderately complex digital board game rather than a full-spectrum strategy epic, it offers rewarding decision-making and tense, map-spanning struggles. For those willing to overlook its rough edges, Strategy & Tactics: Dark Ages provides a thoughtful—if imperfect—take on medieval conquest. Rating: 6/10
Game abandoned by the developer.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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