
Rewrite the Reconquista in a grand strategy game set in 11th-century Iberia, where population, religion, and war evolve dynamically based on your decisions. Move armies freely across 300 hand-built provinces, manage a deep medieval economy, and face an AI that actually fights back.
Modeled estimate, not a reported figure. How we estimate →
About

It is 1035 AD. Sancho III of Navarre is dead, his kingdom divided between his sons, and the great Caliphate of Cordoba has already shattered into rival taifas. The Iberian Peninsula is split between Christian kingdoms in the north and fragmented Muslim taifas in the south, and nobody in it agrees on who should hold it.
I’m not going to lie, it was a bit of a weird time, but hey, “Violence is sometimes THE solution” (an actual quote from a museum historian in France). So I guess it’s cool. 👍
As a noble of this tumultuous era, you’ll have to write your own legend. Every decision, whether made on the battlefield, in the council chambers or in the shadows of a conspiracy, will shape your dynasty and determine your place in history. Will you consolidate your authority over your lands, or let your vassals tear each other apart for power? Will you take back Toledo and Granada for Christianity, or negotiate a fragile coexistence with your Muslim neighbors?

“Inspired by Crusader Kings II and Europa Universalis IV, but with deeper population simulation and dynamic systems.”
-Trustable Person (me)
Fully simulated population: Every character, culture, and religion exists as a living population that grows, migrates, and reacts dynamically to your decisions.
Free army movement: Move armies freely across the map without province restrictions, enabling realistic strategies, flanking, and positioning.
One region, in detail: Over 300 hand-built provinces across Iberia and its neighboring regions, mapped to the real terrain, not a thin global scale.
Clever AI: The AI is designed to be challenging rather than passive, forcing the player to deal with difficult situations.
Dynamic battles: Unique engagement system, making battles more realistic and immersive.
Cooler: I have no idea if you will read all of this so just wishlist the game because it’s really cool.
Stare at the Map for hours: The most important aspect of a grand strategy game is to make you lose as much time as possible reenacting history and LARPing.
Expand your realm through war or diplomacy: Conquer territories through strategic warfare or secure your dominance with alliances, marriages, and political maneuvering.
Manage populations and religious tensions: Balance cultures and faiths within your realm as populations evolve, convert, and react to your rule... stability is never guaranteed.
Grow your country’s economy: Develop your lands through construction, increase trade value, and enact powerful decrees to strengthen your economy and sustain your expansion.
Shape history through dynamic events: Experience a world that evolves based on your decisions, where no campaign unfolds the same way twice.
Manage your court and receive missions from your Council: Oversee your court, navigate internal politics, and complete missions assigned by your Council to secure influence and guide your realm’s future.
Crown of Hispania is early in development and actively evolving with community feedback.
We have completed a detailed topographical map with over 300 provinces, meticulously designed to reflect the diverse terrain of the Iberian Peninsula and its neighboring regions.
The core mechanics are fully designed for the Early Access, including advanced systems for Economy, Country Management, Technology, Court and Land Warfare, guaranteeing a richly immersive experience. Cultural and Religious systems will be basic and reworked after the Early Access launch.
With your support, we aim to refine these elements, improve AI quality and deliver a game that evolves with your strategies, creating an unparalleled grand strategy experience.
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Languages: English, French, Spanish - Spain, Polish, Portuguese - Portugal, Italian, German
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