
Dark Ages is a tactical digital board game set in the violent world of alternate Middle Ages. Vikings against war elephants, musketeers against the Mongol cavalry, ancient phalanx legions against crusaders; the deadliest armies in history clashing in bloody war.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update: I enjoyed this actually once I figured out the crashing quirks. it's very buggy, but figured out what causes crashes for the most part. The progression with glory points is nice, some scenarios are too hard to get all the optional objectives until you level up some. Dust and Powder is good for farming glory points, can get all optional objectives by turn ~35-45. Mobility is key, the light cav having 3x movement range is a lifesaver on scenarios you can swing it. Some maps crash every 3-5 turns, no rhyme or reason, some can go 40+ turns without crashing. Just sacrifice your turn and reload, doesn't take that long. Is less frustrating once you're used to it. Do not: Use resolutions higher than 1920x1080. Use more than 2 monitors, do not tab between monitors, the game will crash. If you crash due to resolution, be careful switching settings, you can only swap between windowed and full screen once before crashing. Reloading will refresh this 1x opportunity. When you have multiple generals in a town, don't select Recruit troops when cycling between generals that have already recruited troops, will cause crash. However, if you switch troops between a general that has moved, to a general who has done nothing, you can replenish troops in a city. Scenario: Dust and Powder - Do not try to cause unrest, will crash every time, Same for the Viking Scenario.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quit launching after 435 hours of playtime. Something STEAM did to cause it to quit.
Всем привет, рекомендую эту игру любителям пошаговых и классических стратегий,игрушка затягивает и в общем то довольно таки интересная Всем пока и приятной игры:)
nie polecam marnować czasu
Yes
o jogo é legal mas não inova em nada pois lembra muito heroes of might and magic
💋
нет
After several hours, I still have no idea how this game is meant to be played.
At first glace "Strategy & Tactics: Dark Ages" (from here called STDA, yeah it sounds like a disease) looks like everything a hardcore strategy gamer would want. Collectible leaders ranging from Common to Legendary, lots of varied units, a wide game-play board with lots of areas to conquer, even a level up system. Pretty neat for it’s economic price. Sadly when you jump in STDA you soon realize that the complex strategy look is just that, a look and the game is simple, shallow, and dare I say it… ‘casual’. It feels like STDA was suppose to be a much grander and complex product than we got with weird cues that feel like they had wanted to do more but for whatever reason they couldn’t. The one move per turn rule is very painful and makes the game dreadfully slow. Naturally your first instinct is to try to speed up movement so you focus on capturing roads, thinking (Like every other game) roads will reduce movement costs. They don’t. In fact… roads don’t do anything outside of give some minor boosts to certain unit performances. In fact… most terrain does nothing except give these small boosts. Movement costs is equal value on everything regardless of what it is so there’s really no point to terrain. What about those unit boosts I was talking about? Small and almost completely useless. The boosts are barely noticeable and will never be useful in large scale. You’re never going to win a fight because of terrain. You might lose less health value per unit, but not enough that you’ll ever feel like it matters. Even on defense the main AI opponents, not the random spawns like bandits, are actually smart enough to not attack you unless it has a chance of winning. This usually means a larger and stronger army and while in an even match a terrain bonus might give you a small edge the fact that you will mainly just be outnumbered means it won’t matter. Tactics is also painfully absent. Like terrain there are a few abilities or formations that can give your army some small boosts. Again, in many cases this doesn’t matter because your biggest advantage is just being bigger than your enemy. The Dev teams apparently knows this which is why your biggest challenge when starting any scenario is a giant AI deathstack which outnumbers anything you can field early on. You circumvent this by just throwing trash and mercenaries at it until the numbers dwindle. Again, what leads me to believe this was the way the game was meant to be played is the fact that AI armies don’t reinforce. Sometimes they’ll hire a replacement unit, but I’ve never seen them reinforce or heal injured units even when they’re smack dab in the middle of a town they own and you know they have the money because reinforcing injured units is really cheap. So simplified movement and lack of actual strategy and tactics? Could still be fun, right? Sure, but it’s also unstable. Almost five years after release and bugs are still be reported and fixed. Dev team is fixing stuff so that’s neat. The game is supported, but I still crashed about three times in the past 7 or 10 hours I’ve been playing. Sad thing is, the crashes feel really random and are hard to reproduce not to mention even know what causes it. There this weird thing that if you recruit units and then go to transfer those units to the city garrison the game crashes, no error report. This is random though and sometimes it happens and sometimes it doesn’t. Game also has this weird bug that if you alt-tab out to like answer a DM or maybe take a breather the game will randomly think you’ve changed resolution and close out. Again, this is random as sometimes you can alt-tab out no problem and other times the game just… is stupid. Overall, move along. There’s nothing to see here that is worth your time.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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