
Shoot 'em up has reached a new frontier! 2D bullet-hell sci-fi action shooter with mouse control and multiple buttons!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
64の「罪と罰」の尖り方を彷彿とさせる(似てるとかパクリとかいう意味ではなく)、確固たる主張と革新に満ちたタイトル。 それは、凡百の操作系では成し得ない面白さに到達するために、このゲームのための思考回路や操作を要するということ。 レバーで移動、ショットとボンバー?もちろんそれもいい。 ただ、トラディショナルなタイトルはいくらでもあるので、そういう人はそちらをおすすめします。 だけど、別の系統のシューティングがあってもいいじゃないか! もっとちがった未来もみたいんだよ!そんな貴方にオススメします。 カスリでパワーゲージ回復というシステム上、従来のチョン避けスキルはちゃんと有用なので、大味になりすぎていないのも◎
2面のボスまでとりあえず行けたのでそこまでの感想を。 あまり他のSTGをやらないので比較はできないが、明らかに説明が抜けているのはマイナス点。 特に、メソッド/ウイング等の追加購入部分の説明はもう少しわかりやすくしてほしい。 (ほかの作品もそうなので、ある意味いつも通りだけど) ただそこさえ乗り越えれば、自機強化もあるし回数重ねれば高難易度と言われてるけど案外行けるよ。 値段もこの体験を考えると激安だから気軽に買って楽しんでいってね。
[h1]“眼花缭乱”的去射爆敌人吧![/h1] 《星界使者:阴影阿卡利姆》是由Endless Shirafu发行的一款令人“眼花缭乱”的STG游戏,游戏区别于传统的弹幕射击游戏,玩家将可以只采用鼠标控制角色移动与攻击,操作感觉类似第一人称射击游戏,就好像CSGO的练枪图一样,不过操作感会更加流畅一些,同时这款游戏可通过多按键实现远程、近战、防御等多种攻击方式,这也是区别于传统弹幕射击最重要的点! [h3]节奏真的太太太太太快了![/h3] 游戏里的boss是我玩过的弹幕射击游戏中出招节奏最快的之一,也可能是因为他们眼花缭乱的攻击方式导致的,感觉特别快。玩家若想招架住,就必须像玩《只狼》那样牢记它们的攻击模式,然后你就会“熟练的让人心疼”。 如果你受够了被血虐,想降低游戏难度,可以随着游戏进程去不断提升游戏角色能力,获取更多技能来应对敌人,当然也需磨炼自己,利用游戏中丰富的攻击模式来应对敌人,比如多镜头射击模式可以覆盖较广的范围,不过攻击力相对较低;刀刃模式适合近身格斗,威力较大且具有击退的效果,还有爆枪模式则是远程攻击,威力巨大,但能量消耗较高。 说到能量,则不得不提游戏中的“能量计”设计,“能量计” 在游戏中起着至关重要的作用,每种攻击都需要消耗能量,玩家需要合理规划能量,通过击败敌人来恢复能量,一定要注意能量条啊!!! [h3]丰富精美的画面[/h3] 作为一款 2D 弹幕射击游戏,该游戏的画面呈现出的科幻风格的场景、角色和弹幕效果有很不错的表现力,色彩鲜艳,特效华丽,配上音乐,紧张刺激的氛围感直接拉满。 [h3]总结[/h3] 这款游戏以低廉的价格,丰富的游戏性,超高的难度和精美的2D画面让我非常沉浸,快来爽射敌人吧!!!! [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Game has bugged settings, a gamepad preset that doesn't function, glitchy display options, and a control scheme that's horrible in terms of feel and ergonomics. It also uses Gen AI which is not properly disclosed anywhere on the storepage for it's visual and audio assets. The text of the story is nonsense garbage with poor machine translation. I couldn't speak on the original script but I wouldn't get my hopes up. I've played many shmups, even several with mouse focused control. This feels slapped together and untested. There's no hook. One of the extremely few titles to make me request a refund.
This is the first mouse-controlled STG I've played so far that felt well designed around it. The game does not give you infinite speed, but the character follows your cursor with sufficiently high speed. To me, the game feels good to play. There are multiple different abilities that you can use, though you'll have to purchase them in the in-game store first to unlock their use. Aside from those abilities, most of which are absolutely necessary to be able to play the game properly, you can also buy prisms with certain effects, up to 4 of which can be equipped. Finally, you can upgrade some of your character's parameters, though you can ultimately set the value of these parameters between the default value and the maximum value that you've unlocked. The story encompasses 3 stages. You play them individually, and every time you die, you'll return to the previous checkpoint. You can start from any checkpoint from the map selection, meaning you can switch between upgrading your character and slowly progressing through the game on your first playthrough if you don't know how to overcome the current portion. For an unconventional game like this, I think that's a good format. After clearing the story, you unlock an arcade mode to play all three in a row. I do have multiple issues with the game, though: For a game that allows you to progress through individual check points over time and that allows you to upgrade your character, I think it's especially weak for it to only have 3 stages. Not just because 5 or 6 stages is the STG norm, but because the amount of customization options and abilities you have for your character feel wasted on such a small collection of stages. Yes, there are additional stages unlocked outside of the story, but these will automatically set your character's parameters to the intended ones and often times feature waves or gimmicks from the story stages. This does give me a feeling like the game isn't entirely finished. Regarding gimmicks, walls in particular are very annoying. They appear in stage 2 and 3. If you collide with a wall, you take damage as long as you touch it. But it can be really hard to actually get out of the wall again once you've started collided with it, as your character is being pushed around very awkwardly, making you feel like you're stuck in it. The final boss behaves awkwardly at times. Whenever bullets get turned into items, the game becomes really, really laggy, and the boss just immediately jumps into its next scripted position, rather than moving there naturally first. These last criticisms aside, I did enjoy my time with the game so far, and I intend to clear the remaining extra modes.
面白い・・・んだけどプレイの感覚としては斑鳩やシルバーガンみたいに場面毎に攻撃や回避のパターンを定めていくような感じなのと無敵を使った敵弾への対処のコツが難しいのも相まって感覚を掴むまでがとにかく辛い それとオーバードライブとフェノムはともかく、バーストランスとレイディアンスは最初から使用可能でもいいと思うなぁ ステータス強化よりこっち使えない方がしんどい
La nave se maneja con el mouse. Apretás clic izquierdo y la nave se clava en la posición que estés, y podés disparar para cualquier lado en círculo. Hay que acostumbrarse a eso. No es el típico Soot'em up donde vas con la nave moviéndola con las flechitas. Es un bullet Hell interesante, pero no es de mi tipo de juegos. Más que nada por su control. Igual está bueno porque se llena de balas la pantalla. Compralo si estás seguro/a de que te va a gustar su forma de controlarlo.
敵の攻撃が苛烈なのは別にいい。 ステージの途中でキャラの掛け合いをするのもいい。 だけどそれを組み合わせるのはちょっと・・・ クリアしようとするとテキストを読めないし、 テキストを読もうとすると死ぬ(しかもゲームオーバになると画面が切り替わって結局読めない) とにかく戦闘中のも含めてあとでテキストを読める機能が必要だと思う。
I highly recommend this! I had the pleasure of seeing these devs at Comiket a year or so back. It’s a really fun and chaotic game. Also, there is finally English support for the game, so I encourage everyone to support this indie release. It is well worth the cost at full price.
通關了1-3關: 就算不能用升級玩,看破招式後,對我來說沒有難度,只是有時硬吃傷害有點煩 對舊電腦不友好
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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