
The roguelike where you play as the enemies. Take control of your foes, turn them against each other in fast-paced combat, and leap to a new host before your current body breaks down.
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About
RAM is a top-down roguelike shooter with a defining twist: you don’t have a body. You play as a rogue AI, jumping between enemy robots to survive. Turn your enemies into your weapons and fight your way through a post-apocalyptic world run by quirky robots.
Every enemy is a potential host. Switch control at a moment’s notice between unique enemy types, each with a distinct moveset and playstyle, and their own arsenal of upgrades to unlock.
Digital pets. Student projects. Sentient memes. Within a year, they were all that remained of intelligent life. After ten, it was just the strong ones. And in 2120… one of them made you. How much longer until there’s nothing left at all?
Traverse the ruins of the human world across multiple procedurally-generated levels, and contend with the eccentric mechanical societies that have risen to inhabit them.
RAM expands the style systems seen in games like Devil May Cry and Ultrakill by making style points in-run currency. Master combat techniques and execute trickshots to earn a diverse array of upgrades that modify how each host robot functions, then pit your accumulated strength against dangerous bosses with their own unique swap-related mechanics.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, German*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ultrakill but one of the core gameplay mechanics is transitioning.
Excellent robot-themed roguelike by the least deranged deltarune theorycrafter on youtube
at every step of the design process, the devs were probably like "how do we add more opium to this game" and let me tell ya, they succeeded
Basically what if games were fantastic and fun as ♥♥♥♥ and one of them was named Random Access Mayhem umm OK what else do I say Every enemy is an opportunity to shoot/stab/punch/pummel a different enemy in the back of the head. Or the front! And it tastes so good to take advantage of this. Play the tutorials for each robotlet.
this game plays like crack cocaine when you know what's happening, the learning curve is a bit steep but i found that the training regimens helped me a whole lot i feel like theres this incredible mix of meta-progression and skill-progression that feels so good to see come together
Fair warning: this game is for people who enjoy a punishing experience. The tutorial alone took me about an hour, and after that, it is clear this game will take a lot of time and commitment to actually get good at. First things first, I love when a hard game feels fair. Every death made my blood boil, but I could only be mad at myself, not the game. My biggest gripe is that this feels like the kind of game where, if you take too long of a break, coming back is going to be rough. Remembering each bot’s moveset, timing, strengths, weaknesses, and combos is a real commitment. I also felt like the tutorials for each bot were basically mandatory. Without them, you are putting yourself at a huge disadvantage. That is both a strength and a weakness. This game is good, but it is absolutely not for everybody. Its biggest strength is also what makes it hard for me personally: there is no chill. You either lock in, or you die. Sure, there is a town where the story unfolds, but once you are in the world, you are a bot-killing machine. Literally. So yeah, this game is smart, fair, and well-made. It deserves love, and there is definitely an audience for it. It is just not really for me.
What lore implications does this have for Deltarune?
Really fun, fast-paced and lots of cool dynamic playstyles with everything being simple but having fun complexity and interactions.
Flumbo endorses violence.
One of the most innovative games I've played. It's rare to see games do things this unique these days, and it manages to take this new concept and make a stellar game out of it. The combat feels good, each robot has a unique playstyle, and it has a great OST. 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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