
Zone of Lacryma is a story driven vertical shmup with 11 levels, highscores, speedrunning, upgrades and more.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
[h1]Flawless blend of classic SHMUP gameplay and new school elements[/h1] A challenging yet heartfelt ode to the arcade SHMUP classics of the 80s and 90s. Shoot, dodge, switch weapons, blow up bombs, repeat. [b]Zone of Lacryma[/b] takes the genre into a role playing direction by introducing a leveling system that provides the player with [u]Upgrade Points[/u] upon leveling up. You level up by, you guessed it: [i]running missions and earning experience[/i]. The player can repeat any mission after completing it as many times as the player desires, which allows for the possibility of upgrading your ship as much as you want before proceeding ahead. It adds a nice replayability mechanic to the game that helps soften the blow from the crippling dearth in campaign content that [b]Zone[/b] suffers from. You'll find the first few levels pretty easy. The game then hits a massive difficulty spike on the fourth mission when you're required to tail a bogey in front of you with the Turbo Boost™ enabled (queue Knight Rider theme) through a majority of the mission. As of this review, I'm still on this mission and have yet to beat it. I can only surmise that the game gets more difficult after the 4th mission, probably incorporating more of the cat-and-mouse chase tactic on top of also most likely deploying more hostile baddies shooting at you. That's a promising future, to me. Unfortunately, there's only a remaining 4 levels, hence the dearth in content I mentioned earlier. But, as also mentioned, the game's brevity is offset by its ability to fully upgrade different aspects of the ship's functionality. You're expected to rerun missions to get enough [u]UP[/u] to flesh out your ship's capabilities; so in effect, you have to recycle content. [i]This is the only negative aspect of the game to me, so far[/i]. The game itself has enough layers in the combat that it requires a constant sense of spatial awareness; the game is great at keeping your brain engaged. [b]Zone of Lacryma[/b] is an arcade-em-up in the truest sense, and its design reflects this authenticity very well. The story line is short, and to talk about it in bits and pieces would give large chunks of it away, so I won't -- but there IS a story here. I'm still wrestling with whether or not I feel the price tag is justified. I generally find 1$ / 1 hour of play time to be an acceptable metric of "did I get my money's worth?" As one can see, I haven't hit that playtime yet, so I won't yet make that value judgement. I can, however, say that I definitely enjoy the gameplay, and from THAT viewpoint, the purchase price is justifiable. So while the content is lacking, the satisfaction and reward of completion is definitely tangible. [h1]Gets a thumbs up from me![/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
[h1] Tiny shooter with some minor story in which you gotta fly fast to charge shields and increase firepower. Your job is to do simple tasks for "some peculiar company". Each mission grant you experience which can be used to upgrade your trusty spaceship. Controls are good and nothing to complain here. Visuals try to stand out and use only few colors palette with low res graphics. Sounds are ok but a bit too loud and very crunchy. Ok game if you want something small and shorter to play. [/h1]
Zone of Lacryma hace semejanza y obsequio a los shooter antíguos, populares y comunes de naves en scroll vertical a vista de pájaro. Estos juegos tienen un pasado histórico pero el problema de estos dias es que han perdido a la mayoría de sus fans, seguramente por estar el mercado lleno de géneros con más enganche, además que estos/este no sobresalen en tecnología para ofrecer lo que el público busca, por ejemplo algo en tres dimensiones lleno de efectos especiales y videos. Su principal característica es la innovación o mejor dicho una vuelta de tuerca que intentará introducir confianza en este tipo de juegos, proponiendo algo relativamente nuevo que expanda sus cualidades como género. Es una idea o concepto que ha tenido un desarrollador y necesita ayuda de los jugadores para mejorarse él mismo. El juego está en acceso anticipado en lo que se refiere a su contenido total, quizás ahora mismo solamente ofrezca un 30% o menos del juego completo. Aun así su precio en este estado es más reducido y es todo un capítulo lo que incorpora, compuesto por 10 misiones más los marcadores mundiales de puntuación para repetir y mejorar. El juego propone misiones de diversa índole pero guardando una relacción hacia una mecánica sólida en jugabilidad y desafío que garantiza no exceder esos márgenes que pueden hacer el juego pesado o aburrido, la diversión está respetada o asegurada sea cual sea la misión. La contra de esto es que su esencia a shooter es reducida a un 50% para poder jugar con otros puntos, en comparación a juegos similares. Su objetivo es sencillo que es llegar al final del nivel, pero su jugabilidad cambia. Cada misión se enfoca de diferente manera con lo que la jugabilidad cambiante será la protagonista sin perder esa sencillez. Y visualmente resulta atractivo, porque estos juegos de alguna manera tienen que serlo. Para esto se ha diseñado un control algo innovador de la nave que se substenta por su scroll vertical. Explicar las funciones de la nave no creo que sea necesario porque poco a poco el juego te lo va enseñando, simplemente decir que el trabajo realizado ha sido muy interesante si nos referimos a esa vuelta de tuerca para los jugadores que estén interesados en este tipo de juegos porque podrán apreciar lo que estos pueden suponer.
Очень даже неплохой мелкий (часа на два) скролл-шутер с неожиданно развитой сюжетной частью. Земля погибла, остатки человечества улетели к звёздам и построили вполне успешную, хоть и несколько тоталитарную колонию в поясе астероидов. Главная героиня — пилот новой модели космолёта, которой нужно максимально слиться со своей машиной, выполняя разные задания, но по ходу дела плавно выясняется, что не всё ладно в датском королевстве. https://steamcommunity.com/sharedfiles/filedetails/?id=2120346407 Геймплей тоже хорош: упора на буллет-хелл нет, а вместо банальной стрельбы до боли в пальце предлагается своего рода менеджмент ресурсов (корабль плавно генерирует энергию, которая тратится и на стрельбу, и на мощные спец-приёмы — от игрока ожидается уничтожение врагов экономным образом). Подобный подход не напрягает, потому что вражеские трупы тоже пополняют резервуар, и даже применение мощной бомбы в гуще врагов тут же окупается. Один из навыков — щит, т.е. погибаете вы тоже не с первой же пули. Ещё есть кнопки ускорения/замедления корабля, которыми можно плавно варьировать сложность и уходить от преследования. Помимо стандартного пулемёта есть даже оружие ближнего боя, которое не только бьёт врагов, но и блокирует их пули, что иной раз очень выручает. На базе действует система кумулятивных апгрейдов, а на вылетах встречаются и какие-никакие, но боссы. В общем, мне лично игра понравилась, было даже жаль, что она такая короткая. Напомнила другой инновационный шутер, [url=https://steamcommunity.com/id/alpasy/recommended/244890]Velocity Ultra[/url]. Оба на распродажах бывают с глубокими скидками.
A bit of a hidden gem, i've just started but i'm liking what i'm seeing so far. Good Shoot 'em up gameplay with a nice leveling system and a neat story.
Another hidden gem in the steam store, I honestly believe that this game should have more of a fanbase. The story is interesting, the gameplay is great, and the graphics, even though they're just pixels, are amazing. I'm going to spend a little bit of my time to promote this just so people will experience this gem.
It's a nice little shmup. I love upgrading and having the choice to invest and change my playstyle, it has that. That's nice. I like the graphics, the color pallete isnt a rainbow mumbo-jumbo like most titles of this genre and the pixel-art is from the better part of pixel-art, not from the lazy-ugly-Undertale group. The soundtrack is there, nothing special, it fits the industrial-space theme of the game. It has some bugs, but they arent gamebreaking nor do they destroy the playthrough. Dev is friendly, gib him some monies. Have fun.
It's a hard game... :D Check some gameplay here: https://www.youtube.com/watch?v=1ApOzfRQbwU
A great shooter with an interesting graphical style using a limited palette. It has upgrades between levels (so doing well in earlier levels will help you in later ones), and it has a cool story.
This game is a pretty good shmup with some very light but well told story. You can also upgrade your ship with points earned via destroying enemies to get xp and be able to switch it around any way you want for each level which is a huge plus.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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