
Many years ago, when the Earth was ruled by chaos and anarchy, when a tribe crushed another tribe for wealth and to please the gods. In the cradle of the Apennine Peninsula a kingdom has been born, which will become the greatest empire and conquer all of the ancient world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is not a strategy game, it's simply a clicker game with a map. Resources do nothing, research does nothing, there is no city development. Not worth any time.
[h1]Описание:[/h1] Стратегия которая делится на две составляющие. Первая - глобальная карта где мы выбираем, какую территорию захватить, кому объявить войну, какие производить исследования, и наблюдаем как развиваются противники и все действия выполняются пошагово. Вторая - захват территорий происходящий в реальном времени. Во время захвата нам выдается поселение с определенным количеством юнитов и мы должны захватить все вражеские поселения. Для этого мы отправляем юнитов на нейтральные деревни или сразу на врага рассчитывая при этом тактику. Каждое поселение генерирует новых бойцов, поэтому чем больше захватим тем выше наша мощь и больше возможностей. Сама боевая система под копию с известной "Control Craft". Для лучшего понимания надо или посмотреть трейлер или поиграть в тот же "CC". [h1]Плюсы:[/h1] ¥ Интересное сочетание пошаговой стратегии и боевой составляющей в реальном времени. [h1]Минусы:[/h1] ¥ Не всегда работают сохранения. ¥ Очень часто игра повисает с белым экраном, а если учитывать минус описанный выше это очень неприятно. ¥ Боевые карты почти все время повторяются. ¥ Противник очень слаб на любом уровне сложности. ¥ Игра запускается только в оконном режиме. ¥ Очень неудобное управление во время боя. Часто будем попадать не туда куда нужно мышкой. ¥ Нет обучения. ¥ Ресурсы в игре имеют пассивную необходимость и присутствуют скорее для галочки. ¥ Звук+Музыка. ¥ Нет достижений. [h1]Итог:[/h1] Интересная задумка испорченная багами и слабым противником. Через час игры становится скучно делать одно и то-же, а игра еще и вылетает, из-за чего вдвойне неприятно. Игру смогло бы спасти наличие мультиплеера (кооперативных боев с друзьями) и исправление багов, но чего нет того нет. На текущий момент не рекомендую. [h1]Оценка: 4/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
"Legions of Rome" ist ein auf wenige Spielmechaniken reduziertes, rundenbasiertes Strategiespiel Die Antike. Sieben verschiedene Reiche streiten um die Vorherrschaft. Neutrale Städte sollten wir einnehmen, unser Reich vergrößern, uns immer mehr ausbreiten und die anderen Großmächte stets im Zaum halten. Auch durch Diplomatie können wir unseren Einfluß erweitern, durch Forschung sollten wir den Anschluß an die neuesten Technologieentwicklungen nicht verlieren. Was sehr komplex klingt erweist sich als extrem simpel. Man klickt auf die nächste Stadt, ein Minispiel startet, man hat die Stadt erobert und dann... klickt man auf die nächste Stadt... Diplomatie und Forschung bleiben merkwürdig irrelevant, bleiben außen vor, wirken wir drangeklatscht. Und mehr gibts dann schon auch nicht. Das war das ganze Game. Das Mini-Spiel: auf einer Karte gibt es verschiedene Ansiedlungen, Burgen oder Dörfer. Die meisten erzeugen automatisch immer neue Truppen. Diese gilt es dann auf neutrale oder gegnerische Ansiedlungen zu ziehen, wobei in der Regel der Zahlenwert einfach gegenseitig aufgehoben wird. Taktisch anspruchsvoll ist das beileibe nicht. Nach spätestens fünf Minuten hat man die effektivste Taktik gefunden. Und die bleibt auch die Effektivste. Durchs ganze Spiel durch. Lediglich ein bißchen Übersicht und ein gewisses Tempo sind gefragt. Immerhin: so schwach die Unity-Grafik auch ist, so durchaus ansprechend fürs Strategie-Genre wirkt sie auf den ersten Blick. Auch die Musik kann 30 Sekunden unterhalten, spätestens dann geht einem das ständige Geloope aber auf den Zeiger. Problematisch auch: immer wieder sind Bugs am Werk. Neben Crashes kann es auch passieren, daß Teile der Karte mit der Maus nicht mehr erreichbar sind, was etwa das Minispiel gleich mal ungewinnbar macht. Das ganze antike Setting wirkt wie drübergestülpt, wie eine billige Verkleidung eines simplen Minispiels, das leider zu unausgegoren und unbalanciert ist, um länger zu unterhalten. Und dabei hätten mehr Komplexität, mehr Ausdifferenzierung aus den eigentlich guten Ansätzen vielleicht einen spielenswerten Titel machen können. [h1]Wertung:[/h1] 3/10 Atmosphäre 2/10 Story 4/10 Grafik 3/10 Sound 2/10 Spielmechanik 2/10 Balancing 2/10 Spielspass [h1]Fazit:[/h1] Romanum eunt domo. [h1][b]3/10 Gesamtwertung
As of this moment i definatly do not recommend this game, for sure not at the full price. The idea behind Legions of Rome is decent. But the execution of it has failed misserable somewhere along the line. # Bugs When switching from Windowed mode to full screen I couldnt even move my cursor etc. #FIXED NOW!! By Developer! # The one soundtrack, gets really badly on your nerves!! # Artstyle seems to be okey at first but everything is re-used instantly. # And Gameplay is extremely repetative. # The AI didnt challange me allot. You might lose the first time but after that you easily know how to defeat them. They also do pretty much the same thing over and over again. [b] As of Now Do NOt buy this game! The might of Rome Is Disgraced by this Game! [/b]
It's an interesting game but there's just a real lack of meat on the bones. 30 minutes into the game and it's "what you see is what you get". The combat is interesting to say the least but having to scroll around the battlefield to move your units around is probably the most problematic part of it amd personally I think it should all take place on one screen that you didn't have to move around so you could move your units where they need to go more easily. The combat is pretty much the bulk of the game, which is essentially letting your encampments generate troops in which you drag-n-drop them to other encampments to take them over until you ultimately claim them for yourself, while the AI is doing the exact same thing so you have to prioritize from where you're sending your troops and to where to make the best out of your attack while not leaving yourself completely vulnerable for an attack yourself and it's this aspect of the game that definitely shines. There's resources that your citizens can gather which you can set priority of each resource but the game feels so empty and heartless at its core that half the time you forget it's even there or even really care about it and your main focus is doing the combat. At the end of the day this just feels like an empty mobile game with no soul to it. I never feel like I'm working to an ultimate goal or really accomplishing anything in this game other than taking over cities for no real purpose aside from bragging rights. Though it's really hard to complain at its current price but there are so many games that do what this game does and do it better for a little extra cash.
Fun and simple game but you have to be really fast Your camps generate units, u have to use enough units to take over other camps, those camps will generate more units, do this fast enough to beat the levels https://www.youtube.com/watch?v=IHVoB4AaqhM
This is a game that looks like there is a little something to it, maybe a slightly more complex version of a free browser game, but nothing is hooked up. Every match is the same, adjusting your economy makes no real difference, and the technology, assuming it does something other then boost your meaningless economy by a tiny amout, is useless. Maybe this game will get better with time, but for now, its barely a 1 out of 10
short version: don't buy it. Don't get it, even if its free... long version: 1. buggy. all 2 - 3 battles the game crashes. gray screen with music, but no reaction. only restart helps. So you play a minute, and have to restart. (Win7, in community hub there are similar problems described) 2. cannot complete campaign. if you conquer egypt, there are 3 cities you cannot select for attack. They are too far down on the map. But you are not allowed to attack other cities, you have to follow the campaign. So your world domination is unreachable. 3. boring game... for the battels there are only 3 maps. so after ca. 5 battles you know all maps, and there will be nothing new. The same maps... again... and again... and again... until you reach point 2 and get stuck. 4. stupid AI. not possibility to change difficulty. --> the challenge is not the game. The challenge is to get enough patience to not give up on point 1, until you get stuck in point 2. And this was verry frustrating... -.-
[b]TL/DR[/b] This is not a game yet. It appears to be maybe ~60% complete? There is no manual, guide, or tutorial so your first challenge is the figure out what to do. Pity there isn't a Steam Achievement for that. [b]MORE DETAIL[/b] In a post in the Discussions, the developer states that the in-game Help system is sufficient. I don't agree with this statement. The in-game help system is 6 screen shots with a poorly phrased sentence or two for each screen shot. There is no mouse-over text or right click context menus. The 6 help screen shots are ALL YOU GET. [u]CONFUSED ON THE DIPLOMACY SCREEN[/u] Here's an example from the Diplomacy screen in the Help system (sic): "Each round the relationships has add. How much? It depends on the current relationship". There is a GIFT button for each country and four buttons with 1) a dove, 2) a scroll, 3) a sword, and 4) a wheel (not sure...) You can click around and figure out that the scroll and sword button declare peace and war, which you can do as often as you want without impact. All diplomatic offiers appear to be accepted. I don't know what the dove does (allies?) and the wheel is a mystery to me. [u]THE MYSTERIES OF RESEARCH[/u] In the lower left corner of the main screen the (wagon?) wheel appears. I click on it and the Tech research screen appears. It's the start of the game so I can only research Gathering level 1. The requirements are listed as '5000 Food, 2000 Production'. I check my inventory (expand upper right chevron on main screen) and I see I have '12100 / + 2904' poultry legs (food) and '8550 + 1283' pick axes (production). Right, should be good. Back in the tech research screen in the lower left, it shows 'Technology Points (wagon wheel icon) 2600 / + 156'. Then an arrow to the lower middle, where I'm told 'Research points (eyeglass icon) 0'. Huh? So I have heaps of 'Technology Points' and sufficient 'Requirements, but no 'Research Points'. Sadly the Help system offers no screen shot of the Tech screen. There is an Economy button with six slides (Birth, Food, Production, Science, Army, Money). There is no on screen guidance to what these adjustments affect, and the inventory screen does not change unless you open and close the chevron. The economic sliders do not appear to be connected so I can't find amy reason to not set all six to maximum. [u]MAIN MAP AND 'BATTLES'[/u] The main map has different icons for various cities but it is never explained if there is any context to these different icons or if they are just style. The help system declares (sic) "The resource growth depends on the cities which you are manage and current season of the year. As larger the city, then is more it produce.' I have not found any way to determine the size of a city on the map map or anywere else. The 'battles' consist of a click-fest reminiscent of 'Whack-a-mole'. Can you click faster than the CPU?
Absolute Krapp of a game. Its a point and click, no strategy, no tactics...its just point and click. Don't let the pictures fool you into thinking this is anything more.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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