
A story of a recluse's sister to protect her brother.Her room is bright, but the inside of the house is dim.She always feel like there’s someone watching her andneed to push herself to walk the house.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
首先请允许我在此向作者的🐎奉上最真诚的祝愿:作者N🐎SL。 你是什么精神变态会做出这样的游戏?你是不是没有童年?一打开GAME页面连游戏设置都没有?!进去游戏之后连TMD的操作指南都没有?!就TMD给一张白纸?SAN值在NMD过场动画就开始掉了?你尿尿是不是不脱裤子就开始尿的啊?你是真的🐂B嗷?22软妹币折合成就是3.2美刀,你就搞成这样?我们先撇开以上的东西,讲讲游戏内容,这个主角是不是三级残废?不会跑不会蹲不会跳,连话都不会说?你造了个哑巴残废给我玩?游戏剧情更是SB,你家哥哥是不是喝酒喝到脖子发红开始坐在地上emo?怎么搞都叫没反应嗷?真🐂B嗷,走到SB哥哥身边你给我左下角提示鼠标右键,不用放大镜我是真看不到,合计着你是不是和吴签搞合作,你还有专门卖放大镜的业务?我换了四个鼠标点右键,鼠标都TMD点烂了,周围所有的东西都点了,长按,短按👴都试过了,一点反应都没有。玩起来还NMD掉帧,游戏购买页的简介也极其简单,几句没啥关系的话堆在一起就是整个游戏的内容了。 最后我诚挚的代表快乐星球向你的母亲再次发出问候:N🐎SL。 粘贴复制
Okay, first up: no Options, despite the fact that I had some early game screen-tearing. Not the most promising of starts. Secondly: an unskippable cutscene at the start of the first "night", aggravated by the fact that I missed a brief-yet-vital on-screen tutorial while looking elsewhere on my first attempt; prompting a restart. And then died soon after [i]that[/i], due to a fatal jumpscare with no context whatsoever, on my second attempt. Was the jumpscare effective? Sure. Unfortunately, not much else about the game was. The in-game "tutorials", as it turned out, were crap at best. For example, after I found my brother on the first "night", and finally worked out what I needed to do to comfort him and prevent the abovementioned jumpscare - the game failing to point out a nearby music-box that I needed to wind up - I was then told to "watch out for the surprise of your neighbours!" Quite what this meant, I didn't know. I assumed the requisite spooky ghost lady was my "neighbour", but how I was supposed to evade her, I had no idea. I suspected it had something to do with sound cues, and for some reason I was ushered into a room to obtain a key to feck-knows-which door; so perhaps I was supposed to be moving about the house doing stuff, though I'll be buggered if the game made it clear what those things were. (I eventually worked out which room said key opened, but couldn't work out what to do within before Grudge-lady shuffled in and snuffed me.) With a much better tutorial this game might - just [i]might[/i] - be alright. As it stands, I'm sorry, but it's no fun to keep returning to the beginning of the level, suffer through the exact same unskippable cutscene, act out the exact same movements to get back to the room with the brother and obtain the key, then proceed to rinse-repeat-rinse-repeat until my trial finally ceases being error. I know there's been this whole post-Five Nights at Freddy's trend of games in which the player is meant to suss out the mechanics for themselves - Emily Wants to Play, et al - but I'm sorry, if the already-challenging likes of Freddy's and Boogeyman could tell me at least the earliest mechanics of the game, then you can too! I don't get much joy out of reading devs' minds, I'm afraid. Grab Sophie's Curse instead. This was clearly influenced by that game, which is not only scarier but also explains itself quite well (e.g. that one made it quite, quite clear that you had to keep hand-cranking generators in order to stay alive; and furthermore placed multiple generators in various rooms, so you knew the reason why you were moving frantically about the house in the first place). Perhaps Home Security's dev will read a few reviews like this one and do something about clarifying the tutorials, in which case I would be very happy to try this again in a couple of months (after the inevitable barrage of updates is done with). For now, though, I'd give this one a miss, unless a slew of other reviewers prove me a moron by easily working out what I so clearly couldn't...or at the very least [i]wouldn't[/i], seeing that one of my pet hates in games is re-watching cutscenes and repeating the same gameplay over and over and over again, until the Ringus come home. Verdict: 4/10. (PS If you enjoyed this review, feel free to check out my two Curator pages: http://store.steampowered.com/curator/9284586-ReviewsJustfortheHELLofit/ http://store.steampowered.com/curator/10868048-Truly-Horrible-Horror-Games/?appid=398210 Cheers!)
老是闪退根本玩不了
This game looks good, but it's beyond stupid! You play the role of a little girl, you start in your room and get downstairs. There you find your traumatized older brother and you must wind up his music box toy to keep him calm. In the upper left corner there is a hud, there you have two bars, one is your health, and the other is your brother sanity. I don't know what happens when your bro loses his sanity, and I don't understand why you have a health bar since you die every time when you get jump scared. Then you pick up the key that opens every door, which was previously locked. Each room has one or more barricaded windows that your creepy neighbors are trying to destroy. If they destroy a barricade you must find it and fix it before they enter. So they destroy a barricade then nothing happens for some time, it gives you time to repair, but not much. if you fail to find which barricade has been destroyed, the neighbors enter your house and can jumpscare you to death anytime from out of nowhere! There is no way telling where they are, or she is since the neighbors so far just seem to be this one super-annoying zombie child girl, especially annoying when she sticks on your face a.k.a. jumpscare you. Thing is, you will rarely find in time which of the barricades has been destroyed, the sound cue alone is often not enough, and the house feels like a small labyrinth, and then the doors close behidnd you automatically. Not to mention the house has so too many rooms and you must check constantly both floors, that is impossible to make it, IMO, not with such game mechanics, anyway. Also, I would say that the directional sound is pretty confusing and doesn't sound very precise, it's hard to pinpoint where the sound of a broken barricade is coming from. So the sound is really not helping you that much here, but it's literally the only hint you have. And by the way, when you run, your steps are super loud and so repetitive, it feels weird,... but the whole game does. I honestly doubt that anyone finished the game ever, not even the devs. If they say they did I don't believe them. It's just stupid, as it is now. I managed to repair 3 broken barricades and that is my record. Right now it feels that the whole aim the developers had with this game was simply to scare the player, always with the same jumpscare that you cannot avoid, once you're late to repair the barricades. And you simply don't have time. Running frantically on both floors opening rooms checking the windows every time in such a big house is far far far from being fun to me. Also, every time I die, and get thrown in the main menu, the game crashes. I rarely have any crashing games, The number is pretty close to zero. Also I forgot to write about how it has no options whatsoever, not in the game menu or anywhere else. And when you hit the pause - ESC key instead of resume is says resumu. This just goes to show us the amount of care and testing that the developer put into the game. In conclusion, I can't really recommend this game is the state it is now, for an actual enjoyable experience it would need much more work.
谁玩谁傻逼 这难度就™离谱 动不动女鬼直接刷你脸上 还有那个什么哥哥跟个植物人一样就会坐那听歌 救个屁啊 全程就你嘛看着不动 纯纯二逼玩意一个 那小女孩的笑声 我直接祝策划 晚上天天和小女孩为办 介意立马把那个植物人哥哥删掉行嘛 看着来气 还不如我自己一个人过关 还有那个木板破掉的声音™的能不能大点声啊 怎么事 你音频买的别人的???怕别人听出来了 起诉你是吧 跟你妈蚊子叫一样 我拿个大喇叭放耳朵边上都没听出来是哪个方向破了 补个评价 设计师能不能改改啊 我敲你嘛得啊 你自己玩不玩游戏啊 我求你去开个直播行嘛 你玩给我看好不好 就这游戏你还收钱 你免费送我都要找你索赔 真的是气死人了 求你去开个直播玩通关给我看行不行啊 你那个木板声音能不能调大一点啊 我真的想骂人 还有那个拿剑的女鬼 都块你嘛融入黑暗了 谁看的到?? 不能调清晰点??那破女孩真的看着来气 玩了这游戏不i喜欢小孩子了 我以前很喜欢小孩子的 我真的是谢谢你 设计师我求你玩一遍行不行啊 我死一次来评价一次 你等着嗷 我什么时候过关了 什么时候放过你 你只管加高难度 我只管输出我的文笔 行不行 看看谁灵感多 建议你立刻马上去更新好不好啊 出个第九关 啊不对出个18关 全屏鬼 谁玩谁噶 行不行啊 你™怎么想的啊 谁教你这么设计游戏的??????????? 能不能玩了 能不能玩了 能不能玩了 你告诉我 来 对不起之前是我说话太大声了 这游戏太好玩了 我已经推荐给我的朋友们了 现在我没有朋友了 我太喜欢这个游戏了 有了这个游戏 我再也不用社交了 简直社恐患者的福音啊 设计师我爱你 地址给我一下好嘛 我给你寄点土特产 我爱死你了 你太为我这样的人考虑了 我一定要把这个游戏推荐给我认识的所有人 爱你哦 比心
闪退,快来人救命,想玩死了
非常好玩,已通关
真好玩!吓得心脏痛,强烈推介戴耳机玩,关灯!享受机智的体验!!!! 玩完马上ESC放好运来
我🌞,玩了二十分钟闪退了五次就算了,妈的你开门还一卡一卡的,那个窗户破的声音就差能听见了,至少给个设置吧,或者你先说一下要干啥,一醒来哥哥san值直接开始掉我真懵逼了
非常好的游戏,值得购买,游戏画质流畅,怪物刷新规则非常完善,画面精美绝伦。非常值得这个价格。故事情节也非常的感人,是讲述哥哥与妹妹互相守护的绝美亲情治愈故事,先是哥哥守护妹妹,然后换成妹妹守护哥哥,非常催人泪下。是一个非常适合深夜游玩的游戏,友情建议:声音调到最大,带上耳机,静静享受静谧的感人时光。好游戏!值得大家一起推荐,一起治愈,一起游玩,中国人不骗中国人! PS:游戏有彩蛋,不过要在游玩2个小时之后才会触发,讲述的是哥哥怎么保护妹妹的故事,两个小时之后会刷新在八音盒旁边,如果没玩够两个小时是不会刷新的。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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