
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the game is good except for the combination of rng and a bad save system which wastes a lot of your time. if it were more skill-based this would be acceptable but at the end of the day it just makes the game annoying/boring as you replay the same content over and over waiting on better dice rolls, or simply steamroll it without thinking since you're overleveled.
652小时,先说美术,Дякую(谢谢),真没得挑。像素风做到这个份上,搁现在也能摆上台面。游戏底子不差,世界观蓝图铺得挺大,但也真就只是个蓝图。 开发组不是没能力做完,是没心思做。六年了,还在第一块大陆转悠。主线、大地图全放着,更新净调数值、加新怪,全在吊命,没往完成走。 我理解做游戏有难处,可玩家是真金白银买的EA,买的是成品预期,不是无限延期。画饼六年,还是那碗粥,换两粒花生米就当新菜。友善者寻找办法,冷漠者寻找借口,这话真没错。 有人猜他们拿这项目当跳板,我不愿这么想,但干出来的事就是让人凉。 隔壁《恐怖黎明》也拖,可人家憋几年真端出新东西了。一比就明白,《紫色晶石》差的就是那口气,差的是Перемога(胜利)的决心。 最后我还是给了好评。不是满意,是舍不得自己当年那股劲。给这个有生之年留个体面吧。希望开发组记得,当初画饼的时候心是诚的。别最后连这点诚意都找不着了,别让承诺跟树叶似的,风一吹就散了。 652 години. Спочатку про мистецтво – дякую, справді бездоганне. Піксельний стиль на такому рівні – навіть зараз може виставлятися на показ. Гра має хорошу основу, світобудова задумана величезною, але це лише план, нічого більше. Розробники не нездатні довести гру до кінця – у них просто немає бажання. Шість років, а ми все ще крутимося на першому континенті. Сюжетна лінія та велика мапа – все залишено, оновлення лише балансують цифри та додають нових ворогів – це просто підтримка життя, а не рух до завершення. Я розумію, що робити ігри важко, але гравці платять реальні гроші за ранній доступ, купують очікування готового продукту, а не безкінечне відкладання. Шість років обіцянок – але все та ж каша, тільки з двома зернами арахісу – і це вже як нова страва. Приказка: "Добрий шукає спосіб, байдужий – виправдання" – це правда. Дехто здогадується, що вони використовують цей проект як трамплін, я не хочу так думати, але зроблене викликає розчарування. Сусідній Grim Dawn теж затягував, але вони за кілька років справді видали новий контент. Порівняння показує, що Stoneshard бракує саме того духу, бракує рішучості до Перемоги. Наостанок я все ж поставив позитивний відгук. Не тому, що я задоволений, а тому що шкода своїх колишніх зусиль. Нехай цей довгобуд збереже хоча б гідність. Сподіваюся, розробники пам’ятають, що на початку, коли малювали плани, серце було щирим. Не дайте зникнути останній щирості, не дайте обіцянкам розвіятися, як листя на вітрі.
背包小的很,能放身上使用的容器也很少,干粮医疗物资药水神器还有陷阱道具根本不够放,更别说还要搜刮战利品;打人会被群殴,打骷髅会被群殴,打邪教徒会被群殴,去打动物也还会被群殴,主角除了特殊任务永远都只能当独狼;等级上限不高,30级就封顶了,给的天赋点根本不够用,点了主练的武器后不剩多少,着甲生存肢体活动搏斗只能看着点少部分,但是重要的技能被动都在技能树最底下
Когда вместо контента выпускают косметику. Напомню что больше 6 лет игра в разработке
nice idea, but so annoying to play. Most of the time its just a waste of time with no progress.
Mid game is impossible needs rebalancing
не купляти, обережно кацапський товар!!!
every negative review is a skill issue, this game is incredible and deserves attention
incelemelerde ağlayıp sızlayan arkadaşlara kanmayın evet oyun zor öldüğün zaman çok şey kaybediyorsun ama oyunun en güzel yanı da bu sadece oyunun mantığını anlamanız gerekiyor gerisi yavaş yavaş geliyor.
It's a very meh roguelike. The dev have their vision but it doesn't match remotely with what you would expect from the demo or the (7 or so year old) kickstarter. I'd say you'll get way more value for your extra $5 buying QUD which has already hit all of it's early access promises.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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