
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a very meh roguelike. The dev have their vision but it doesn't match remotely with what you would expect from the demo or the (7 or so year old) kickstarter. I'd say you'll get way more value for your extra $5 buying QUD which has already hit all of it's early access promises.
incelemelerde ağlayıp sızlayan arkadaşlara kanmayın evet oyun zor öldüğün zaman çok şey kaybediyorsun ama oyunun en güzel yanı da bu sadece oyunun mantığını anlamanız gerekiyor gerisi yavaş yavaş geliyor.
不更新内容喜欢做平衡性调整是吧,有本事一辈子不出正式版。还出支持包,再支持不了一点。正式版一天不出,一天不可能支持更多,贪婪的猪。
every negative review is a skill issue, this game is incredible and deserves attention
не купляти, обережно кацапський товар!!!
게임은 아주잘만들었다고 생각함. 그리고 경험이 아주씹 그모든걸 망침. 그 게임들중 우린 놀이상자를 안만들겠다는 마음가짐으로 미니맵이라던지 화살표안내라던지 그런게없는경우가 많음 뭐 그건 나름어떻게보면 현실적일수도있고 매력적일수도있지만 그런것들중 최소한으로 안내되야할것이나 아니면 안내되지않더라도 알아차리기 쉽게 배치라도해놔야되는것들이있는데 이게임은 그딴게없음. 의도된 불친절과 그냥 불친절을 구별하지도못하면서 같은건줄아는 바보랄까. 예시를 들어보자면 최초 임무를 해야되는곳이있고 그뒤론 브론으로 떠난다고보자. 가자마자 원래마을론 바로돌아가는법? 안알려줘 그냥걸어가. 말같은게있냐고? 안알려줘 그냥해봐. 좋아 다좋다고치자고. 그럼새롭게도착한곳에 상점을 가보던지 뭐가있는지정돈 알아야겠지? 몰라 안알려줘. 도시내부엔 따로미니맵도없어 성같이 복잡한구조의 지형을 하루종일 직접뛰어다녀. 그러다 시간이늦어서 장인이사라지면? 내일해봐 물론 잘곳도 직접 뛰어다니면서 어떻게든찾아보던지말던지. 자. 이건 게임이아니야 유쾌하지도않고 굳이굳이 힘든길을 찾아다녀야할이유도없지 아무도 맛집을 찾아가다 길을잃어버린뒤 몇시간뒤에 도착한다음 맛집문이닫아있으면 유쾌한 하루의모험이라고생각하지않는단다 제작자야. 그냥 불쾌할뿐이야. 얼엑인 이유는 분명있어. 다듬어지지않은 원석그자체야 굳이 추천하냐고? 이런류 게임을 정말좋아한다면야 찍먹정도는... 나도 정말 좋아하는류다보니해봤다만... 글세 바로 집어던질정돈아닌데 하다가 리트라이중 길찾는거실패해서 리트한게 3번이란것만 빼면 추천할수있겠는데말이지 후후...
Been stuck in EA for far too long. Slow development ruins what could be a great game.
気軽に遊ぼうとすると痛い目を見る。包帯だの軟膏だのといちいち面倒。なんかもうどうでもええわぁ~となってテキトーにプレイ。当然、先に進むわけもなく終わった。正規版が出たら再挑戦するとは思うが、あまり期待していない。ここまで難しくする意味がよくわからない。
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一个像素游戏7年了还要加载地图和不能按着鼠标一直走路等一系列技术不足,被自认为真实的机制带来的各种对玩家的限制被放大,各种操作变得复杂和重复非常浪费时间,明明是开发者自己的技术力问题,他们明明可以简化系统放开一些限制规避玩家被自己的低劣技术困扰,开发者却傲慢的选择不做改变让玩家来适应自己,实在不值得购买
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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