
The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?
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About
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch +5 more
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
제발 상자 공유 기능 넣어주세요... 지도를 크게 못돌겠음... 재미는 있는데 상자가 공유가 안되니깐 너무 힘듦
스톤샤드가 재밌지만 스톤샤드 개발진의 연이은 잠수함 패치 너프에 오리발 내밀기에 정나미 다 떨어져서 더이상 손이 안 가는 사람들에게 추천 이 게임도 얼액에 오랜 시간 개발했지만, 적어도 스톤샤드 병신들처럼 마약섹스 크루즈 파티로 개발비 흥청망청 써버리다 걸리고, 디코에서 관련 내용 말하면 밴 때리거나 하는 개짓거리, 잠수함 패치 때려놓고 그런 적 없다고 유저들하고 기싸움하는 개짓거리, 앞에 말한 개발비 탕진으로 얼액 완수도 못한 주제에 2번째 서포터 팩을 내놓는 개짓거리도 안 함. 그냥 묵묵히 3~4개월 단위로 컨텐츠 업데이트만 할 뿐임, 훨씬 적게 팔았는데도 거의 비슷한 기간 동안 개발하고 있는 인디게임이고, 유저들이 버그 문의하면 빠르게 답변하는 등 소통도 적극적임. 이런 게임이야말로 구매로 지원해줘야 한다고 생각함.
未完成品,装备搭配基本上等于没有,后期怪的种类又太少了,城镇是那种按模板生成的,千篇一律,很多游戏内容都没做完,人物一部分技能在正常游玩状态下极少获得经验值,导致一部分技能等级很高,一部分就只有个5 6级,刻意去练级也会发现某些技能使用给的经验特别少,升级速度完全跟不上,总而言之不推荐购买,要玩也等个一两年更新差不多再买
Very excited to see where this is going to go. If you like Caves of Qud, Stoneshard, DF Adventure Mode then give this a shot. The skills are deeper with things needing to be unlocked which can seem quite tedious but it's part of the game and you learn to quickly get past it. Quick tip, put points into Cooking -> Peeling so you can bake potatoes and boost your cooking skill quickly. Don't be dismayed by the rather awkward start, you just need to find a big town and a merchant with the weighing scales icon and start selling everything to them, you'll have enough gold for medical stuff and fresh new armor.
Even in this unfinished state, this game is already worth the price and the time. Bravo to the creator. I went in blind and was able to figure things out intuitively as I went. I'm a notorious min-maxer/survivalist in these types of game and look for the fastest way to break things, and even after an underwhelming start as a hunter I was able to course correct within the same save without losing anything. Yes, all this time is from one playthrough where I proceeded to break everything and have a pretty fun time doing so. Regardless of how you start the game, the path to all styles and trees are (eventually) available. I soon realized archery is pretty weak, so I pivoted to 2H weaponry and proceeded to roll the rest of the game once I unlocked all the martial skill trees. I ended the run at level 57 having achieved relative martial immortality with full attunement to Nature magic. The worst part of my final build was that I did so much AoE martial damage that my pets were kind of always getting murdered by friendly fire. I mean, am I supposed to just NOT use Arcing Blade on CD? Pssha. My pets know who I am. My only gripes with the game are fairly minor, but I'll list them in case our guy sees them and somehow isn't aware of them. - Pets/NPCs who block doorways in town are sort of rage-inducing to manually path and re-path around. - It's easy to overlevel in the first area of the map by trying to complete all quests and beat all dungeons around your starter town to unlock the stores. - The roguelite aspect of my run meant I didn't even KNOW 'general' stores were a thing until like hour 30 and town 3-4. General stores are amazing and should be a primary unlock on any town. Anyone who lives in a crap town with a Dollar Tree can tell you that. - Related to my overlevel gripe, I expected to hit the desert/mountains and see enemies get a massive jump in level, but they were mostly the same difficulty as the scrubs I had trained on in the starting area. Would love to see outer areas of the map get a mid-to-endgame boost in lethality to really test those advanced builds. Overall, great work, and I look forward to revisiting this one once you get it finished!
这游戏改名叫哥布林杀手得了,村落、农庄都被哥布林抢了个遍,每天都在四处杀哥布林
こんなにプレイ時間のびたんですが放置してたのと何度もやり直しすぎたのとでまだ序盤の序盤です やっと進んできたと思ったらサゴハイの杖を分解してしまったのを思い出しました もう進めないんでしょうか…またやり直しか… 追記 解決しました。あまりやりたくはなかった方法ですが [spoiler]デバッグモードオンにしてF8押してgive sagohai_staffと入力することで杖がもらえてクエスト進めました。。 [/spoiler] 何も考えず適当にやっちゃったわたしも悪いですがクエストアイテム分解できちゃうなんて😭 あでもゲームは楽しいです。
挺合适消磨时间,但目前内容简单重复。希望任务系统能加些剧情内容上去而不是拿物品、杀怪物、收集两点一线。加油!
What a gem, still in earaly access, which the few negative reviews I read seemed to have forgotten. Gameplay is fun, difficulty is adjustable, and even in early access it has kept me playing after finishing the main central plot. I can se myself playing this a bunch just to try out new builds.
你以为我是弓箭手?不其实我是召唤系法师。 那你问我召唤的是什么?那当然是火焰和雷电啦。 刚刚其实是开玩笑的,我们这大概算是个低魔世界,我其实是甘道夫,吃我一击法杖突刺。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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