
Stoneshard is a hardcore turn-based RPG about the harsh life of a medieval mercenary: travel with your own caravan, descend into procedurally generated dungeons, learn new skills, survive hunger and injuries - and remember, every mistake can mean death and loss of progress.
Modeled estimate, not a reported figure. How we estimate →
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About

Stoneshard is a challenging turn-based RPG set in an open world. Experience the unforgiving life of a medieval mercenary: travel across the war-torn kingdom, fulfill contracts, fight, mend your wounds and develop your character without any restrictions.
There’s no hand-holding, and the game will punish you for your mistakes: you’ll have to carefully prepare for each expedition, plan your actions in advance, and weigh your resources against possible risks. Saving can only be done in certain spots, so each wrong move can potentially lead to a swift death and lost progress.

Open World
War always leaves its mark: villages lie in ruins, dungeons are infested with monsters, and old roads are abandoned. Travel through Aldor and learn more about its past.
Caravan
Gather your own caravan to travel the world. Acquire upgrades for it and recruit followers - their knowledge and skills will likely benefit you along the way. Feeling weary? Return to your camp to hear new stories or just rest by the fire.
Economy
The wartime economy is ruthless, but it also presents many opportunities: fulfill contracts, hunt for treasure, trade in a variety of goods, and travel the land to earn your fortune.

Character Development
Experiment with 200+ abilities and 400+ equipment pieces without any class or level restrictions. Create your very own playstyle!
Enemy Variety
Take part in intense battles against numerous factions. Brigands, abominable cults, the undead - all of them require a unique approach.
Tactical Battles
Only the thoughtful ones shall prevail - plan a few turns ahead, adapt to your surroundings, and fully utilize your character’s strengths.

Health System
Master the simple but deep health system: cauterize bleeding wounds, relieve pain with alcohol and drugs, practice bloodletting and heal your maladies with various concoctions.
Psyche
Different in-game situations have a distinct influence on your character’s mental condition. High morale may turn the tide in your favor when fighting even the most hopeless of battles, while low sanity brings panic attacks and paranoia.
Permadeath
Do you like risk? Then try out the Ironman mode, where every decision is irreversible and your character dies once and for all.
New Content
Additional settlements, enemy factions, and even more activities, equipment, and abilities.
Main Story
To solve the mystery of Stoneshards, you’ll have to undertake a long journey full of dangers, hardships, and adventures. What choices will you make in this bleak world?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
叫你不让我刷装备,我也不买你的DLC,来啊互相伤害啊!
Well Honestly it did feel a little short for me but hopefully with more work it will come together because i loved it so far
Потратив часа 2, без сейва, на очередной данж и по пути обратно откинуться от собственной блевотни, было крайне любопытным опытом
Really great game, incredibly addicting. I love the concept of travelling in the caravan, setting up camp, taking contracts, foraging and hunting to sustain your camp. The survival element is great. It's a VERY brutal beginning, every resource is precious. You'll not only need to worry about food but chances are unless you have salt, it will spoil. You will find it difficult to turn a profit, money will be spent on travel, repair, supplies, and investing back into your caravan. You'll have to run a tight ship. There's also trading, every merchant has their own set of supply and demand. You can buy commodities, say wine and apples from the north and trade them for a markup in the south but they take up a lot of space in your caravan. You'll need to feed your horses too, you can buy fodder or gather herbs in the countryside to make your own. Levelling up and progressing is very rewarding and very hard fought. It's very fun to unlock new abilities. My only complaint is the lack of end game content. It's pretty sad when you realize you've pretty much beat the game. But there's a lot of replayability with procedurally generated elements and tons of different builds to try. But you will definitely get a good 100+ hours on your first play through. Well worth the price. Also, has quite a bit of cozy elements, great art and sound. Try the demo, even though it's just a dungeon and doesn't give you a feel for the primary aspect of the game which is being a mercenary and travelling around with the caravan. Very addicting hardcore survival rogue-like, highly recommended!
Small Indie team bit off more than they can chew and now they want more "support" for a game that is FAR from release due to the very slow dev cycle where the roadmap gets longer and longer as more things are added. Whatever you see in the roadmap, split every "update" in half or thirds and that's how many updates it will take, and, with maybe 2-3 updates a year were looking at maybe a full release in 7 years?, but, other uses claim this game has already been in development for 8 years. Game is cool but we're going on a year now with no character creator that was teased on one of the roadmaps and as hardcore as this game is I don't like idea of my save becoming incompatible. Come back when the game is actually released and I'm hopeful it will be worth your money but until then it's likely best to wait.
Battles and looting can be fun when things are going well, but multiple game mechanics keep getting in the way of a good time.
It's an odd game. There's lots to want to like, but it's like a Diablo crawler meets a CRPG, and of course there's some real mismatch in how those systems work against each other. Again, it potentially could work, but the systems right now don't work together. It's hard to see a way that's reconciled. Also, pet peeve, but the game is so dark and it's just been a three hour eye strain. There will be no immersion breaking by just making dungeons not ink-black 75% of the time.
太受苦了,然后还要一堆孝子支持制作组左右脑互博的硬核机制
Много очень много спорных и откровенно ♥♥♥♥♥♥ВЫХ решений, сделаных с целью СДЕЛАТЬ СЛОЖНО и все. Какаято херня с разрешением экрана, почемуто нет моего разришения. Приходится играть на низком разришении чтобы небыло черных полос по бокам монитора.
does not respect your time period.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, Russian, German, Simplified Chinese, Polish, Italian, Spanish - Latin America, Turkish, Portuguese - Brazil, Japanese, French, Korean +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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